I know this is an older post but this literally made me laugh out loud. I SO agree. Some of the characters NEED pants!!! Especially the "grown men" ones. Put me down as another vote for "pants please"!!View attachment 368355
Eh......I wish certain villagers were allowed to wear pants.
I heard this was a problem in Happy Home Designer, as well. It's a shame, because villagers having an appropriate reaction to how much effort you put into fulfilling their desires could lead to some potentially funny writing — probably something more reminiscent to say, Wild World, for example. I already know the dialogue in this game is criticized enough as it is, so I'm not gonna beat a dead horse about it.Happy Home Paradise feels "too easy" when you just do things half way and the villager doesn't seem to care how well the home is as long as they have the items they wanted to see. I know this is an unpopular opinion, but I wish there was a grading system.
Me too. Plus, I feel like Harriet, as a style-conscious individual, would be just the type of personality that the weeds would grate on her too.I want to pick the weeds at Harv's Merchant Island Plaza!
It drives me crazy!
Happy Home Paradise feels "too easy" when you just do things half way and the villager doesn't seem to care how well the home is as long as they have the items they wanted to see. I know this is an unpopular opinion, but I wish there was a grading system.
I agree. The charm of the game was the community feel and social interaction of a small town, with design being a secondary aspect. While island design is not a negative by any means, it seems that it was made a greater priority in ACNH and especially 2.0, to the detriment of the interactive part of the game. Had the designers fully baked some features like mini-jobs at Brewster‘s, MP games, and a wider breadth of villager interactions, ACNH would be a bit more balanced. It is a shame ACNH is more or less completed, because you would think it would not be difficult to include these in another update, given how much was added in 2.0. Maybe next time…I hate how the game is design oriented now. Why is it so focused on crafting and design? I miss when it was more like a community. I think crafting was fine as a background feature but it’s so prominent. It’s shoved in your face like terraforming is. I like terraforming, it makes things so much easier… I just wish it was more focused on what Animal Crossing is. This isn’t the game we came to love.
Also: I miss the dump.
I can't believe I have to bring up this game again but in Pocket Camp at least it tells you what sort of items that the villager wants for their vacation home and you actually get graded if you have that item, but if you don't have it and place it with something else then it would nerf the rating the score.A grading system would make it more interesting and give it a challenge. That would be nice. You can literally just leave their house with the requested items and they will have the same reaction. I do also wish they would make it so that Villagers reacted based on how much effort you put into their houses.