Random thoughts thread. (New Horizons)

Brewster wants you to burn your tongue off because even though you tell him the coffee is too hot, he doesn't seem impressed at all (a big tone down from New Leaf where he practically shoves the hot coffee down your throat). Also, I don't want to know what pigeon milk is or what it consists of.
i miss him getting all shocked when i told him i wanted to wait for the coffee to cool down in new leaf lol. i was hoping he’d do the same in this game as well.
 
I was awake during sailor's twilight and saw the sky, which was a close approximation with the forum background...
 
I don't get lazy villagers sometimes when they always be obsessed with food and think everything else has to be "food related". They may have a problem.
 
Just a random question.

Do ya’ll try to get one of every personality or just the villagers you like?

Me personally I go for who I like but looking at my dream list I have at least one of each type…but I am partial to the lazy and normal villagers.
 
My last island I decided not to terraform on and it didn't work for me. Some people don't like terraforming keeping their island as natural as they can, I tried it, I don't like it. My island must be terraformed.
 
Just a random question.

Do ya’ll try to get one of every personality or just the villagers you like?

Me personally I go for who I like but looking at my dream list I have at least one of each type…but I am partial to the lazy and normal villagers.
Well, mine were based on color scheme and species. All of my villagers or orange-brown. I have two wolves and eight dogs. I don’t care about duplicate personalities or not having a personality. I don’t have a snooty, for example.
 
Just a random question.

Do ya’ll try to get one of every personality or just the villagers you like?

Me personally I go for who I like but looking at my dream list I have at least one of each type…but I am partial to the lazy and normal villagers.
I have had every personality type, but at this point I realized I like some personalities far far more than others, and so i have no problem not having those on my island.

For example, I don’t really like the cranky personality villagers (low voice/ old man shtick just not my fave) and so I tend to not have them on my island. I do like some particular crankies enough though to be unable to resist having them around sometimes.

Not a big fan of the snooty personality either (find them very boring) - but there are a couple I like enough it probably keep one around all the time (I may never be able to let Soleil move, for example)

But normals and peppies in particular, I could fill my island with and not be bored or annoyed.

I really like talking to the normal villagers, they are so relatable and they seem to have a lot of conversation topics (and the conversation that repeats is such everyday stuff that it feels more natural)

I also have not yet (and maybe never will) settled on just one group of “dream” villagers. I have so many favorites and love finding new ones. So the ratios of personalities are ever evolving.
 
Just a random question.

Do ya’ll try to get one of every personality or just the villagers you like?

Me personally I go for who I like but looking at my dream list I have at least one of each type…but I am partial to the lazy and normal villagers.
I get one of every personality, but since there's only 8 of those and 10 villager slots, I usually get an extra cranky or two.
 
Just a random question.

Do ya’ll try to get one of every personality or just the villagers you like?

Me personally I go for who I like but looking at my dream list I have at least one of each type…but I am partial to the lazy and normal villagers.
In the beginning I wanted one of each personality. Now I just go with who I like or who fits the theme I’m going for at the moment. At one point I had 4 lazy villagers.
 
I went into Pietro's house and talked to him, he said he loved cooking bibimbap in his cotton candy machine which he was standing next to and some other food you definitely could NOT make in a cotton candy machine, made me laugh, captured a video of it :)
 
Just a random question.

Do ya’ll try to get one of every personality or just the villagers you like?

Me personally I go for who I like but looking at my dream list I have at least one of each type…but I am partial to the lazy and normal villagers.
I want at least one of each personality on my island at all times, mostly because 1) they DIY different things and I don't want to miss out and 2) because they have different dialogue. At one point I had 4 normal villagers on the island and it was so boring, they kept repeating the same stuff. Idk how people can handle like 6 peppies on their island, I could never.
 
I don't understand why sisterly viillagers are sometimes referred to as uchi. That's like saying that Apollo is a kowai/ore villager.
I believe part of the reason is that the English language name for the type wasn’t originally known and so people just started using the Japanese name. And that stuck.

‘Sisterly’ as a descriptor I think is also a bit confusing, because the cultural signifiers built into the types don’t translate perfectly.

But I also think it is the nature of fandoms to adopt shared habits without necessarily needing them to ‘make sense,’ so at this point it is just a common habit we all have adopted, from being in this community.
 
I don't get why villagers are clones of each other based on personality. Like if you got Colton you would just got Raymond all over again. I really hope in the next AC game they can at least add more character to the villager is not be exact copies of each other.

Respectfully, I know you already know, but personality types have always been done this way in the AC franchise, so it really isn’t something new or something I see being fundamentally changed (though there has been some mild to moderate variations in the ways the dialogue trees work). Raymond and Colton are clones because they are designed to be that way. They have added 2 more personality types in later games, but I do not see there ever being individual AI type personalities, because it would be a huge change in the complexity of the game development, and I feel like currently it’s just not feasible/ worth it (from a business standpoint).

I can see both sides of that issue, but ultimately my view is: I want to be able to like the villagers I like, in the way I like them, and to create my own stories for them. The way I imagine, say, Tabby, to be is not necessarily the way nintendo would choose to program her, if they were giving out very very set and specific personalities. And in the end I prefer my imaginative freedom over specificity. I’ll never want Colton or Raymond; I always want Rodney - so I don’t want to have Rodney get given a worse personality and have him ruined for me. Maybe that wouldn’t happen, but I feel that’s the flip side of the question of villager personalities. They might give the villagers you love traits that make them unrecognizable to you.

I think the villager personalities and dialogue trees have the potential to improve and some things, like having the game “remember” who has lived on your island, are probably doable, though I Wonder how much more dialogue that would involve creating for the villagers who ‘remember’ be those who don’t (I have no video game programming/ design experience, obviously).

I will say, the types make more sense in Japanese, where they each use different first person pronouns and styles of speaking (grammatically, not just the topics of conversation). (The lazies also do not talk about bugs, which I know is one of the complaints in the English version, not sure why that was added)


Not trying to argue with you or undermine your opinion, which is totally fair and you are entitled too. I just think the concept is interesting, especially in terms of the benefits and drawbacks.
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Respectfully, I know you already know, but personality types have always been done this way in the AC franchise, so it really isn’t something new or something I see being fundamentally changed (though there has been some mild to moderate variations in the ways the dialogue trees work). Raymond and Colton are clones because they are designed to be that way. They have added 2 more personality types in later games, but I do not see there ever being individual AI type personalities, because it would be a huge change in the complexity of the game development, and I feel like currently it’s just not feasible/ worth it (from a business standpoint).

I can see both sides of that issue, but ultimately my view is: I want to be able to like the villagers I like, in the way I like them, and to create my own stories for them. The way I imagine, say, Tabby, to be is not necessarily the way nintendo would choose to program her, if they were giving out very very set and specific personalities. And in the end I prefer my imaginative freedom over specificity. I’ll never want Colton or Raymond; I always want Rodney - so I don’t want to have Rodney get given a worse personality and have him ruined for me. Maybe that wouldn’t happen, but I feel that’s the flip side of the question of villager personalities. They might give the villagers you love traits that make them unrecognizable to you.

I think the villager personalities and dialogue trees have the potential to improve and some things, like having the game “remember” who has lived on your island, are probably doable, though I Wonder how much more dialogue that would involve creating for the villagers who ‘remember’ be those who don’t (I have no video game programming/ design experience, obviously).

I will say, the types make more sense in Japanese, where they each use different first person pronouns and styles of speaking (grammatically, not just the topics of conversation). (The lazies also do not talk about bugs, which I know is one of the complaints in the English version, not sure why that was added)


Not trying to argue with you or undermine your opinion, which is totally fair and you are entitled too. I just think the concept is interesting, especially in terms of the benefits and drawbacks.

Haha, but of course immediately had a counter thought,

How great would it be if the villagers could be made more on a relationship development model - like you could shape their personalities through building a relationship with them in the game. So my Tabby really would be unique to my game.

No idea how hard that would be, but I think it would be pretty great!
 
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Respectfully, I know you already know, but personality types have always been done this way in the AC franchise, so it really isn’t something new or something I see being fundamentally changed (though there has been some mild to moderate variations in the ways the dialogue trees work). Raymond and Colton are clones because they are designed to be that way. They have added 2 more personality types in later games, but I do not see there ever being individual AI type personalities, because it would be a huge change in the complexity of the game development, and I feel like currently it’s just not feasible/ worth it (from a business standpoint).

I can see both sides of that issue, but ultimately my view is: I want to be able to like the villagers I like, in the way I like them, and to create my own stories for them. The way I imagine, say, Tabby, to be is not necessarily the way nintendo would choose to program her, if they were giving out very very set and specific personalities. And in the end I prefer my imaginative freedom over specificity. I’ll never want Colton or Raymond; I always want Rodney - so I don’t want to have Rodney get given a worse personality and have him ruined for me. Maybe that wouldn’t happen, but I feel that’s the flip side of the question of villager personalities. They might give the villagers you love traits that make them unrecognizable to you.

I think the villager personalities and dialogue trees have the potential to improve and some things, like having the game “remember” who has lived on your island, are probably doable, though I Wonder how much more dialogue that would involve creating for the villagers who ‘remember’ be those who don’t (I have no video game programming/ design experience, obviously).

I will say, the types make more sense in Japanese, where they each use different first person pronouns and styles of speaking (grammatically, not just the topics of conversation). (The lazies also do not talk about bugs, which I know is one of the complaints in the English version, not sure why that was added)


Not trying to argue with you or undermine your opinion, which is totally fair and you are entitled too. I just think the concept is interesting, especially in terms of the benefits and drawbacks.
I get what you're saying and I understand that but I will stand by my opinion that the villagers need to have different variants of dialogue so it doesn't feel all the same. Thats the problem I had with the new villagers that were added during the 2.0 update, because it was the same issue with the Sanrio villagers all of them had the same problem. Their personalities were just pretty much the same as all the other villagers we have. If they would've changed it and make it new then maybe I would be interested in them but no it just feels like I got a new villager clone with a new coat of a paint.

I would be all for Animal Crossing introducing new personality types and new species because at least that will make it interesting to have them so you don't find yourself having the same villager who talks the same thing as the others.
 
I get what you're saying and I understand that but I will stand by my opinion that the villagers need to have different variants of dialogue so it doesn't feel all the same. Thats the problem I had with the new villagers that were added during the 2.0 update, because it was the same issue with the Sanrio villagers all of them had the same problem. Their personalities were just pretty much the same as all the other villagers we have. If they would've changed it and make it new then maybe I would be interested in them but no it just feels like I got a new villager clone with a new coat of a paint.

I would be all for Animal Crossing introducing new personality types and new species because at least that will make it interesting to have them so you don't find yourself having the same villager who talks the same thing as the others.
Haha, that’s totally fair!

I liked reading this response a lot. It’s not like your ideas are bad or unreasonable! and I can be too stuck in what i think is possible/ probable. (And I get nervous about change)

How boring would it be if I came here and only talked to people who agreed exactly with what I think 😉
 
I was watching an Animal Crossing video and this guy was listing the best and worst villager of every species. He put Tutu as one of the worst bear villagers. XD

I'm glad I'm not one of those people who gets butthurt because someone doesn't like something I like. He said she was in his town too many times. She was never in my town until I got her Amiibo card, I would have gladly switched towns with him. XD

But I know how a villager overstaying their welcome and never leaving can sour your opinion of said villager. I still think about the Cranston fiasco of New Leaf. The part where he finally decides to leave just to change his mind plays over and over again in my nightmares.
 
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