CrankyCupcake
overthinks everything
I was watching this YT video which features an interview with the AC:NL developers: http://www.youtube.com/watch?v=iV9nRWPeMz0
On the subject of why they did not make every villager cute and lovable:
"Sometimes we meet someone we may not get along with, but we may find out about their good personality through spending time together so that we may change our minds about the person who we did not warm up to in the beginning. We would like to see similar things happen in the Animal Crossing world as we experience in our real world."
I'm going to go further and speculate that this is why we have grass deterioration in the game, why we cannot immediately evict villagers we don't like, why we cannot restrict visitors' behaviour in our towns, etc. The developers aren't trying to give us a perfect town and a perfect game. Some things need to be out of our control, for the game to remain interesting.
On the subject of why they did not make every villager cute and lovable:
"Sometimes we meet someone we may not get along with, but we may find out about their good personality through spending time together so that we may change our minds about the person who we did not warm up to in the beginning. We would like to see similar things happen in the Animal Crossing world as we experience in our real world."
I'm going to go further and speculate that this is why we have grass deterioration in the game, why we cannot immediately evict villagers we don't like, why we cannot restrict visitors' behaviour in our towns, etc. The developers aren't trying to give us a perfect town and a perfect game. Some things need to be out of our control, for the game to remain interesting.
