Alolan_Apples
“Assorted” Collector
Last time, I went over Bob-omb Battlefield and what needs to be fixed. Now I'm going to cover Whomp's Fortress and Jolly Roger Bay.
Whomp's Fortress:
Whomp's Fortress, or Throwback Galaxy in SMG2, is a classic Mario level that stands to be one of the greatest classics. Unfortunately, this level suffered the same fate Bob-omb Batflefield did as hardware limitations gotten more lax. At the time, Nintendo was transitioning from the SNES era, so you wouldn't be surprised to sse this level to be small. But it should expand to be twice as big with improved graphics and more enemies. Stuff like defeating the Whomp King and hanging on from the owl can still be kept, but the others need change.
Jolly Roger Bay:
While Jolly Roger Bay should be bigger with better graphics (mountains look like real mountains rather than paintings, goombas look like the goombas we know etc.), here are the other changes that should be made:
The next level is Cool Cool Mountain, but I can't say anymore because of the 10,000 character limit. Stay tuned for Part 4.
Whomp's Fortress:
Whomp's Fortress, or Throwback Galaxy in SMG2, is a classic Mario level that stands to be one of the greatest classics. Unfortunately, this level suffered the same fate Bob-omb Batflefield did as hardware limitations gotten more lax. At the time, Nintendo was transitioning from the SNES era, so you wouldn't be surprised to sse this level to be small. But it should expand to be twice as big with improved graphics and more enemies. Stuff like defeating the Whomp King and hanging on from the owl can still be kept, but the others need change.
- Redecorate the plains - the first part is the small grassy area at the bottom of the fortress. I'm okay with the level being on a floating island in the abyss, but the area needs more than just to get bigger. It needs more trees (and better trees too), more flowers, a few more piranha plants, and even a fountain.
- Add more obstacles in the first path - as the whole level gets dilated, that long path starting with a ramp gets changed. I'm okay with leaving that part alone, but when you step on the more even floors, this is when it should get challenging. Pushing blocks should get bigger and more numerous, and when you get to the part where platforms pop in and out, they need to do it at an equal frequency, but they do need to be a bit bigger to where Mario needs to use a long jump when to get across when they are in.
- Change the thwomps into MK8 thwomps - if anything, the original thwomps in SM64 aren't really thwomps. They should be updated to the thwomps we know in SMG, SMG2, NSMB U, and MK8.
- Make skipping sections impossible - did you know, you don't have to take the long way up to climb the fortress. You can back flip when you're on top of a ledge at the bottom of the ramp. It will take you high enough to reach it. Although that would be more handy, it clearly shows how poorly this game has aged. While Mario can jump higher as the fort gets bigger, that part needs to be even higher to where even Mario's improved triple jump can't reach. I would also say the same about that stop spinner over the gap you can cross. It's possible to simple-jump across to reach the wooden platform, so you don't have to wait until it reaches you. Make the gap and the neck of that platform longer to where even a long jump can't help you skip.
- Add more challenge in Shoot into the Wild Blue - first of all, the Bob-omb buddy should be at the part where the blue coins are. The cannon can stay in the same place. Originally, when you shoot out of the cannon, you come flying out, getting the star immediately. Instead, there needs to be a pole in place of the star, and Mario can jump onto some floating platforms behind to reach some star.
- Add more challenge in Blast Away the Wall - remember when Mario can break part of a wall in SM64? The part broken should be even bigger, and three shots should be enough to expose the star rather than just one. The other wall still gives you an extra life.
- Add another floor in the fortress - I'm okay with a simple walkway with just nothing until you reach that pulley contraption, but once you climb it, you're not at the roof yet. You will be behind the stairs that takes you to the roof, as you have to walk around the whole fortress at that level. There are more gaps to jump across, a long-jump gap where Mario learns long-jump, more bill blasters, and even a pushing block before Mario reaches the top.
- Increase the height of the tower - notice how the lighthouse interior tower in Donkey Kong 64 is similar to a smaller tower at the top of the fortress. I would like it to be just as big as the tower Donkey Kong had to climb to turn on the lighthouse. And it should have just as many steps too.
- Add more floating islands - yep, I would like to see more floating islands at the same floor as the new floor in the fortress.
Jolly Roger Bay:
While Jolly Roger Bay should be bigger with better graphics (mountains look like real mountains rather than paintings, goombas look like the goombas we know etc.), here are the other changes that should be made:
- Make the pikes thinner - when you climb the pikes, notice how they get wider to where Mario can't grip on anymore. I prefer to make them thinner to where Mario can only fail to grip near the ocean.
- Add more shipwreck pieces - the level, most of all, is bland. It would be better if more shipwreck pieces were added, at the ocean floor, at the surface of the bay, and even in the treasure cave.
- Add more seaside cliffs - in addition to the expansion of the entire level, there should be more seaside cliffs on the right. The three planks at the end are fine, but I want more. I would like to see taller ones, bridges, stairs, pikes to cross, and a long jump gap cliff before we reach the three plank section, which leads to the pirate ship.
- Revamp the pirate ship - the pirate ship in Jolly Roger Bay should have a smaller proportion in relation to the bay, but it should be bigger because it would make climbing it on the inside more challenging. There is more to climb. On the outside, it should be more decorated (like put a mast on it) to make it look like an actual pirate ship. And remember, dead men tell no tales, including suggestions.
- Add a coral reef at the bottom of the sea - everywhere, including the part with the jet stream, there should be a coral reef like the Great Barrier Reef. Make the bay more interesting and less bland. You saw how Toad's Turnpike improved in Mario Kart 8, right? That's how I like to see stuff in this level.
- Keep the star in the Eel's cave - most of these changes are asking Nintendo to make Super Mario 64 harder to remove simplicity or encourage players to take the tougher challenges. This time, there's something I like to make easier. Instead of the star sticking to the eel, it should stay in the cave as the eel swims out. Be sure to get it before the eel gets back.
- Make the treasure cave more interesting - instead of having just the columns that fall on you, there should be falling rocks, dynamite, arrow traps, and a spike trap. At the end, you can find a treasure chest. Also, make the green block closer to the entry to the cave.
The next level is Cool Cool Mountain, but I can't say anymore because of the 10,000 character limit. Stay tuned for Part 4.