Yeah, Policy lynch. For anyone who doesn't know, policy lynching is lynching someone not necessarily because of them being scummy, but because they'd provide some form of hiderence to the game in some other way, like being distracting for town overall.
The pros of policy lynch are that you get rid of people who could inadvertently help mafia, regardless of allignment, due to how they act. It makes the chat mush easier to focus on.
The cons of policy lynching are that you're not lynching someone b/c of their allignment, so you could easily lynch town, which is bad news.
I personally am against policy lynching. Disruptive people can help find scum due to peoples' reactions imo, and keeping out people that are disruptive beyond reason is what WOTC is for.
Entropy, if you want to policy someone, why Toads? I get last game happened, but if anyone, I'd think Nightmares would have come to mind first, if you were gonna policy at all. And why Fleshy?