Alolan_Apples
“Assorted” Collector
Since I got a new game for the Nintendo Switch, it’s time that I blog about what I think of the new game.
Although games with a create mode existed since the days of the NES, the very first game with a Play, Create, and Share system is Little Big Planet. There were already a couple of LBP platformers, and one racing game, before the first Super Mario Maker game came out. Although LBP had more charm to it, more ways of making levels and such, Super Mario Maker was a better game. Even on create mode, I’ve been favoring simpler gameplay as the ages rolled by.
I did play the original Super Mario Maker on the Wii U. Although I liked that version, the Switch version was even better. Here’s why I think so:
I would also like to say that by releasing identical games the Wii U had, the Wii U is finally becoming obsolete. Prior to the Nintendo Switch, the GameCube is technically the only console that is not obsolete as of now. The NES, their games have been ported on Virtual Console several times. It even has a mini-console with 30 pre-installed games. The SNES, same story. The Nintendo 64 is only obsolete to a certain extent. While a handful of their games have been ported to Virtual Console (as well as 3DS remakes), other games haven’t. Either because of licensing issues or because of external hardware requirements. The Wii was made obsolete by the Wii U, but the Wii U’s main library all have Switch remakes or Switch sequels. Sorry Wii U, but your days are over.
Although games with a create mode existed since the days of the NES, the very first game with a Play, Create, and Share system is Little Big Planet. There were already a couple of LBP platformers, and one racing game, before the first Super Mario Maker game came out. Although LBP had more charm to it, more ways of making levels and such, Super Mario Maker was a better game. Even on create mode, I’ve been favoring simpler gameplay as the ages rolled by.
I did play the original Super Mario Maker on the Wii U. Although I liked that version, the Switch version was even better. Here’s why I think so:
- In the Wii U version, you had to wait every day for new create tools to arrive. In the Switch Version, the create tools are available at start, or are available after you completed some jobs offered.
- There was an actual story mode in Super Mario Maker 2. What happens is that the toads finished building the castle, and some dog erased it. So you had to complete some levels and earn enough coins to rebuild the castle.
- There are more tools available. Yes, I remember P-switches, key-activated doors, and stuff, but they introduced clearing objectives, the on/off switch, and vehicles.
- Super Mario Maker 2 has Super Mario 3D World as one of the games you can make levels based on.
- More backgrounds, such as the desert theme and winter theme, are available.
I would also like to say that by releasing identical games the Wii U had, the Wii U is finally becoming obsolete. Prior to the Nintendo Switch, the GameCube is technically the only console that is not obsolete as of now. The NES, their games have been ported on Virtual Console several times. It even has a mini-console with 30 pre-installed games. The SNES, same story. The Nintendo 64 is only obsolete to a certain extent. While a handful of their games have been ported to Virtual Console (as well as 3DS remakes), other games haven’t. Either because of licensing issues or because of external hardware requirements. The Wii was made obsolete by the Wii U, but the Wii U’s main library all have Switch remakes or Switch sequels. Sorry Wii U, but your days are over.