tails1428 said:
intresting argument does it affect you or anyway who does not so why split hairs there 50 some dollars as long as their happy so what thats what games are for to enjoy no1 ever warped in super mario brothers traveled passed the levels same consept but they had fun so big deal
i totally understand everything you're saying, but you're getting one major thing mixed up with animal crossing: city folk...
the reason so many people are against it on animal crossing: CITY FOLK (you won't see too many people making a fuss over animal crossing: GAMECUBE seeing how it doesn't have on-line capabilities) is because this game is ON-LINE and it effects other people if you do it with the intention of getting super rare items (super rare to those that play the game without time traveling) and you mass produce it, making the price or rarity go down.
for example: some people that don't time travel over the christmas holiday may have had jingle come over, and may have done the event. maybe they got 3 jingle carpets, and after the event was over, decided to trade with someone else that got 3 chairs. that would intentionally be totally fair, right?
but what if there's someone else who kept their game on christmas eve for a few days racking up jingle items? then the time traveler has the bigger advantage over someone that plays without time traveling because they have a bigger selection of items from christmas eve... so eventually, this game could get to a point where anyone who doesn't time travel is royally screwed because they won't have as many items to trade or sell to people...
which is where i'm going to have the issues with time travelers. i could care less if people did time travel, but when it comes to interfering with my game (this game is an on-line game so don't give me any of that "but it's hiz game shutz up n00b" - it's different from super mario brothers or any other game not on-line, where you can trade or buy with other players) it's wrong.