The ACNH Rant Thread

This so much. Every time I talk to a villager I know they're just going to talk about what I did the other day. Right now it's fossils because I always dig for the fossils. Sometimes it's about the seashells because I collect them for crafting whenever I see them. It used to be about me shaking trees or fruit trees because I was going for the furniture shakedown and fruit selling Mile badge.

It's repetitive and boring.

i 100% agree, i feel like they need to add more dialogue, its really important bc im the type to talk a lot to my villagers:(
 
Last night I thought about something that's been slightly bothering me.

In your inventory, why do fruits cap out at a stack of 10, all crafting items except weeds cap out 30, and weeds cap out at 99 like bells? It just struck me as odd? Mushrooms stop at 10 as well, so I guess edible items cap at that amount but then there isn't even an 'eat all' option so like: why?

I could free up so much space in my storage if at least all the crafting components could stack to 99.

As well as flowers and planted trees of the same types not stacking, I'm like why can't they implement the plant 1 option that they have on the fruit stacks? Something in the code I guess?

Speaking of fruit, anyone else miss the little fruit basket that would appear when you dropped a stack on the ground in NL?
The fruit basket probably got replaced with the new item, i miss the fruit basket icon tbh
 
I really don't like the fact that we are forced to invite the first camper from the campsite. My first campsite villager was Julian and I don't want him on my island. I'm not happy about him being forced on me. I'm going to make sure he feels very unwelcome so he'll move quickly.
 
SNOWBALLS ARE BUGGY AS HELL.
and it's a pain because you need to do the frickin snowperson to get the frozen diys
things I've noticed so far:
- they dont automatic load, you need go to the place they are, go away, then go back for them load
- sometimes the balls wont do the snowperson, you push them together but nothing happens you just keep pushing both of them
- sometimes it takes AGES for you to start rolling instead of kicking, and had once where my character started rolling but them started kicking again out of nowhere
- i understand you can't make a model for every size of snowball head but a lot of time it looks way bigger or smaller than the ball I made
I wonder if they gave us this half baked mechanic because 'oh nobody will see this until months anywah' but oof. But props to making them only spawn on places I can roll the ball.
 
It sucks when a mobile game I loathe, still manages to outshine the latest main AC game.
I legitimately just felt so hurt looking at their wedding furniture, lol, and the frequency of the updates. The tree with the sofa, the fountain... I know a different company makes the furniture, but it's so frustrating when it's just miles away better. They ditched so many important social features (like the things that made the villagers so fundamental to the series, interacting with them, hanging out, their different interests) to make AC about decorating, but you can just play Pocket Camp, it's infinitely better for that? So I'm stuck with a worse mainline AC and Pocket Camp being really unfun but prettier. It's upsetting to me that a lot of NH players will probably pick up Pocket Camp as a result of all the buzz around the item interactivity in Pocket Camp, and Nintendo will count that double dipping as a win... To be honest, I feel like a lot of people who are hyper into the decorating aspect would probably enjoy Pocket Camp more, if they don't mind the grindy mobile game events and microtransaction aspect, since that's just how games are nowadays. :(

I played Pocket Camp past level 100 from when it came out in Australia (I have good memories of it to be fair), but back then there weren't so many beautiful items, and I reluctantly quit when it was obvious it was getting too grindy/microtransaction-based. So I also missed Sanrio, etc., which makes me not want to get back into it, but I also dislike FOMO stuff anyways. I don't want to play precisely because it is too microtransaction-based still. I just want items remotely on the level of NL in NH, I would be happy with that and not begrudge the Pocket Camp players the one thing their game is based around... but it just feels like we're being paid dust by the AC devs, and envy is always greater when you're fundamentally discontent.

I also just don't wanna hear the inevitable people saying 'FREE UPDATES YOU SHOULD BE GRATEFUL', no, the patches were part of the marketing and that's what we paid for... they would be reneging on that if they stopped updating.

--- long ramble ahead under spoilers, just whining about features missing lmao

I was not a fan of the patch model but I seriously did not think it would involve the core furniture missing and core features, I really thought we'd have most features at launch and get stuff added in... it hurts to think the majority of my playtime is going to be with the same furniture at base, missing features, etc. and the game won't meaningfully improve in ways I care about (stuff like cooking isn't important to me, I'm sorry. I legitimately would rather have StreetPass handhelds back. I know I'm weird) for years x( It's the first time in a long time I've been surprised by a gaming company negatively, since I'm typically very cynical, but New Leaf was so good and in many ways New Horizons seems to have been designed with thought to what new AND old players want, so... it was hard to accept.

I do want to add in that, to be fair, when we say they had seven years to work on this, that's not really true... we don't know when they got the dev kit for the Switch and commenced work, and it's possible they were concepting stuff for the Wii U that didn't pan out, based on Amiibo Festival. Still, the stuff that's missing shouldn't be really affected by that since it's in every game, I just feel like the decision to add in terraforming probably ate up a lot of time in development.

It's not about the playtime even, it's about the quality of each moment, I value a minute where I have more choices open to me or I'm vibing in a cute way (like with my bunny balloon or looking at different furniture etc.) more than ten minutes of anything else. If that makes sense.

This is so whiny considering 600+ hours in I'm still having fun, but I know at this point in New Leaf I felt there was a lot of stuff I hadn't discovered, as a TTer. SORRY I KNOW THIS HAS ALL BEEN SAID AND REHASHED. It's just also painful to me to see people suggest these bold, ambitious features for NH (like old music, which would involve licensing negotations, or engine changes like different rotation, or more in-depth events, or...) when we're missing ones we had in Wild World. :( I mean, I'd be happy to wait years for stuff like that in a chunky Welcome Amiibo-style update, but the uncertainty of knowing when we'll get precious NPCs back, or if at all (like the mail feature seems to have been totally abandoned, so will we ever get Pelly/Phyllis/Pete back? Maybe they just didn't think it was worth the time, since most players don't write to their villagers - but I always did), is too much. I know I would be living differently in this game if I had the option. I would be diving a LOT, for example. Or, heck, I'd be farming butterflies like I have in every game (the spring butterfly peak was my favourite thing), but they took that away... my favourite thing at the start of this game was just chilling in the afternoon while watering my flowers and catching bugs...

It's well known psychologically that people are generally more willing to wait for things when they have some idea when they're coming - it makes perceived waiting time a lot easier to bear for people - this is an old thing that influenced the design of elevators, train stations, etc. I could never see the devs of AC wanting to ruin the surprise or wanting to reduce the game to something as mundane as a roadmap, especially during uncertain times. But there's nothing whimsical about the surprise of updates to me, idk.. I am poor at tolerating surprises, though, and that's why I've always loved AC, it's been a very consistent and reliable game since the beginning... my partner and I were looking at old GCN footage and he was shocked at how much it was basically the same :)

On a more positive note, I always thought WW was underappreciated for how much it brought to the series in terms of core features and identity, and the quality of its writing and how much that made up for the objective sparseness of it, but this game is really making me appreciate that more, and I feel like I finally might be able to replay any of the old ACs now. (Whereas I had finally hit my limit of interest in WW.)

I mean, I really love this game, I'm sorry, I just have such distressed feelings about it sometimes, because AC was the one thing from my childhood that I valued the most, the one comfort thing I had that was still always improving, where my feelings towards Nintendo and other companies didn't interfere with my feelings towards the game, etc. I'll always have those games, but I mean, I opened up New Leaf the other day, was having a good time, and then trampled one of my lilies of the valley (because I forgot you can't run in that game) and powered it off immediately. dsghdg
 
SNOWBALLS ARE BUGGY AS HELL.
and it's a pain because you need to do the frickin snowperson to get the frozen diys
things I've noticed so far:
- they dont automatic load, you need go to the place they are, go away, then go back for them load
- sometimes the balls wont do the snowperson, you push them together but nothing happens you just keep pushing both of them
- sometimes it takes AGES for you to start rolling instead of kicking, and had once where my character started rolling but them started kicking again out of nowhere
- i understand you can't make a model for every size of snowball head but a lot of time it looks way bigger or smaller than the ball I made
I wonder if they gave us this half baked mechanic because 'oh nobody will see this until months anywah' but oof. But props to making them only spawn on places I can roll the ball.

I think I’m going to have a bad time with snowballs. Since my town is covered in sand and paths, there won’t be many places to roll snowballs.
 
I legitimately just felt so hurt looking at their wedding furniture, lol, and the frequency of the updates. The tree with the sofa, the fountain... I know a different company makes the furniture, but it's so frustrating when it's just miles away better. They ditched so many important social features (like the things that made the villagers so fundamental to the series, interacting with them, hanging out, their different interests) to make AC about decorating, but you can just play Pocket Camp, it's infinitely better for that? So I'm stuck with a worse mainline AC and Pocket Camp being really unfun but prettier. It's upsetting to me that a lot of NH players will probably pick up Pocket Camp as a result of all the buzz around the item interactivity in Pocket Camp, and Nintendo will count that double dipping as a win... To be honest, I feel like a lot of people who are hyper into the decorating aspect would probably enjoy Pocket Camp more, if they don't mind the grindy mobile game events and microtransaction aspect, since that's just how games are nowadays. :(

I played Pocket Camp past level 100 from when it came out in Australia (I have good memories of it to be fair), but back then there weren't so many beautiful items, and I reluctantly quit when it was obvious it was getting too grindy/microtransaction-based. So I also missed Sanrio, etc., which makes me not want to get back into it, but I also dislike FOMO stuff anyways. I don't want to play precisely because it is too microtransaction-based still. I just want items remotely on the level of NL in NH, I would be happy with that and not begrudge the Pocket Camp players the one thing their game is based around... but it just feels like we're being paid dust by the AC devs, and envy is always greater when you're fundamentally discontent.

I also just don't wanna hear the inevitable people saying 'FREE UPDATES YOU SHOULD BE GRATEFUL', no, the patches were part of the marketing and that's what we paid for... they would be reneging on that if they stopped updating.

--- long ramble ahead under spoilers, just whining about features missing lmao

I was not a fan of the patch model but I seriously did not think it would involve the core furniture missing and core features, I really thought we'd have most features at launch and get stuff added in... it hurts to think the majority of my playtime is going to be with the same furniture at base, missing features, etc. and the game won't meaningfully improve in ways I care about (stuff like cooking isn't important to me, I'm sorry. I legitimately would rather have StreetPass handhelds back. I know I'm weird) for years x( It's the first time in a long time I've been surprised by a gaming company negatively, since I'm typically very cynical, but New Leaf was so good and in many ways New Horizons seems to have been designed with thought to what new AND old players want, so... it was hard to accept.

I do want to add in that, to be fair, when we say they had seven years to work on this, that's not really true... we don't know when they got the dev kit for the Switch and commenced work, and it's possible they were concepting stuff for the Wii U that didn't pan out, based on Amiibo Festival. Still, the stuff that's missing shouldn't be really affected by that since it's in every game, I just feel like the decision to add in terraforming probably ate up a lot of time in development.

It's not about the playtime even, it's about the quality of each moment, I value a minute where I have more choices open to me or I'm vibing in a cute way (like with my bunny balloon or looking at different furniture etc.) more than ten minutes of anything else. If that makes sense.

This is so whiny considering 600+ hours in I'm still having fun, but I know at this point in New Leaf I felt there was a lot of stuff I hadn't discovered, as a TTer. SORRY I KNOW THIS HAS ALL BEEN SAID AND REHASHED. It's just also painful to me to see people suggest these bold, ambitious features for NH (like old music, which would involve licensing negotations, or engine changes like different rotation, or more in-depth events, or...) when we're missing ones we had in Wild World. :( I mean, I'd be happy to wait years for stuff like that in a chunky Welcome Amiibo-style update, but the uncertainty of knowing when we'll get precious NPCs back, or if at all (like the mail feature seems to have been totally abandoned, so will we ever get Pelly/Phyllis/Pete back? Maybe they just didn't think it was worth the time, since most players don't write to their villagers - but I always did), is too much. I know I would be living differently in this game if I had the option. I would be diving a LOT, for example. Or, heck, I'd be farming butterflies like I have in every game (the spring butterfly peak was my favourite thing), but they took that away... my favourite thing at the start of this game was just chilling in the afternoon while watering my flowers and catching bugs...

It's well known psychologically that people are generally more willing to wait for things when they have some idea when they're coming - it makes perceived waiting time a lot easier to bear for people - this is an old thing that influenced the design of elevators, train stations, etc. I could never see the devs of AC wanting to ruin the surprise or wanting to reduce the game to something as mundane as a roadmap, especially during uncertain times. But there's nothing whimsical about the surprise of updates to me, idk.. I am poor at tolerating surprises, though, and that's why I've always loved AC, it's been a very consistent and reliable game since the beginning... my partner and I were looking at old GCN footage and he was shocked at how much it was basically the same :)

On a more positive note, I always thought WW was underappreciated for how much it brought to the series in terms of core features and identity, and the quality of its writing and how much that made up for the objective sparseness of it, but this game is really making me appreciate that more, and I feel like I finally might be able to replay any of the old ACs now. (Whereas I had finally hit my limit of interest in WW.)

I mean, I really love this game, I'm sorry, I just have such distressed feelings about it sometimes, because AC was the one thing from my childhood that I valued the most, the one comfort thing I had that was still always improving, where my feelings towards Nintendo and other companies didn't interfere with my feelings towards the game, etc. I'll always have those games, but I mean, I opened up New Leaf the other day, was having a good time, and then trampled one of my lilies of the valley (because I forgot you can't run in that game) and powered it off immediately. dsghdg
To put it simply, Pocket Camp is an overfed hog.
New Horizons is a carcass that the vultures have stripped bare.
 
Omg!!!!! I didn’t know putting stuff in the drop off box got me less bells until today!! I’ve wasted so much bells by being antisocial lol

Oh man, this is the first time I'm ever hearing about this. I always thought that the dropbox had the same rate and prices if you were to sell them normally! D':
 
I think I’m going to have a bad time with snowballs. Since my town is covered in sand and paths, there won’t be many places to roll snowballs.
yea I would suggest to leave a little area to roll snowballs. My island is pretty much all covered but they manage to spawn somewhere with a smth like 3x5 clear space.
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After I posted the rant, I got stucked trying to make a snowperson but it just wasnt stacking the snowballs. I am ashamed that I excused the devs for the glitches on this game bc all the games will have glitches when people are doing unexpected things, but this is not acceptable, it's unplayable. It's literally broken, like sonic 06 broken
 
I think I’m going to have a bad time with snowballs. Since my town is covered in sand and paths, there won’t be many places to roll snowballs.
Wow, never thought about this.

I have had the thought many times when looking at people's villages: 'That's really beautiful, but it won't look so good with snow instead of grass.' But of course that's okay, they might redecorate for winter (many of the people with those really decked out villages constantly redecorate anyway), or if their village looks bad in the snow, who cares. It's just a thought that happens bc it's winter IRL here.

But wow, so many people are not gonna be able to make snowboys... gonna be a lot of disappointed people trying to find some open space, or whose islands are terraformed with lots of water and stepping stones... They were tricky enough for me before with completely open towns, TBH. But I always push the snowballs into the water.
 
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