The Official Super Mario Galaxy 2 News Thread

Tyeforce said:
- Another playable character is hinted at for when you reach 120
http://gonintendo.com/viewstory.php?id=123080
Come on... come on...
Wario.jpg

Which would mean Luigi would be replaced by...
250px-WaluigiMP8a.PNG

Come on Nintendo, this needs to happen. Unless they do something stupid like Blue and Yellow toad again.
 
[Nook said:
,May 10 2010, 09:51:43 AM]
Megamannt125 said:
Tyeforce said:
Trasmission 10!

http://www.youtube.com/v/yoS712EvPSc
http://www.youtube.com/watch?v=yoS712EvPSc
The planets in this game look so big...
They're not even bigger than an asteroid. Trust me, if I was making the game I would've made the planets even bigger.
Um...did you even watch Transmission 10? That's a pretty big planet... And if the game was made up of only big planets, were would all the clever uses of gravity be?! It wouldn't be Super Mario Galaxy 2, it'd be Super Mario 64 2.
 
Some more news from IGN:
IGN said:
- IGN is on the last battle at 105 stars
- There's a level called the Throwback Galaxy
- once again, this title does not acknowledge the first Galaxy
- storybook intro allows you to move in and out of the background/foreground, but still side-scrolling
- On third page, full 3D world
- Collect Comet Coins in levels that attract a comet
- When you
 
Aww, its being released so soon and I have absolutely no money to spend. Looks like I'll be getting this in July D:
 
Tyeforce said:
Some more news from IGN:
IGN said:
- IGN is on the last battle at 105 stars
- There's a level called the Throwback Galaxy
- once again, this title does not acknowledge the first Galaxy
- storybook intro allows you to move in and out of the background/foreground, but still side-scrolling
- On third page, full 3D world
- Collect Comet Coins in levels that attract a comet
- When you
 
Some info from Miyamoto:
Shigeru Miyamoto said:
- working on another 3D Mario for the Wii reminded Miyamoto of the Ocarina of Time/Majora's Mask days
- Miyamoto says Majora's Mask was made in order to take advantage of the 3D framework of Ocarina of time
- Miyamoto says that when you make a new game, you can spend up to a full year just working on player movements
- Miyamoto felt it would have been a waste to not go back and use what the first Galaxy offered up
- the dev team went back to Galaxy and felt that the sphere-shaped design of game worlds wasn't fully utilized, so they used new tricks and gimmicks for Galaxy 2
- Galaxy 2 started off by using the same stage formations as Galaxy 1, but this was back when the game was internally known as Galaxy 1.5
- development of new ideas went so fast that Galaxy 1.5 quickly amassed 90% new content
- originally, the dev team thought they could make the game in a year's time, but it ended up taking two and a half years
- the full amount of time was spent on stage creation and fine tuning
- Hint TVs are once again explained as way to introduce Mario 2d fans to the 3d setting of Galaxy 2
- Miyamoto believes Galaxy 2 starts off 'at full acceleration'
- Miyamoto admits that the game is harder, and actually causes Miyamoto to slam tables and shout while playing
- the bonus DVD that shows control details and Super Guide videos was Iwata's idea
- Miyamoto is hoping players give the 'assist play' a try, as it's more fleshed out than in the original Galaxy
- Miyamoto worked on text editing for Galaxy 2, which was something he hadn't handled since Super Mario 64. This return was found to be enjoyable by Miyamoto, but it caused other staffers quite a lot of trouble.
 
Megamannt125 said:
Tyeforce said:
Here's an info video from the official Japanese website:
[flash=480,3[/flash]
http://www.youtube.com/watch?v=XRESV5-x4qU
Oh come on Nintendo, even casuals should know how to move and jump.
Not the majority of Japanese gamers. The reason why 3D Mario games sell so poorly compared to 2D Mario games over there is because people are afraid of jumping into a 3D world. They buy 2D games because of the simple controls that they're used to. Obviously, this doesn't represent the entire population, but according to NCL, it's a pretty large portion of the population, which is why they're including that bonus DVD with the game in Japan. Europe also gets it, but not North America (because 3D Mario has no problem selling in North America).
 
Tyeforce said:
Megamannt125 said:
Tyeforce said:
Here's an info video from the official Japanese website:
[flash=480,3[/flash]
http://www.youtube.com/watch?v=XRESV5-x4qU
Oh come on Nintendo, even casuals should know how to move and jump.
Not the majority of Japanese gamers. The reason why 3D Mario games sell so poorly compared to 2D Mario games over there is because people are afraid of jumping into a 3D world. They buy 2D games because of the simple controls that they're used to. Obviously, this doesn't represent the entire population, but according to NCL, it's a pretty large portion of the population, which is why they're including that bonus DVD with the game in Japan. Europe also gets it, but not North America (because 3D Mario has no problem selling in North America).
I'll never understand japan.
 
Rawburt said:
Tyeforce said:
A little teaser from IGN's Twitter...
IGN said:
I can officially confirm that no characters unlock after 120 stars in SMG2. But it's after 120 stars the game unlocks...[TWITTER OVER LIMIT]
http://gonintendo.com/viewstory.php?id=123306
Oh interesting, wonder what it'll be.

Guessing a special stage.
You know what would be awesome? Unlocked Flying Mario...in every stage!! I really hope Flying Mario returns... It was the best power-up from the first game!
 
Tyeforce said:
Some more news from IGN:
IGN said:
- IGN is on the last battle at 105 stars
- There's a level called the Throwback Galaxy
- once again, this title does not acknowledge the first Galaxy
- storybook intro allows you to move in and out of the background/foreground, but still side-scrolling
- On third page, full 3D world
- Collect Comet Coins in levels that attract a comet
- When you
 
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