I'd like to clarify something then since i'm just confused on a couple of things.
You would need to have all 7 personalities excluding the smug personality (which is 8 personalities in total available). So the villager in the campsite would have the smug personality that you're lacking on your own island. The only problem that i'm confused about is recruiting the camper if all plots are full. You would need all 10 plots to be full for this to work correct? Or would I need to use a second switch for this method to work?
As mentioned above by gldawn, this is not a thread for the campsite trick. I did not have very good luck with the campsite trick myself, which is why I began letting randoms move in and discovered it's like New Leaf in that the game automatically tries to fill your island with personalities you lack with random move-ins (what this thread is about).
I also believe that the campsite is a big reason as to why people are having glitched voids and giving others glitched house plots. Honestly, I wouldn't recommend using the campsite to bring in villagers
if you have to kick someone out for them. The campsite should not be an issue
if you have an open plot for them to move into, though.
Sad so many people don't understand the point of this game.
The way that I view Animal Crossing is that there
isn't a single point; there isn't a right way or a wrong way to play (hacking/exploiting aside), which is what makes the series so enjoyable for me! If the "point" for Animal Crossing for others is to build up their island and have their favorite villagers living with them on their island, then more power to them! They're enjoying the game just like everybody else, and that's all anyone can ask for in a video game. ^_^
But I believe I'm going off-topic - that's a discussion for another thread!
So what am I doing exactly wrong? How am I able to cycle out villagers
I tried to explain this the best I could in my OP, but I'll give it another shot:
You need two plots you don't care about: a cycle plot, and a target plot.
The reason why you need two plots is because it makes it easier to remove whoever was your most recent move-in (which is necessary for this method to work).
* I have heard that your most recent move-in can ask to leave, but it seems very rare; they may have to live there for a set amount of time before they can ask to leave (if someone could test this and see how long it takes before they will ask to leave, that would help immensely).
Example:
Chadder was my most recent move-in. I don't want him living on my island, but I've tried to TT him out and he does not ask me to leave! This is where the cycle plot comes into play. If a villager you don't care about (let's say Tipper) asks to leave, and you let them leave, this will prompt another villager to move into their old plot and become the most recent move-in. In this scenario, this would allow Chadder to ask to leave the next time a villager wants to move out without having to wait a set amount of time: another villager moved into Tipper's old plot and became the most recent move-in.
So basically, if you're trying to target a smug villager like Raymond:
1. Chadder (smug) moves into your target plot. He is the most recent villager to move in. He may never ask to leave until an unknown amount of time.
2. Tipper (snooty) wants to move. You don't care for her. You give her permission to leave when she asks to move away. She leaves. This is the cycle plot.
3. Someone else moves into Tipper's old plot (the cycle plot): it's Bob. You don't care for Bob, either
(you monster!). Since Bob is the most recent to move-in, he may not ask to leave for an unknown amount of time.
4. Chadder can now ask to leave since he is no longer the most recent move-in. He asks to leave! You let him. He leaves.
5. Someone else moves into Chadder's old plot (the target plot). It's a smug, but not who you were targeting. You are now back at step 1.
* * * *
Please let me know if it's still not clear! I'll try my best to make it easier to understand. ;v;'