Lately, I've been playing another Super Famicom title called Sutte Hakkun, and cleared every stage up to World 7. It's a puzzle platformer where your main character absorbs objects and deposit them, so he could reach Rainbow Crystals.
Having a limited amount of set pieces throughout the entire game makes for interesting level design, but can also cause frustration in certain situations. Thankfully, the Quick Save and Quick Load function (basically save state) render these moments less annoying.
Having a limited amount of set pieces throughout the entire game makes for interesting level design, but can also cause frustration in certain situations. Thankfully, the Quick Save and Quick Load function (basically save state) render these moments less annoying.