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The ACNH Rant Thread

Okay seriously, there should be a "Use Nook Miles Ticket" whenever you're at Harvs island. Its so annoying having to go back to your airport and then speak to orville for like the 500th time just to use a Nook Miles Ticket and also you should have the abillity to use a Nook Miles Ticket when you want to fly to different islands whenever you're trying to look for villagers or gathering materials through Nook Mile islands.
 
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It would have been nice to have an auto feature when the characters go on and on and on and on and ON AND ON AND ON! That way we don't have to sit here spamming the 'hurry up and shut up already' button just to get onto the next thing. Especially at the beginning when you first start. I mean OMG! Annoying!!
 
I know I complain about this all the time but the five item order limit is an abomination. I've been heavily decorating my island and therefore ordering lots of stuff and oh my god, it's awful. I have to keep time travelling which is a nuisance. It's gotten to the point where I just want to order them off shops on this site and pay someone to do it.

I know the switch isn't powerful and probably can't handle it but my god, throw us a bone.
 
I get so excited when one of my islanders is doing a DIY in their house, only for it to be one I already have. I wish they wouldn't give you one you had already; it would make collecting all of them a lot less tedious. Same for finding them in message bottles.
Yeah, it's funny because it works in the complete opposite way imo. If you don't have it, you're given the option to decline, but if you do have it, you're forced to take it. I wish the option to decline was always there, whether you have the diy or not.
 
i hate how new horizons has convenient features all applied to the wrong mechanics. for instance, the nook phone, there are some things we really did not need like the rescue app and the nook shopping app. the rescue app is dumb because if i get stuck somehow i can just save and quit then log back in. i never have unlocked the nook shopping app but that’s dumb too, we already have the catalog available 24/7 at resident services plus we don’t need amazon for animal crossing.

what we really needed is the ability to craft in bulk which i know is a common complaint. what really bothers me and what made me ultimately leave new horizons was how decorating was the main focus of the game. customization is the main reason that i was drawn to the series in the first place but new horizons makes it extremely overbearing and it’s almost as if nintendo forgot about all the other aspects of the game.

i liked it better when animal crossing was about exploring and working with what the game gave you instead of becoming god and changing every little detail. i get that animal crossing had to evolve somehow except terraforming wasn’t it, also the graphics are the second main reason why i left and went back to previous ac games. i mean, the graphics are great and im sure a lot of work was put into them, but nintendo could’ve slapped the pocket camp graphics together and i would’ve been happier. technically speaking, the pocket camp graphics aren’t even half as “good” as the new horizons graphics are but i would’ve taken it because they have 100x more personality. i know these are things that i personally don’t like about new horizons but im kind of concerned about the direction that the series/franchise is going.
 
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I have been thinking about this for a while but I decided to write about it. New Horizons is just... not there... I dont know really how to explain it. I really get interested when people say "the reason why no one plays NH or complains is because we all played way to much and burnt out quicker than the devs expected." Thats just somewhat true? I feel like its not that. I never got bored of past games. In NH its not that WE were the issue its that the GAME was the issue. Slowly the cracks start to show. New Horizons is hands down the perfect place for beginners because of how simple it is and many mechanics are easier and dumbed down but I feel like what used to be a hassle, now adds depth that NH lacks. Flowers and trees wilting was a mechanic in the game for YEARS but now its not here. NH doesnt feel like a true successor to NL. All AC games except City Folk truly felt like an evolution and NH doesnt. It was supposed to be the best of all AC games with new things but it ended up being a soft reboot for the series. NH IS AN AMAZING GAME but everyone who praises it and loves it so much and has played past games is 100% because of what they got out of the series. They were designers. AC games normally appeal to 2 types of people: The designers, and the villagers. NH is 100% geared towards the designers. Things are WAY easier to get and 90% of the substance in the game after 3 stars is designing. That is now what AC is. IDK BUT I JUST WANTED TO WRITE SOMETHING I HAVE BEEN THINKING ABOUT. NH IS WONDERFUL JUST NOT WHAT I HAD WAITED YEARS FOR 🥲
 
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I just can't grow to like this game .

Long time AC fan here , been playing since WW , bought and messed with City Folk and New Leaf extensively when they came out...I was very hyped for New Horizons and I did buy the Animal Crossing themed Switch for it when it was announced .


One of the first things I disliked about it was the fact multiplayer , friends letters and patterns were now locked behind a monthly subscription service whereas they used to be free before...and for a good couple of decades . But that's Nintendo for you and there's not much you can do about it .
The game itself , even more than its predecessors , also happened to feel pushy towards said multiplayer due to fruit , DIYs , flowers , furniture & variants , villagers and whatnot feeling somewhat harder to obtain by playing on your own compared to New Leaf .

The island itself felt small , especially when having to share it with another player ( which , if you have siblings or your special someone playing with you slowly grows to become a problem ) which then leads to another issue...the fact you can still not have separate save files for different players and thus have each person play on their own island , despite all the years and feedback that was provided over time in regard to this feature .

Nobody had asked for breakable tools , even less people had asked for breakable golden tools .

Getting the same DIYs over and over again every day instead of new ones isn't really nice either .

Villagers feel almost like cosmetic items ; they have no personality or depth to their dialogue anymore , there's no lore to discover behind the recurring main npcs anymore such as the Able sisters or Nook . People trade them as if they were furniture .

The patterns limit is still rather small and searching for the ones you want kind of sucks unless you are ready to spend hours browsing Twitter blogs and the likes .

Even after buying Happy Home Paradise I feel there's so little furniture variety to mess with ; I miss the old games sets .

The Cranny needed some more upgrades , getting furniture at such a slow pace is just a pain , especially when you see the same few items show up over and over day after day and you can now decorate the island's exterior too...this only slows the game's pacing down to a halt unless you are , again , trading with other players .

Terraforming is such an amazing feature but it's implemented in such an annoying way . Forcing the player to pay every time to move a house / bridge / ramp and having them wait , having them manually remove every tree and flower and piece of furniture....it's kind of discouraging compared to the way the dlc lets you deal with such things and honestly it's one of the reasons as to why I don't want to start reworking my island...the amount of bells , the time-gates...it feels daunting .

I also kind of dislike Nook Miles . I don't like having to do daily quests in my games and the rewards I get in ACNH by annoying myself up to the point of farming them feel completely underwhelming . NMTs often lead you to islands you have already visited before and where there simply isn't anything you need , getting a villager you want is like playing a gacha . It's just a pain .
Kapp'n's island tours suffer from the same issue ; monotonous procedurally generated islands where you often can't find anything you need .

Flowers not withering grows to be another problem over time . Sure , you can place invisible patterns down but they will still find a way or your younger siblings will erase the patterns and not tell you anything , causing flowers to expand where they shouldn't .

DLCs and free updates felt more like stuff that should have been in the base game already...and the fact Nintendo already dropped support for this game is kind of sad . It would have deserved more .

I do miss previous titles hourly music . A lot . Not a huge fan of the new tracks and I wish we just got the option to pick what we want to listen to out of all of the franchise's tracks , maybe mix and match ( idk , play City Folk's 5 am and New Leaf's 6 am ) .


I do wish the game had expanded in a different direction .
I would have liked to explore a larger island , meet new and unique key npcs , maybe have a different camera system as an option to make the game feel a bit more immersive and experience it from different perspectives ( but they only modeled the FRONT of the houses and trees , they are not even meant to be seen from the back or from the side...it's so sad... ) , I would have liked for more activities and cool mini-events to be available , get to build actual bonds with the villagers , have more of a progression system ( different optional shops and upgrades for them , an improvement over WW's housing... ) , more variety when it comes to furniture styles and to islands themselves ( while nowadays everyone has their lil' japanese area , their kids tent one...makes lots of 5* islands feel as if they lack an original vibe to them ) . More of an evolution in general , even in an experimental direction , with new fun mechanics and stuff to try out .

Idk . Just felt the need to rant . Feeling overwhelmed at the thought of re-designing my island so it doesn't look like poop and even then Idk how much fun I could squeeze out of the game since villagers just don't add much to the whole thing anymore . I honestly can't get back into NH . I don't even think I will buy another AC title as things stand .
 
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I just need to rant about the online mode again. I really do believe that this system could be the worst one I've ever used in my life, no exaggeration.

I'm so tired of people (trolls?) keeping their inventory screen up and leaving the game so that no one can leave. There's not even a way to kick a problematic player that does it - you can either throw everyone out, or hope the individual gets bored. Otherwise, a player has to force-leave the island and everyone is restarted to their last save point. Not even mentioning those ridiculous loading screens! Why do they exist? Other games have no problem spawning players in and out without disrupting the game, so why does ACNH need such ridiculously long cutscenes?

I truly hope the next AC game takes a good look at online games, and puts more effort into making an enjoyable online experience.
 
I'm glad I never succumbed to buying NSO and enjoyed the game anyway. The way ACNH incorporated it still seems too shady for me to feel good about supporting...

Sadly Nintendo's not going to notice or care 🤣😭
 
Why does the villager dialogue feel so short? Sometimes it'll be my first time talking to that villager that day and they'll say one sentence to me and just cut off the conversation. It feels so unnatural.
 
I'm glad I never succumbed to buying NSO and enjoyed the game anyway. The way ACNH incorporated it still seems too shady for me to feel good about supporting...

Sadly Nintendo's not going to notice or care 🤣😭
As an XBOX gamer, I was already used to paying for online services. I’m actually surprised it took Nintendo so long to jump on that. I expected this to happen sooner.
 
I just really want a "Shopping Cart" feature for the Able Sisters that lets us buy clothing in bulk and automatically transfers the purchased clothing into the storage. I don't think I would be able to complete my clothing catalog without it 🥺

And also, maybe a separate storage for DIY recipes. Maybe some kind of furniture item that you can interact with, which stores recipes. Players can browse through the list of recipes, know which ones they already know and grab the ones they don't know
 
The difference is that Microsoft's online offerings are at least good and come with a wide array of benefits. Nintendo's netcode has and since the Wii era has always been kind of rubbish, and last I checked (this may have changed since then) Nintendo doesn't even use dedicated server for their online games. I wouldn't mind paying for NSO (particularly at its original price) if it were an actually good service, but at the moment, I just don't think it's worth my money.
 
Why does the villager dialogue feel so short? Sometimes it'll be my first time talking to that villager that day and they'll say one sentence to me and just cut off the conversation. It feels so unnatural.
Villagers in this game use a dialogue tree which expands the more you talk to them.

Sadly this means that if you only talk to them a couple of times each day, you will get short repetitive dialogue from them.

I believe they actually have the most dialogue in the whole series. Only lots of it is situational (like talking about the weather or an item on your island near by) or requires lots of pestering.

The first time you talk to them, it's like a "hey what's up" thing. You gotta talk more for better conversation.

And then if you talk more they say you're talking to them lots.

Its unfortunate.
 
Villagers in this game use a dialogue tree which expands the more you talk to them.

Sadly this means that if you only talk to them a couple of times each day, you will get short repetitive dialogue from them.

I believe they actually have the most dialogue in the whole series. Only lots of it is situational (like talking about the weather or an item on your island near by) or requires lots of pestering.

The first time you talk to them, it's like a "hey what's up" thing. You gotta talk more for better conversation.

And then if you talk more they say you're talking to them lots.

Its unfortunate.
That's actually some cool info. Having a dialogue tree that grows the more you talk to a villager is something I've been articulating in terms of moving the series forward, but it seems it's not as executed as well as it could've been. I should probably test this out for myself at some point to give a proper evaluation.
 
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The difference is that Microsoft's online offerings are at least good and come with a wide array of benefits. Nintendo's netcode has and since the Wii era has always been kind of rubbish, and last I checked (this may have changed since then) Nintendo doesn't even use dedicated server for their online games. I wouldn't mind paying for NSO (particularly at its original price) if it were an actually good service, but at the moment, I just don't think it's worth my money.
This is very true but the biggest reason I disliked the way they did NSO is because they literally locked us out of things by making them only obtainable through trading, which required NSO. And aside from that, every little thing that required the internet was locked away too, not just online play. It was a bad experience when I paid for the console+game (huge money at the time as I was unemployed) and then found out I still didn't have access to it all.
 
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