The fact that grass deterioration is already heavily visible in areas of my town because I had the gall to want to turn on my game more than once a day. It's frustrating because once I turn off my game I don't want to turn it back on and end up killing more grass. I only run a few times in my town and those times were nowhere near where any of the deterioration is happening. -.-
So now I can't play my game as much as I want to and I have to change up how I play a ton. Instead of having little areas of flowers, I'll eventually have to cover every square inch of my town in flowers so that the dirt wont spread if I want to play more than once a day. I shouldn't have to leave my 3DS on all day if I want to play in the morning and then at night to catch sharks (or now, in this case, play mini games to get more flowers).
It's really disappointing. Nintendo made a really stupid decision to put this 'feature' back into the game. I thought I'd be safe since it seemed to be less bad than City Folk's apparently was, but it's only been a week and the grass deterioration is painfully obvious and an eyesore around Pashmina's house, as well as along other parts of town. I don't want to waste pattern slots on paths. It feels like the game's becoming less 'play how you want' and more 'MAKE SURE YOU USE PATHS AND ONLY PLAY ONCE A DAY!'
Seriously it was bad enough that the animals would tell me to take a break all the time. It's ironically hilarious to note that no, I can't actually take as many breaks as the programmed dialogue says I should. If I saved and quit for a while every time a villager told me to, my village would probably be a nasty dirt mess by now!