Remember that when N64 was first introduced to NSO, it was plagued with emulation issues. The majority of which have been resolved to a level of satisfaction that a casual player would probably find acceptable, but it's still the least preferable way to play the majority of the games on the service. I don't think that's
why there haven't been more games on the service, as I'm sure if they really cared, they could easily sort out the issues. But I do suspect that perhaps they might want to cut their losses and not hire a team to do that again unless they have something specific they wish to promote.
I don’t think they have to redistribute anything. Anything they redistribute is really a blessing and not anything we’re owed in any way.
People are literally paying money for their service, on which redistribution of older titles is literally one of the primary selling points. They aren't Santa's elves working tirelessly to bring cheer to all the good little boys and girls out of the kindness of their own hearts. Nintendo is a multibillion dollar corporation who wants your money and nothing more, nothing less. They are not a blessing; they are a transaction. And as is the case with any transaction, if a company wants us to give us their hard-earned money (in the midst of a global recession, no less) then they do owe it to us to create a service that is worth paying that money in the first place.
This is why I don't subscribe to NSO, despite how much better my experience with games such as Animal Crossing or Smash Ultimate would be if I did. I simply do not consider the service to be worth the asking price. And it's perfectly fair for people who are paying for it to complain that the service that they are parting with previously $20 and now $50 of their hard-earned money (an amount which historically could have covered a one-time purchase of
many older games, but now only entitles them to lesser versions of only a small handful) is not meeting their expectations.
They own the content, and therefore, they’re allowed to do what they want with it. That could include locking it up in a vault and never releasing it again.
And they can be criticized for that all the same. Asking for people to pay for something that they're not selling to begin with is... er, you know... bad business. It's also a mindset that only executives and shareholders (i.e. the people who already filthy rich) seem to hold, whereas ground level developers (i.e. the people actually creating the games and don't make nearly as much money) have been either indifferent to or have been appreciative of the preservationist efforts largely attributed to people finding alternative ways to archive and play older titles. The idea that we should allow companies to have sole control over how a game is distributed, particularly again if they are not even selling it, is frankly ridiculous.
And because they own it, they are allowed to go after anyone who tries to illegally source their product.
Legally, it's their right, but exploiting the legal system's historic inability to distinguish nuance in order to ruin people's lives over minor offenses is usually considered a morally bad thing to do.
Always try to find the positive.
That's
really not an appropriate usage of this phrase, but I'll just conclude with this: As I stated, Nintendo is a multibillion dollar corporation, and these kind of uncritical takes hold them to a standard that is both not in line with basic human interaction, but also allows them to get away with much worse offenses, such as manufacturing their hardware using conflict minerals, or abusing their employees with unpaid overtime and fostering a toxic work environment, or any other number of terrible things. And if I may speak from a little bit of experience, this sort of mindset does come back to haunt you. Not necessarily in direct consequences, but as corporations continue to gain more influence and power over every aspect of life, ultimately leading to disastrous results when they fail as we are currently seeing with Twitter.
I'm not saying this to guilt you or anyone about enjoying Nintendo products. I own a Switch, I play Nintendo games. They've been my favorite publisher for as long as I can remember. But it's not negative, cynical, or pessimistic to understand the costs of your favorite entertainment or to be critical of the shortcomings of the organizations that bring them to you. Nor is it positive to be uncritical of them to the extent of framing criticism of their service under the lens of who is owed what.