This part has made me curious.
Youre comparing what you have done on new horizons to new leaf and say you're done with one and not the other.
In order for this comparison to work in new leafs favour you would have needed to have played new leaf more than new horizons. Current town that is, not past towns.
But main street only takes 10 weeks to get everything apart from katrinas shop.
And that one takes 20 weeks.
And as for museum completion, new leafs museum is much easier to complete, or at least it was before the 2.0 update, as in new leaf there is an island that is always summer meaning that summer bugs and insects can be caught any time of year. And redd shows up each week with 1 piece of genuine art. Compared to new horizons where pre 2.0 it was once every 2 weeks and could bring all fakes.
So im guess I'm just wondering how this holds up, unless you're ignoring most of what new leaf has to offer and are only talking to your villagers when playing.
Because if you have been playing both for the same amount of time, and have been putting the same amount of effort in to both, new leaf should have a complete mainstreet and museum by now.
New Horizons. But the matter of "quantity" is overrated. I saw people talking about how NL had all this huge amount of items but I honestly didn't use most of them. And I also couldn't store them either, as storage was still too limited for the amount of things available in the game.
I also feel like the item variety also helps incredibly when it comes to make your island unique. It's something I didn't feel back when I played NL: most towns were kinda the same, with the same PWPs and even paths.
Remember being able to buy ONLY ONE random bush start from Leif every single day? Lollll it would take MONTHS just to create a small little garden areaThis! I feel like people forget how in NL a LOT of items were basically ported over from older entries without being updated. Remember the kiddie pool? That thing literally had 5 polygons, it looked so bad you couldn't even use it.
In NL if you didn't have a fairytale pastel town, you might as well not have a town. And don't forget a bedroom upstairs full of princess furniture.
Terraforming and being able to place furniture outside alone gives me HOURS of playtime that New Leaf just didn't.
And don't even get me started on the incredible QoL features we got. Remember when you couldn't destroy the rocks? When you had to plot reset for hours so a villager would move wherever you wanted? How you couldn't move ANY buildings? How if you placed a streetlamp a square off to the right you had to tear it down and wait two days to build the new one? And how in order to move a tree you either had to wait 3 days or timetravel? I feel like people take all of this for granted.
I could not agree more!Since I see Tortimers island brought up as a positive a lot I have to say for me personally I hated that it existed. Not the mini game portion I liked that. The perma summer. All methods of bell gathering were trivial in comparison to catching summer beetles and sharks and I felt pushed into one way of getting them. Sure I could harvest fruit or other things but I always knew that I was spending more time to make less profit.
I liked that NH (outside turnips) doesn’t have one way of bell farming that is so clearly better than everything else that to do anything else seems wasteful.
Of course I’m not saying everyone who misses it is wrong. Not at all! Loving and missing that feature is completely valid.
It's bizarre you actually run out of things faster in NH than in the previous games. Like, what did you do in WW or GCN, even? Those games had incredibly limited content and features compared to NL and NH. I don't see how NH is any different to the other games when it comes to building a community. It's literally the theme of the game. As for NL, you interactions with villagers were always limited: fetch/get me this or sell me that. Yes, you'd get ping'd a lot, but for those same reasons: buy/sell me something or get me bug/fish, lmao.
You can do all the things you mentioned in NH, except the mini game aspect.
I agree with you here. But I have to admit, catching beetles is way more fun than the spiders and scorpions for a boost in bells.Since I see Tortimers island brought up as a positive a lot I have to say for me personally I hated that it existed. Not the mini game portion I liked that. The perma summer. All methods of bell gathering were trivial in comparison to catching summer beetles and sharks and I felt pushed into one way of getting them. Sure I could harvest fruit or other things but I always knew that I was spending more time to make less profit.
I liked that NH (outside turnips) doesn’t have one way of bell farming that is so clearly better than everything else that to do anything else seems wasteful.
Of course I’m not saying everyone who misses it is wrong. Not at all! Loving and missing that feature is completely valid.