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Mafia PunchyDaHufflepuff Mafia 3: Return of the Punch - Dethy

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Punchy Mafia 3: Return of the Punch

It's a dark time for The Cellar, all the usuals moving on to bigger things. But, in the darkness, a hero rises up and leads the sheep to victory: The Personas of PubchyDaHufflepuff. Together, this ragtag group of Christian warriors will save TBT Mafia.
Day/Night Posts

Playerlist:
1. Dedenne2
2. Dolby
3. Philemon
4. Vampnessa
5. Daddy​

Mechanics
Dethy is a game type that puts up a group of mostly detectives against a smaller group of mafia. The mafia, of course, know who they are and can communicate with each other, unlike the rest of the town group. You'd think that a bunch of detectives being on the town side would be overwhelming overpowered, but there's a catch. The sanity of each detective is in question. Each detective is told that they are a "detective" but do not know their sanity. Upon death, their sanity's are not revealed. The mafia win once they outnumber the town. The town win once the mafia are eliminated.

Roles:
Sane Detective- Once per night you may choose to inspect a player. You will receive the accurate alignment of your target. You and all other detectives will only know their role to be "Detective"

Insane Detective- Once per night you may choose to inspect a player. You will receive the opposite alignment of your target. You and all other detectives will only know their role to be "Detective"

Naive Detective- Once per night you may choose to inspect a player. Your target will return as Town regardless of Alignment. You and all other detectives will only know their role to be "Detective"

Paranoid Detective- Once per night you may choose to inspect a player. Your target will return as Mafia regardless of alignment. You and all other detectives will only know their role to be "Detective"

Mafia Goon- You and your partner must work together to eliminate the town. You can chose to kill any player once per night, except on night zero. You win once you outnumber the town.

Possible Role Names include: PunchyDaHufflepuff, PenchyDaHufflepuff, PinchyDaHufflepuff, PanchyDaHufflepuff, PonchoDaHufflepuff, LunchyDaHufflepuff, and Brian. Rolenames will be RNG'd to the roles, all rolenames are safe to use.

General Rules
1. No private communication is allowed in this game (except between the mafia)
2. You must make one Substantial post at least once every full day/ night cycle (this may be waived if the cycle ends early due to majority being reached for a lynch)
3. Days and nights are 12 hours long each, except when majority is reached for a lynch. A full cycle taking place over 24 hours.
4. Don't edit your posts. First infraction will result in a warning, second in a modkill
5. Do not compare role PM phrasing or timing.
6. All players must vote to lynch at least once every other day. No lynch is a valid option. Vote by typing ##Vote: Playername in the thread. Remove your vote by typing in ##Unvote.
7. I reserve the right to prevent a player from joining for their past behavior.
 
Last edited:
I can't join. Going on vacation with very limited wifi and I don't want to waste my data.
/obs

EDIT: I can do this if it ends before this Sunday.
 
Last edited:
I can't join. Going on vacation with very limited wifi and I don't want to waste my data.
/obs

EDIT: I can do this if it ends before this Sunday.

As in, like, today? Because dethys take longer than like 5 hours. Unless you mean next Sunday then of course you can join and finish this
 
With 5 players the role PMs are going out. I think for this first day I'm going to make it 24 hours just to get people acquainted with things and then each subsequent phase will be 12 hours.

Day starts in 1 hour.
 
NEIN EURO

Pinchy and Panchy are ded because we don't have 7 players

PinchyDaHufflepuff and PanchyDaHufflepuff died becuase i need flavor text

This first night will be 24 hours. You may send in an investigation and the goon may kill someone. Unless i'm mistaken this is how dethy's start? I dunno i think this way is more balanced anyhow.
 
Uh, no, dethy don’t start with N0 kill because we have no way of knowing cop sanity without night action data

- - - Post Merge - - -

If we have goon killing someone N0 we have no MLs. That’s like 33% town win at best
 
Does it need to be 24 hours? Everyone has been here now.
 
If all the actions are in, imo N0 can end, but D1 can be the full 24 unless a lynch maj is reached.
 
I don't even mind if it is plurality rather than majority. I echo that it could be a full 24 hours.
 
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