Fabioisonfire
total a-hole
I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.Fabioisonfire said:I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
ARE YOU HIGH?!beehdaubs said:Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.Fabioisonfire said:I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
ARE YOU?Fabioisonfire said:ARE YOU HIGH?!beehdaubs said:Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.Fabioisonfire said:I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
10th class is a huge concentrated clump of hats.Psychonaut said:I can't wait till they give the 10th class an update.
Dude, no. I've been watching gameplay. It looks sick.beehdaubs said:ARE YOU?Fabioisonfire said:ARE YOU HIGH?!beehdaubs said:Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.Fabioisonfire said:I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.NikoKing said:So far, so good for the map. Anyone think I should include some secret rooms in the map?
It will be symmetrical, but I'm starting to lost the SM64 factor D: . I think I'll just make an original map, then get to basing my maps off other gaming levels. In fact, I'll probably do Spiral Mountain next (since it's easy for most tf2 standards.)Psychonaut said:I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.NikoKing said:So far, so good for the map. Anyone think I should include some secret rooms in the map?
how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?
how is spiral mountain going to work? starts at banjo's house, and the red spawn is grunty's lair or whatever? I still think most of the team will be sniper bait, due to the layout, but I guess I'll have to wait and find out, eh?NikoKing said:It will be symmetrical, but I'm starting to lost the SM64 factor D: . I think I'll just make an original map, then get to basing my maps off other gaming levels. In fact, I'll probably do Spiral Mountain next (since it's easy for most tf2 standards.)Psychonaut said:I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.NikoKing said:So far, so good for the map. Anyone think I should include some secret rooms in the map?
how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?
Yeah, I'm thinking of either a payload or capture point mode. If it was CP Blu would start at Banjo's House, and Red would start at the entrance of Grunty's Lair, like you said. As for sniper territory, I think I'll add some type of barriers around the map, or just disable snipers.Psychonaut said:how is spiral mountain going to work? starts at banjo's house, and the red spawn is grunty's lair or whatever? I still think most of the team will be sniper bait, due to the layout, but I guess I'll have to wait and find out, eh?NikoKing said:It will be symmetrical, but I'm starting to lost the SM64 factor D: . I think I'll just make an original map, then get to basing my maps off other gaming levels. In fact, I'll probably do Spiral Mountain next (since it's easy for most tf2 standards.)Psychonaut said:I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.NikoKing said:So far, so good for the map. Anyone think I should include some secret rooms in the map?
how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?