Okay, hi, I only got home a few minutes ago and just caught up with all the posts. Tina's right, a lot of us are GMT timezone or thereabouts, which means quite a few of us don't have that much time to decide what our votes are before sleepy timez (for those of us who have normal sleeping patterns that is; I've got until 6am
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I don't like this idea; if we follow through with it we will more than likely end up lynching town. Even if they are useless players in your eyes, there's no logic in lynching them simply for the sake of a lynch. Regardless of whether they are inexperienced or ding dongs (as you so poetically put it), a living town aligned player is a living town aligned player is a living town aligned player. Blindly lynching for the sake of it will most likely have a detrimental outcome for town. Granted, at least one of these players could be scum, but there is literally no evidence at all to show that and I'm not going to lynch anyone without reasoning. It's dumb.
I also don't see how leaving them in the game will screw town over. The only two meanings I can derive from that statement is that they will 'screw us over' by A) dying or B) claiming a blue role and then dying, resulting in the loss of a useful blue ability.
Both scenarios are still invalid.
A) If scum end up killing one of the players you mentioned, it means they're using a kill on one of them, and not on somebody else. If we lynch one of the aforementioned players and they turn out to be town, that means mafia will use that kill on another player, resulting in an extra, avoidable, town aligned death.
B) If one of them claims a blue role, someone's probably just going to steal their mask anyway, so no harm done.
I'm relatively inexperienced and crappy too idk why I'm not on your deadpool
ANYWAY
Do all players with the same alignment have the ability to steal masks on the same nights? Or are the nights different for every individual player?