Nay. I'm still to this day confused on why it was even added. In Breath of the Wild the tools breaking serves a purpose in that it forces players to think out of the box and experiment with different weapons and strategies. Whether or not players enjoy that mechanic or think it's a sign of good gameplay is subjective, but at least I can see the possible reasoning behind it. And in Minecraft, the purpose is to get players to seek out better and better materials to craft better and better tools to access. It's part of the progression of the game. Giving players an incentive to explore and making them feel accomplished at the same time. (You can also essentially have invincible tools.)
But I just don't get it in New Horizons. There's zero benefit to tools breaking. There's also no way to avoid the consquences of your tools breaking either. You don't change up your playstyle because of it. You don't get introduced to a new skill or game mechanic through it. And there's no clever way to avoid it. (I know you can customize the tools to stop them from breaking, but I'm not sure that's something Nintendo fully intended. I may be wrong though.
)
It's just there. It's busy work for the sake of busy work. You get pulled out of whatever you're doing, then you run to the nearest crafting station or pull it out of your pockets (using up an inventory slot for no good reason), scroll to whatever tool you just broke, then mash the button to get it done quicker, then scroll again to get the "standard" tool made, then mash your button again. And finally, finally, you can go back to actually playing the game.
And it's especially noticeable how badly it effects the game when you play a previous entry. I was shocked at how relieved I felt when I went back to the Gamecube or Wild World or City Folk and I could just fish to my heart's content without worrying about my fishing rod breaking.