Hatsushimo
旅するカラスさん
As a preface, I elected not to commit to any major terraforming, as I preferred the natural landscape of my island. I like working within those kinds of limitations, I guess, eheh. Ergo the general placement of the rivers and tiers are the work of the Day 1 island generation.
The only things I've used the terraforming feature for have been making minor adjustments (e.g. adding a tile or two of water/land here or there so an otherwise unbuildable bridge could be added) and to make a nice little manmade pond in the town centre.
A few notes:
The only things I've used the terraforming feature for have been making minor adjustments (e.g. adding a tile or two of water/land here or there so an otherwise unbuildable bridge could be added) and to make a nice little manmade pond in the town centre.
A few notes:
- Villager roster currently 90% finalised; Shelly/Shari will be moving out before my epic quest of island-hopping to reunite with Apollo begins.
- Once Apollo DOES move in, I've decided he'll be staying within the walls of my little personal castle (on the eastern wing, opposite of Lillian/Bunnie), and Kurobē/Ken (the northernmost villager) will be moved from his current position to an available spot on the first tier.
- As Kurobē/Ken will be moving to a new location someday, the roads leading up to the northeastern corner of the map are more or less provisional. Once Apollo joins the team and villagers are shifted around, the roadwork in the north will change accordingly.
- Sometime in the early summer, I plan on moving in a second human villager. I've decided neither the location of the house nor the function of the building, however this will of course reflect in the map someday, so it's worth mentioning.
- Naturally, all of this is a work in progress! I'm considering some minor adjustments to the landscape and road placement, however I'm not exactly rushing towards their implementation, as Atsumori/ACNH is most certainly a "long burn" game -- and I prefer to let ideas come to me over time.
Last edited: