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A Link to the Past... the real cartridge! Well, the sticker is bilingual (Canadian copy probably) but it's not the Player's Choice edition. Got a CRT TV this week so... :)
 
Pok?mon X and I so wish I could get more into the story. I'm having such a hard time staying interested and finding the game fun; I have no idea what's wrong with me. At this rate, the new games will be out before I finish X, blah.
 
The Walking Dead Season 1 and The Wolf Among Us. Haven't been playing them as much as I wanted to lately, but I'll get around to it soon!
 
The Binding of Isaac, Far Cry 3 (loving this one <3), Counter Strike: Global Offensive, Saints Row: The Third, Garry's Mod.


Landmark and perhaps anything on Steam Sales will be on my list sooner or later.
 
I just bought SteamWorld Dig from the eShop. HIGHLY recommended if you like platformers, Terraria, and very well-drawn and addictive games. :D
 
I just bought SteamWorld Dig from the eShop. HIGHLY recommended if you like platformers, Terraria, and very well-drawn and addictive games. :D

Gotta agree with this. To be honest, I did not expect it to be a good game. But I was very wrong there. Probably one of the best, if not the best out on eshop!

And I'm currently replaying Skyrim, addicted :>
 
Currently, I'm playing Luigi's Mansion 2/Luigi's Mansion: Dark Moon, and to be honest, I'm a little bit disappointed. I mean, I loved the first game. Luigi's Mansion was just one of those irreplaceable games, which normally doesn't go well with a sequel, although a lot of people seemed to want it. The sequel is a lot more comical, and, well, bright. The first game had a more disturbing atmosphere, which went well with the concept. I also think the game would've been a lot better on the Wii U. I mean, they may decide to put it on the Wii U eventually, but, they should've waited until they could, at least, release both versions at once. When they announced the sequel, I knew it was gonna be downgraded in comparison to the first game, but I never thought they'd downgrade as much as they did. I mean, why is there more than one mansion? But, aside from all that, I think redesigning the ghosts was a terrible idea. They could've added one or two new ghosts, but they didn't need to turn them all into giggling blobs of jelly, did they?
 
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Right now I'm playing Animal Crossing: New Leaf, Saints Row 4, and Alice: The Madness Returns.
I'm also replaying Legend of Zelda: A Link Between Worlds on Hero mode, Saints Row 3, and Pokemon Crystal.
 
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Currently, I'm playing Luigi's Mansion 2/Luigi's Mansion: Dark Moon, and to be honest, I'm a little bit disappointed. I mean, I loved the first game. Luigi's Mansion was just one of those irreplaceable games, which normally doesn't go well with a sequel, although a lot of people seemed to want it. The sequel is a lot more comical, and, well, bright. The first game had a more disturbing atmosphere, which went well with the concept. I also think the game would've been a lot better on the Wii U. I mean, they may decide to put it on the Wii U eventually, but, they should've waited until they could, at least, release both versions at once. When they announced the sequel, I knew it was gonna be downgraded in comparison to the first game, but I never thought they'd downgrade as much as they did. I mean, why is there more than one mansion? But, aside from all that, I think redesigning the ghosts was a terrible idea. They could've added one or two new ghosts, but they didn't need to turn them all into giggling blobs of jelly, did they?

You know dude, I'm kind of with you on that one.

The first one was really a somber game. Each ghost had some grim back story, the whole thing just felt oddly evil for a children's game. And as you've stated, I think that's what made it so popular. Nintendo took a leap and made a game I don't feel any of us saw coming with Luigi's Mansion.

Dark Moon I found myself often times falling asleep. The way they divided the missions up was ridiculous, the ghosts weren't scary, the environments weren't scary, the whole map was ridiculous. I was hoping by finishing the game I'd get some type of consolation, but I was wrong.

I don't really like how they've been fashioning the Mario franchise lately any way. They've really eliminated the cynicism and spookiness they were not at all afraid to include in the previous games. They all feel like Mario Party in a round about way, just pick it up and play with absolutely no depth to it.
 
I've recently started playing Animal Crossing New Leaf after quitting for a few months. This time I'm determined to get my last few dream villagers and finish my town!
 
You know dude, I'm kind of with you on that one.

The first one was really a somber game. Each ghost had some grim back story, the whole thing just felt oddly evil for a children's game. And as you've stated, I think that's what made it so popular. Nintendo took a leap and made a game I don't feel any of us saw coming with Luigi's Mansion.

Dark Moon I found myself often times falling asleep. The way they divided the missions up was ridiculous, the ghosts weren't scary, the environments weren't scary, the whole map was ridiculous. I was hoping by finishing the game I'd get some type of consolation, but I was wrong.

I don't really like how they've been fashioning the Mario franchise lately any way. They've really eliminated the cynicism and spookiness they were not at all afraid to include in the previous games. They all feel like Mario Party in a round about way, just pick it up and play with absolutely no depth to it.

Indeed. With the Super Mario series, you've gotta be careful how you do things. I mean, with the regular games in the series, you've got Mario running around to, again, save Princess Peach. But, when you make games like Luigi's Mansion, if you don't get it right, it'll be rubbish. Luigi's Mansion turned out to be, right, in every way. Like you said, all of the ghosts had little stories behind them. They were like a family, in that way. And, again, the atmosphere of the sequel was nothing in comparison to what the first had.
 
Besides the obvious ACNL, I'm currently trudging through Etrian Odyssey IV. I first played Millennium Girl's story mode so the roleplaying aspect wasn't a big deal there, but now I have this entire story behind my current and past guild members in EO4 and and and it can be feel-wrecking at times ;_; I've already decided that my sniper and fortress belong together forever and that I'll never replace either of them, efficiency be damned.

Besides the ol' dungeon crawl RPG charm, I definitely like the strategic aspect of these games. Battles can play out so differently depending on how I decide to spec my characters. And if there's a game that really teaches you the meaning of Murphy's Law, it's the Etrian Odyssey games, second perhaps only to the Persona franchise... <_<
 
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