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Team Fortress 2

I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
 
Fabioisonfire said:
I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.
 
beehdaubs said:
Fabioisonfire said:
I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.
ARE YOU HIGH?!
 
Having good success with the Sandman, for once in my life. Need to learn how to not rely on it when I have it equipped.
 
So, I've decided to work on a map, ctf_mario64desert . Imagine Shifting Sand Land from Super Mario 64 mixed with cp_egypt and tf2 basics and you get this map. So far, I've only built the red spawn building though, but here's a picture of it:
19uhiu.png
 
beehdaubs said:
Fabioisonfire said:
beehdaubs said:
Fabioisonfire said:
I better play the *censored.2.0* out of this game while I can, because come the 27th, it's taking a back seat to Starcraft II.
Blegh. I'm a fan of Starcraft and all but SCII really lowered my enthusiasm for the series.
ARE YOU HIGH?!
ARE YOU?
Dude, no. I've been watching gameplay. It looks sick.
 
So far, so good for the map. Anyone think I should include some secret rooms in the map?
 
Anyone playing on the server at the moment care to add me so I can play. I just cant seem to find it.
 
NikoKing said:
So far, so good for the map. Anyone think I should include some secret rooms in the map?
I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.

how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?

the server is named "the drop tree" if you're looking for the bell tree.

try opening console (to allow it, go to options > advanced settings > enable developer's console, then press the ~ key), and enter "connect" followed by the IP, (without the " " 's) and hit enter. it should directly connect you to the server.

Dx what engie hats were they? I really wanna reconstruct my scotsman's stovepipe, but I don't have a spare hat to throw away, except the pyro glove.
 
Psychonaut said:
NikoKing said:
So far, so good for the map. Anyone think I should include some secret rooms in the map?
I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.

how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?
It will be symmetrical, but I'm starting to lost the SM64 factor D: . I think I'll just make an original map, then get to basing my maps off other gaming levels. In fact, I'll probably do Spiral Mountain next (since it's easy for most tf2 standards.)
 
Anyone wanna come to the bell tree server? I'm there along with some guy named wrigler or something... kinda gettin lonleh...
 
NikoKing said:
Psychonaut said:
NikoKing said:
So far, so good for the map. Anyone think I should include some secret rooms in the map?
I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.

how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?
It will be symmetrical, but I'm starting to lost the SM64 factor D: . I think I'll just make an original map, then get to basing my maps off other gaming levels. In fact, I'll probably do Spiral Mountain next (since it's easy for most tf2 standards.)
how is spiral mountain going to work? starts at banjo's house, and the red spawn is grunty's lair or whatever? I still think most of the team will be sniper bait, due to the layout, but I guess I'll have to wait and find out, eh?
 
Psychonaut said:
NikoKing said:
Psychonaut said:
NikoKing said:
So far, so good for the map. Anyone think I should include some secret rooms in the map?
I think that it would just end up being time wasted, since it's a "serious" map, but I don't really care for ctf, myself. secret rooms are always fun/nice to have, though.

how is the design going to be for the map? as in red and blu sides are going to be symmetrical, or different, or what?
It will be symmetrical, but I'm starting to lost the SM64 factor D: . I think I'll just make an original map, then get to basing my maps off other gaming levels. In fact, I'll probably do Spiral Mountain next (since it's easy for most tf2 standards.)
how is spiral mountain going to work? starts at banjo's house, and the red spawn is grunty's lair or whatever? I still think most of the team will be sniper bait, due to the layout, but I guess I'll have to wait and find out, eh?
Yeah, I'm thinking of either a payload or capture point mode. If it was CP Blu would start at Banjo's House, and Red would start at the entrance of Grunty's Lair, like you said. As for sniper territory, I think I'll add some type of barriers around the map, or just disable snipers.
 
My progress on ctf_desert_base (yes, I changed the name :p ) .
Red Spawn Room
Skybox (aka the sky of the map)
The sand (customly ripped from SM64)
Basic Layout

I'm going to take a break and probably work on it a bit more tomorrow.
 
Anyone care to box? I used the tbt boxing map and made my own server for a bit since I was bored. My name is doughnut77 so just add me and we can box =D.
 
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