The ACNH Rant Thread

I kind of wish they had kept Jack giving you the creepy set like the other games which included a skeleton, tombstone, and coffin to name a few. You could get so much mileage out of these. The spooky series stuff was all available at the Nooks instead of splitting it to be part of Jack's gifts.

Also, I just realized it's been 7 months and gyroids still aren't in the game. One of the game's biggest staples of the series. Bro come on lol.
 
Missing Brewster and sad that Tortimer's dead.
Also why tf can you catch turtles and octopi and frogs from the rivers and seas but also have them as villagers? This logic breaks me.
Finally, I demand that the villagers have more taste to them. Seriously, the villagers are so bland and have no personality, I feel like I'm just basing them off their looks. I want two of my villagers to flirt. I want there to be an epic roasting battle between Zucker and Diana. I want the villagers to be both evil and nice. I'm sick of hearing that you could smell your father's baked ziti a mile away. I want some DRAMA. Who else agrees?
 
I kind of wish they had kept Jack giving you the creepy set like the other games which included a skeleton, tombstone, and coffin to name a few. You could get so much mileage out of these. The spooky series stuff was all available at the Nooks instead of splitting it to be part of Jack's gifts.

Also, I just realized it's been 7 months and gyroids still aren't in the game. One of the game's biggest staples of the series. Bro come on lol.
Agreed.

Like so many other missing items, I was counting on the creepy headstones and creepy bones as part of a theme I'll never be able to have.

My island may as well be named Limbo, because that's where it is, and where it will stay unless we get all of the old items back.
 
Just remembered a big one: Having to go through the entire conversation with Orville again if you mistyped the Dodo code.

I've genuinely cried when that happens. It's always when you're in a time crunch, too.
 
Yeah, it would be nice if he asked if the player made a mistake in the Dodo Code™ and wanted to try typing it in again instead of "Sorry, there's no islands for you to visit...so as a punishment, you have to go through my long series of questions again!"
 
One thing that disturbs me about cluttered islands is the way I always get absolutely lost. I recently visited an island I saw on Instagram and while I thought the build was absolutely lovely, trees were covering half of my screen wherever I walked, and with the way multiple buildings were squeezed per area it was so difficult for me to navigate. I kept running around the same area because I couldn't find the exit, and became kinda claustrophobic the way so may plants, trees, and buildings were crowding my screen.

I still think the island is lovely and I'm jealous they have such a creative mind, but I wish it wasn't that crowded. I couldn't even find access to half of the island the way there was so much clutter and no visible pathway to follow. It reminded me of jungles and somehow I wish I had brought something to cut the excessive plants with, lol.
 
I'm super disappointed with the shark models.
Why in the world are they sooo small? Most of the fish sizes are okay... not as big as the bugs and smaller than actual size, but the sharks are ridiculous. And they got rid of the clear tanks and replaced them with a plastic containers, so you can't even display the caught version.

I gave CJ 3 full sized hammerhead sharks for this.

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I'm super disappointed with the shark models.
Why in the world are they sooo small? Most of the fish sizes are okay... not as big as the bugs and smaller than actual size, but the sharks are ridiculous. And they got rid of the clear tanks and replaced them with a plastic containers, so you can't even display the caught version.

I gave CJ 3 full sized hammerhead sharks for this.

Wowww that is tiny. Gotta admit it's pretty cute though lol, just a shame there's not a large option as well. And how annoying that you have to give CJ 3 sharks for that! I wonder what he did with all of them? 🤔

And yeah I don't know what they were thinking with the tanks. At first I thought it was kind of interesting but then I realised it's completely pointless! Also I feel bad for the poor shark, if it's gonna be in a tank it should at least be able to see something 😅
 
Just remembered a big one: Having to go through the entire conversation with Orville again if you mistyped the Dodo code.

I've genuinely cried when that happens. It's always when you're in a time crunch, too.
They need to redo the entire Orville convo to begin with. There's just so much unneeded dialogue to mash A through. When you hit online play, it should just connect you to the internet. I selected online play, why are you asking if you can connect to the internet? It's what I just told you to do for goodness sakes!
 
I think for right now, the #1 most annoying thing after 7 months of playing is...

WHY can we still not buy more than 5 custom kits at a time?
There are some items (cherry speakers, shell partition, etc) that take up to 7 kits to customize. Buying exactly 7 kits takes 3 entire interactions with the kits in the case--buy 5, buy 1, then buy 1. The absolute quickest way to get at least 7 kits is two interactions--buy 5 kits, then buy 5 more kits. This is such a stupid oversight that it pisses me off every time. If 5 is going to be the maximum number of kits we can buy per transaction, then why make some items take 5-7 kits? Make it make sense...
 
I think for right now, the #1 most annoying thing after 7 months of playing is...

WHY can we still not buy more than 5 custom kits at a time?
There are some items (cherry speakers, shell partition, etc) that take up to 7 kits to customize. Buying exactly 7 kits takes 3 entire interactions with the kits in the case--buy 5, buy 1, then buy 1. The absolute quickest way to get at least 7 kits is two interactions--buy 5 kits, then buy 5 more kits. This is such a stupid oversight that it pisses me off every time. If 5 is going to be the maximum number of kits we can buy per transaction, then why make some items take 5-7 kits? Make it make sense...

That thing with the kits being just one off sometimes reminds me of Label. She gives you a ticket worth up to 3000. I go to use it to buy a Labelle Skirt: costs 3100 !! I can't use Label's ticket to buy her own clothes xD
 
That thing with the kits being just one off sometimes reminds me of Label. She gives you a ticket worth up to 3000. I go to use it to buy a Labelle Skirt: costs 3100 !! I can't use Label's ticket to buy her own clothes xD
LOL why don't they at least subtract the difference so you owe only 100 bells? It's small stuff like that that angers me because they feel like oversights by the development team, like they've never actually sat down and played their own game to realize the small things that are clunky about it, lol
 
I think for right now, the #1 most annoying thing after 7 months of playing is...

WHY can we still not buy more than 5 custom kits at a time?
There are some items (cherry speakers, shell partition, etc) that take up to 7 kits to customize. Buying exactly 7 kits takes 3 entire interactions with the kits in the case--buy 5, buy 1, then buy 1. The absolute quickest way to get at least 7 kits is two interactions--buy 5 kits, then buy 5 more kits. This is such a stupid oversight that it pisses me off every time. If 5 is going to be the maximum number of kits we can buy per transaction, then why make some items take 5-7 kits? Make it make sense...
I said it before and I'll say it again. The AVGN reviewed Earthbound back in like 2018. While he said it was a great game deserving its cult, he couldn't stand some of the QoL or the lack of them.


Skip to 12:00 and watch to 13:40 to see where he talks about all the issues he had. He does drop the F bomb at the end of the marker, so if you don't want to hear that, don't watch it. His gripes are about purchasing items one at a time and not being able to adjust the amount you want. Then he goes and shows a game from that same era that did it that way.

It's very similar to how the Able clothes shop works. (Or the Nook's seeds/custom boxes) There's no reason why they couldn't have had you select all you want in the dressing room and buy it. It was archaic back in the Earthbound days when other games were already letting you adjust how much of something you want and it's 20 something years pass acceptable now.

I bring up Earthbound because it's also a Nintendo IP game.


Unrelated, the drop off box is worthless. You get a 20% cut so you can cut out the time it takes to go through the hoops...only for them to call you the next day and waste 10 seconds. Like in that time it took for the Nooks to call you, you could had used that time to sell the crap the other day. They could had made a voicemail/text option where certain information/announcements pop up for you to read at your leisurely time. Not for you to have to be forced to stop and answer the phone through a script. I used the box a few times in the beginning, but realized I was wasting time either way.
 
Skip to 12:00 and watch to 13:40 to see where he talks about all the issues he had. He does drop the F bomb at the end of the marker, so if you don't want to hear that, don't watch it. His gripes are about purchasing items one at a time and not being able to adjust the amount you want. Then he goes and shows a game from that same era that did it that way.

It's very similar to how the Able clothes shop works. (Or the Nook's seeds/custom boxes) There's no reason why they couldn't have had you select all you want in the dressing room and buy it. It was archaic back in the Earthbound days when other games were already letting you adjust how much of something you want and it's 20 something years pass acceptable now.
Thank you for linking that video! I feel exactly how the man in the video does when I have to spam and spam and spam just to get like 20-30 custom kits.
It really does feel like an outdated mechanical choice to have your player base toil over trying to buy several things at a time. I don't even see this as me being a whiner or sore loser, it's my genuine critique about the game. I understand that AC is all about being a slow grind, so I don't mind at all having to pick up my flowers one by one for example. But when it comes to buying stuff and pushing through dialogue you see several times a day...why be so heavy-handed with it and make your player base sick of these interactions that the localization team put effort into writing/translating? We shouldn't have to dread talking to certain NPCs lol
 
The way the balloons spawn around you on purpose... all I'm trying to do is keep my screen on so people can visit to sell turnips and the stupid balloons just don't stop coming

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Thank you for linking that video! I feel exactly how the man in the video does when I have to spam and spam and spam just to get like 20-30 custom kits.
It really does feel like an outdated mechanical choice to have your player base toil over trying to buy several things at a time. I don't even see this as me being a whiner or sore loser, it's my genuine critique about the game. I understand that AC is all about being a slow grind, so I don't mind at all having to pick up my flowers one by one for example. But when it comes to buying stuff and pushing through dialogue you see several times a day...why be so heavy-handed with it and make your player base sick of these interactions that the localization team put effort into writing/translating? We shouldn't have to dread talking to certain NPCs lol
This is more of an issue with NH though because there are new options that were never available before. For example, the dressing room that shows you all the clothes you can fashion/buy. In NL and the other games the only clothes available at the shop were the ones on display in the actual room. You could ask to try it out in NL and buy it if you liked it. If the dressing room was a thing in the other games, it'd probably work the same way.

But there was never anything from my knowledge that you needed in the other games in mass quantity like this game. So there was never a reason/need to mass buy or have 1-5 quantities. They did do some things right, like the flower seeds, bushes, and saplings which you can buy 1-5 of. In the other games you could only buy one of and than it'd be sold out.

Flowers used to be able to be picked up and pocketed without using a shovel. As if it was a dropped item. And the shovel would pluck/get rid of it. So now you have to waste a lot of time shoveling them up. And the shovel like all the other tools breaks and so you have to hoard resources to craft replacements that break pretty fast.

It really all boils down to a lot of busy work to detract players from some of the games larger flaws.
 
Personally, I think it boils down to busy work to keep players busy. I seriously doubt things are how they are in an attempt to try and cover up the games bigger flaws. People are going to see those even if they have to go in and out of Ables dressing room 10 times to buy clothes. 😅 If anything, the little inconveniences in the game draw more attention to bigger flaws.
 
I said it before and I'll say it again. The AVGN reviewed Earthbound back in like 2018. While he said it was a great game deserving its cult, he couldn't stand some of the QoL or the lack of them.


Skip to 12:00 and watch to 13:40 to see where he talks about all the issues he had. He does drop the F bomb at the end of the marker, so if you don't want to hear that, don't watch it. His gripes are about purchasing items one at a time and not being able to adjust the amount you want. Then he goes and shows a game from that same era that did it that way.

It's very similar to how the Able clothes shop works. (Or the Nook's seeds/custom boxes) There's no reason why they couldn't have had you select all you want in the dressing room and buy it. It was archaic back in the Earthbound days when other games were already letting you adjust how much of something you want and it's 20 something years pass acceptable now.

I bring up Earthbound because it's also a Nintendo IP game.


Unrelated, the drop off box is worthless. You get a 20% cut so you can cut out the time it takes to go through the hoops...only for them to call you the next day and waste 10 seconds. Like in that time it took for the Nooks to call you, you could had used that time to sell the crap the other day. They could had made a voicemail/text option where certain information/announcements pop up for you to read at your leisurely time. Not for you to have to be forced to stop and answer the phone through a script. I used the box a few times in the beginning, but realized I was wasting time either way.

Technically, you are wasting time just playing a video game. Just like I am wasting time by reading a game forum. 🙃🤣

In defense of the drop off box, I like being able to fill my pockets over and over after the shop is closed if I want to dive or fish. It really beats just fishing until your pockets are full and then having to stop until the next day. And I also like that bells are deposited straight into the bank. It makes it really easy to save up bells. I'll take a 20% bell cut for the sake of realism since it let's me continue the fishing or diving loop after hours.
 
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