One missing piece of the 2.0 puzzle.

Oh really?? Oh man, well so much for that. Wasn’t there an interview a while back from someone saying they wanted to support NH for years to come or did I make that up? Kind of sucks that this is it.

yeah im wondering where all that went to 😅
 
Being in the datamine certainly does make it a very strange absence, and the fact that Nook shop upgrades have been a feature of every single Animal Crossing mainline game before this, it is even weirder.

But I guess if it's not hidden in this update (which seems very unlikely, but I suppose it isn't impossible), it's never coming. A shame. =(
 
I posted this in another thread a while back, so I hope I don't sound like a broken record, but the Nintendo leaker who has been right on most everything else (source) believes a shop upgrade is coming. This is obviously not guaranteed, as the feature could have been cut, but this person has been the most credible source in terms of what the developers have been working on.

Here's the tweet on a Nook's upgrade:

Here's the tweet on this being the last update:
I'm going to choose to believe this lol, it'll keep the hype going and I've noticed he's very credible. I need to keep the excitement going after the update lol
 
There's not really a need for a new upgrade, so yeah.

There are already 2 upgrades for the store on the game (why people keep ignoring the upgrade from tent to shop is mysterious), the shop has tiny changes to its appearance every other season/event and the daily stock it offers is comparable to the biggest/second biggest updates of previous games. The direct mentioned the cranny is getting new stock overall with the new items, so that also pretty much solves the "there's nothing new after playing for a long time" issue. And progression is tied instead to all the other buildings and places and the update is bringing at least 1 new museum upgrade and 7 new hippie shops. Having less furniture items daily is balanced with the crafting system and the Nook Shopping app.

Only 1 game of the previous 4 featured Gracie opening a shop there, so there's also no need to tie that character or furniture to the general store every time (of course Gracie will still be missing here, but even if they were added it could have been anywhere). I mean, there could still be a surprise new upgrade waiting, but I don't see a big reason for the devs to create a new shop (and if they do, they better keep the seasonal changes).
 
There's not really a need for a new upgrade, so yeah.

There are already 2 upgrades for the store on the game (why people keep ignoring the upgrade from tent to shop is mysterious), the shop has tiny changes to its appearance every other season/event and the daily stock it offers is comparable to the biggest/second biggest updates of previous games. The direct mentioned the cranny is getting new stock overall with the new items, so that also pretty much solves the "there's nothing new after playing for a long time" issue. And progression is tied instead to all the other buildings and places and the update is bringing at least 1 new museum upgrade and 7 new hippie shops. Having less furniture items daily is balanced with the crafting system and the Nook Shopping app.

Only 1 game of the previous 4 featured Gracie opening a shop there, so there's also no need to tie that character or furniture to the general store every time (of course Gracie will still be missing here, but even if they were added it could have been anywhere). I mean, there could still be a surprise new upgrade waiting, but I don't see a big reason for the devs to create a new shop (and if they do, they better keep the seasonal changes).

I personally don't like to see the counter empty with the stairs on the side, like where do those stairs take you ? and if there was never going to be an upstairs why make stairs at all ? it just really really bothers me 😅. I dont know if it would be an upgrade of the shop, a second floor, or just someone else in the counter with whom I could interact and buys things, you know ? but I would love to see those stairs and counter be given some use or just be deleted so that tim and tommy could add some decoration or plants in that corner, you know?
 
I personally don't like to see the counter empty with the stairs on the side, like where do those stairs take you ? and if there was never going to be an upstairs why make stairs at all ? it just really really bothers me 😅. I dont know if it would be an upgrade of the shop, a second floor, or just someone else in the counter with whom I could interact and buys things, you know ? but I would love to see those stairs and counter be given some use or just be deleted so that tim and tommy could add some decoration or plants in that corner, you know?
I disagree and am happy Timmy and Tommy have a place to sleep upstairs
 
I disagree and am happy Timmy and Tommy have a place to sleep upstairs

Not that I am disagreeing with you but following that thought where do Tom and Isabelle sleep.

The way I saw it, I was going to make Timmy & Tommys home in HHP and that problem would be solved 😅 , which still lead me to the problem that i want to see a usage of the empty counter and gosht stairs to a nowhere
 
I honestly don't believe there is extra stuff they didn't show us.

They said "you might experience this new content in various ways. Some of them outside of what we've shown you today."

Personally I take that to mean such stuff as "there are more than just 2 things you can put on your ceiling" and "you can invite more than just the able sisters to get coffee with you"

I dont take that to mean they've been hiding content from us as a surprise.

It would be nice for there to be more.
I just don't believe they meant for it to be taken the way some are taking it.

Another example is people think there are more vegetables coming as they said "combine ingredients such as tomato, wheat, sugarcane, potatoes, carrots, and more"
She was talking about ingredients that can be used for cooking. We already know you can use pumpkins and fish. These fall under more.

^ I agree with this. As much as it sounds a little pessimistic, I think realistically there aren't any hidden features in the update that they haven't shown off.

As much as I want the opposite to be true (and it would be a great surprise to be sure) I seriously doubt we'll be getting a new shop upgrade or secret ingrediants
 
^ I agree with this. As much as it sounds a little pessimistic, I think realistically there aren't any hidden features in the update that they haven't shown off.

As much as I want the opposite to be true (and it would be a great surprise to be sure) I seriously doubt we'll be getting a new shop upgrade or secret ingrediants
Also keep in mind Nintendo said this is the "Last Major update" and they also said that this is the "only" paid DLC that is ever going to be released on this game. What that means is that Happy Home Paradise is like the only Paid DLC they are doing for this game.
 
A shop upgrade for a patch that adds a significant amount of furniture would make too much sense to Nintendo that's why they're not doing it /j
The three slots for large furniture we have now are going to be a pain in the ass when you're trying to get the new items and the old stuff just keeps cycling in.

I still choose to believe in the datamine though because I'm Boo Boo the Fool, but I've completely given up on Gracie. Rest easy queen.
 
There's not really a need for a new upgrade, so yeah.

There are already 2 upgrades for the store on the game (why people keep ignoring the upgrade from tent to shop is mysterious), the shop has tiny changes to its appearance every other season/event and the daily stock it offers is comparable to the biggest/second biggest updates of previous games. The direct mentioned the cranny is getting new stock overall with the new items, so that also pretty much solves the "there's nothing new after playing for a long time" issue. And progression is tied instead to all the other buildings and places and the update is bringing at least 1 new museum upgrade and 7 new hippie shops. Having less furniture items daily is balanced with the crafting system and the Nook Shopping app.

Only 1 game of the previous 4 featured Gracie opening a shop there, so there's also no need to tie that character or furniture to the general store every time (of course Gracie will still be missing here, but even if they were added it could have been anywhere). I mean, there could still be a surprise new upgrade waiting, but I don't see a big reason for the devs to create a new shop (and if they do, they better keep the seasonal changes).
I'm simply going to say that just because there's no need for it doesn't mean it flat out shouldn't happen. In fact, in video games most things aren't needed and are there to please the player. A shop upgrade isn't necessary like half the features in Animal Crossing but if it improves upon what it functions as (I.e. providing more furniture in one day) then why can't it happen? I'm sorry but I just don't understand your logic.

Even if that's not your point, your post seems to imply that an upgrade is unnecessary and thus we don't need it. But an upgrade, which has happened in every AC game at least 3 times (Nook's Cranny to Nookingtons), is understandably going to make some people wonder why NH doesn't follow the same pattern with its Nook store. In ACNH, I'm pretty sure the Nook store doesn't even start out as a tent? That's Resident Services. So that makes it only 1 upgrade so far, not 2, so that's not correct in your post.

If anything I'm just confused as to why it's still called "Nook's Cranny" if it really is the final upgrade...

I’d like a nooks cranny downgrade to be honest, just for the look lol.

In City Folk you could actually downgrade once you reached Nookingtons! I'm surprised downgrading never made its way back into AC...

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It's very true that it's weird. For a game so based on designing, you really don't have a lot of option of items to buy in the store at one time. I eventually lost patience from seeing the same five crappy items being circulated that I just catalogued the entire thing from a member on here.
 
I could easily see an upgrade being one of the yet unannounced new features. Then again, I could just as easily see it never being added to NH. Nintendo is, if anything, consistently unpredictable.

Personally, I’d like it for the increased variety of items and just the sake of upgrading itself (so satisfying!), but am not too keen on a visual change to the buildings exterior. As it looks now, it fits with my plans and the surrounding area—particularly a more modern or extravagant look would clash though.
 
I'm simply going to say that just because there's no need for it doesn't mean it flat out shouldn't happen. In fact, in video games most things aren't needed and are there to please the player. A shop upgrade isn't necessary like half the features in Animal Crossing but if it improves upon what it functions as (I.e. providing more furniture in one day) then why can't it happen? I'm sorry but I just don't understand your logic.

Even if that's not your point, your post seems to imply that an upgrade is unnecessary and thus we don't need it. But an upgrade, which has happened in every AC game at least 3 times (Nook's Cranny to Nookingtons), is understandably going to make some people wonder why NH doesn't follow the same pattern with its Nook store. In ACNH, I'm pretty sure the Nook store doesn't even start out as a tent? That's Resident Services. So that makes it only 1 upgrade so far, not 2, so that's not correct in your post.
Sure, unneeded things can happen in a game. But as everything I said, all of the common functions of an upgrade are already covered by other things. I'm just saying that if I'm delivering all that, why would I spend time and resources on something? That's the logic. I think the store on this game is the only one so far that slightly changes its appearance according to the season, and that's an example of something pretty much unneeded like you said, but that adds to the flavor of the game- maybe that, and all the other things mentioned, were the opportunity cost for the developers. Of course there is always room for more, but I guess at some point you just ask "but what for".

Timmy has its own little shop inside the tent, where he sells and buys stuff daily. Then, we need to collect materials and the first shop is built, which offers more things and Tommy begins working there too- this is the first upgrade. Then, we need to wait whatever days and spend whatever money and the shop becomes bigger, offers seasonal stock, etc- this is the second upgrade :)

tl; dr: Just because previous games did things a certain way, doesn't mean all following games need to follow the same patterns. A company developing something also strives to find the best way to allocate its resources, and I frankly don't see the need of an upgrade just to satisfy old traditions.
 
Sure, unneeded things can happen in a game. But as everything I said, all of the common functions of an upgrade are already covered by other things. I'm just saying that if I'm delivering all that, why would I spend time and resources on something? That's the logic. I think the store on this game is the only one so far that slightly changes its appearance according to the season, and that's an example of something pretty much unneeded like you said, but that adds to the flavor of the game- maybe that, and all the other things mentioned, were the opportunity cost for the developers. Of course there is always room for more, but I guess at some point you just ask "but what for".

Timmy has its own little shop inside the tent, where he sells and buys stuff daily. Then, we need to collect materials and the first shop is built, which offers more things and Tommy begins working there too- this is the first upgrade. Then, we need to wait whatever days and spend whatever money and the shop becomes bigger, offers seasonal stock, etc- this is the second upgrade :)

tl; dr: Just because previous games did things a certain way, doesn't mean all following games need to follow the same patterns. A company developing something also strives to find the best way to allocate its resources, and I frankly don't see the need of an upgrade just to satisfy old traditions.
I totally get your point. Leif is already selling on his own so that’s about two store upgrades that didn’t need to happen. As for Gracie Grace, she was there to offer “premium” furniture sets but we already got them with the last Nooks Cranny upgrade we got (the third and last slot to the right of the store always sells premium stuff). If anything I think we have more and better shopping options now than NL because of the online shopping app and also buying stuff by bulk especially from Leif. I remember being limited to buy just one actual bush at a time and I’d gladly sacrifice a few store upgrades just not to be able to experience that horror ever again. Lol. In any case as I’ve mentioned before, a new store with new furniture selection will open up in the HHP archipelago so I don’t think there will be another upgrade to Nook’s Cranny and that’s perfectly fine for me.
 
We saw the inside of Nook's during the trailer. It was clearly not updated.
I doubt it's going to update and I frankly don't see any reason that it should get any bigger, even with the new selection of items. NH has been slow in giving items to us. The order limit, the fact mail comes once a day rather than twice, et cetera.

If it comes, cool. Just not likely to happen.
 
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