http://www.quicktopic.com/51/H/bn8cmdRSRRe
Here's the town circle qt for everyone's perusal.
FTR, there weren't many lock towns. A lot of the people in the QT were just peeps I'd townread. And a lot of the 'lock sins' were just people I read as a red player.
Notes on the setup: I'd never play it again (sorry), I had to bend over backwards to stop town losing horribly. If we'd mislynched once, we wouldn't have had any ability to win, if gluttony got a killstreak, we wouldn't have had any chance to win. If envy wasn't lynched a town circle would never have been possible. The stars really aligned for this town victory and in a majority of games of this setup it wouldn't happen. I love the concept, less so the execution - no offense to you nick, I think you did a great job at running the game.
Regarding the clarification fiasco: Dad, you were going to be lynched anyway, so you needn't be so salty about this event. Nick, for future reference, when you make a game you also set a list of things you can answer, if someone asks something not on the list you just give a non-committal reply. (If this is what you did and I somehow got around it apologies)
Side note: The second game I hosted effectively derailed because of a similar event to what happened here because I inadvertently confirmed someone's claim as fake. (much like nick did here) To my eternal shame, that game became a mess and didn't conclude due to this. Erps.
- - - Post Merge - - -
EBWOP: Oh and there was no circle involving me/Forek/Tina. Sure, we townread each other, and there was communication, and we knew each others roles, but there was no circle as of yet. I said as much to garner people's trust so I wouldn't have issues with people claiming to me.