-snip-
Plus, there were also some benefits to the plan, like a possible scumkill. I don't think the Jailor plan is really risky, and I'd appreciate it if you, Blu Rose, state the "too many variables" as you said.
Hopefully, something good comes out of the Jailor thing.
Yes, yes, there were benefits to the plan, but think about it. A 25% chance that s/he goes in and kills someone, a 25% chance of him/her joining the team, which s/he can easily patch up with 'Oh, I figured out how the
EXALT Medic sanitizes things', a 25% chance of actually finding out how the
Medic sanitizes corpses, and a 25% chance of the
Rookie dying.
What the heck does sanitizing corpses have to do with anything, anyways?
Okay, say we have eight
Rookies.
Rookie 1 - Fairly strong player with lots of experience
Rookie 2 - Fairly strong player with lots of experience
Rookie 3 - Mediocre player, played this game in TBT before
Rookie 4 - Mediocre player, played this game in TBT, but really didn't get it
Rookie 5 - Mediocre player, played this game in camps before, but hasn't really done anything otherwise
Rookie 6 - Inactive
Rookie 7 - Newbie, understands game, but lets emotional bondings control his/her accusations
Rookie 8 - Doesn't even know what the heck s/he is doing, spams thread a lot
If
Rookies 1 or 2 are chosen,
they will either die, a hindrance to us,
join the
EXALT, a hindrance to us,
learn about sanitizing, something I personally have come to the conclusion that is utterly useless, wasting a lynch, or
kill an
EXALT member, which is what we were shooting for, I expect?
25 percent chance of something good happening.
If
Rookies 3, 4, or 5 are chosen,
then they die, furthering
their goal,
join the
EXALT and at least higher KP for them, another hindrance,
learn about sanitizing, utterly useless, or
kill an
EXALT member, again what we are shooting for.
25 percent chance of something good happening.
Rookie 6 would probably be the only most likely helpful situation except for maybe
Rookie 8.
They go in, get killed, they further
their goal and help eliminate a suspect in
our eyes.
They join
EXALT and then go and get modkilled. That's good.
They learn about sanitizing and waste a lynch.
They kill an
EXALT member.
50 percent chance of something good happening.
Rookie 7 gets sent.
Gets killed, accusations based off of emotions (I don't like
oath he must be
scum) end. That's good, for the moment.
They join
EXALT, raising the KP, but end up having a bad excuse for it, so we lynch them anyways. That's a waste of a lynch, which we could have prevented.
They learn about sanitizing, and waste a lynch.
They kill an
EXALT player.
25 percent chance of something good happening, 50 if you don't like emotional posts.
Rookie 8 gets sent.
Gets killed, spam cuts down heavily. Good.
Join
EXALT, spam continues, we have a lynch candidate, but we wasted two whole days based off of a plan made spur-of-the-moment. Bad.
Learns about sanitizing. Wastes Day 1's lynch. Bad.
Kills an
EXALT member. Good.
50 percent chance.
Honestly, I don't send people to their deaths a lot, but when I do, I generally like to be sure that a helpful player won't be sent, and that an inactive is sent. But, we don't choose that, do we? It's all up to a computer generator.
what's the channel again?
#belltree on geekshed. That's how I personally get on on an iPad. (even though that is next to never)
- - - Post Merge - - -
OHMYGOD I just realized what learning about the sanitizing corpses does.
Does it tell the person who killed the person, or what?
Or is that withheld?