kiwi-strawberry
Senior Member
So I know there's not really that many FS3D users out there due to the massive delay of the software + the fact that the process of actually getting the game is so tedious, but hopefully I can reach at least one user for any tips they may have. I've watched a lot of Japanese flipnotes made with the software (there are tons more Japanese flipnotes than eastern ones because Japan got the software years earlier) and I've noticed their insane attention to detail and their almost heart-stopping use of tones in their work. How on earth do they get their backgrounds to look like this? (example below)
Any general tips/tricks you have + websites or guides for FS3D would also be extremely helpful!! I'm trying my best to make good animations, but my main problem right now is that the animations I make usually look really stiff. Plus I never color them because I use the advanced tools and you can only use 2 colors per layer ;;
I've been practicing quite a lot though, and very slowly, I'm improving! I like to put my focus towards the quality of the art, and not so much the smooth animation so that's probably why the finished work doesn't look good haha oops,,
Any general tips/tricks you have + websites or guides for FS3D would also be extremely helpful!! I'm trying my best to make good animations, but my main problem right now is that the animations I make usually look really stiff. Plus I never color them because I use the advanced tools and you can only use 2 colors per layer ;;
I've been practicing quite a lot though, and very slowly, I'm improving! I like to put my focus towards the quality of the art, and not so much the smooth animation so that's probably why the finished work doesn't look good haha oops,,