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[Guide] Fool Proof Guide to Moving Villagers OUT

When my safety villager tells me that someone is thinking of moving and I walk past them but they don't ping me! My safety villager tells me I should check on them and Im thinking should I keep ignoring or talk with him one time only? :eek: kind of confusing

Talk to the mover once, save and quit. Start up your game and find them. They should ping.
 
hey how long does it take for the "safety villager" to gossip that someone is moving? I've been TT'ing a day at a time and it's so slow!!!!
 
Reviving for awareness. This got Lolly out of my town of 10 villagers within 3 or 4 hours. Fast and effective.
 
Haven't tried this guide so I can't judge it, but the method I'm using has already been foolproof for me. I do have some thoughts on some of the comments in it though:

This guide and others out there say the two day method will screw up your town and cause you to lose dreamies, but that's only true if you assume no one is moving because no one pinged. Only start this method after a villager has been talked out of moving, and once started don't assume that no ping means no moving villager. If you don't get a ping, save and exit the game then restart on the same day; any moving villager will usually ping the second time around. If there is still no ping, TT only one day at a time and walk around for a ping. Once you get a ping and you've talked a dreamie out of moving, you can safely start the process over from the beginning. I've been using this method and yeah in the beginning I lost a few due to inexperience and assumptions; but since then, it has worked flawlessly w/o any loss of wanted villagers. One thing I do notice is that the last villager usually won't move until someone else moves out first.

Another complaint is that you are not guaranteed to have a villager move every time. This is true, but the method is safer because jumping too far ahead if a villager you like is wanting to move might just void them. I don't recommend jumping ahead any farther unless you are experienced.

Please do use whatever method is working for you, but the two day method is being needlessly bashed when it does work with the tweaks I mention above.
 
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Haven't tried this guide so I can't judge it, but the method I'm using has already been foolproof for me. I do have some thoughts on some of the comments in it though:

This guide and others out there say the two day method will screw up your town and cause you to lose dreamies, but that's only true if you assume no one is moving because no one pinged. Only start this method after a villager has been talked out of moving, and once started don't assume that no ping means no moving villager. If you don't get a ping, save and exit the game then restart on the same day; any moving villager will usually ping the second time around. If there is still no ping, TT only one day at a time and walk around for a ping. Once you get a ping and you've talked a dreamie out of moving, you can safely start the process over from the beginning. I've been using this method and yeah in the beginning I lost a few due to inexperience and assumptions; but since then, it has worked flawlessly w/o any loss of wanted villagers. One thing I do notice is that the last villager usually won't move until someone else moves out first.

Another complaint is that you are not guaranteed to have a villager move every time. This is true, but the method is safer because jumping too far ahead if a villager you like is wanting to move might just void them. I don't recommend jumping ahead any farther unless you are experienced.

Please do use whatever method is working for you, but the two day method is being needlessly bashed when it does work with the tweaks I mention above.
My primary complaint with that method is that it was too time-consuming for me. This method was a lot faster for me and I had a villager ping to move almost every single time. The only risk(if this method is followed correctly) is that your "safety villager" may not ping you at first if they are moving, which can be fixed by time travelling ahead five minutes until they ping or by using a second safety villager. However, my safety villager pinged me every time.

The two days method took me multiple days of 9+ hours of cycling with no results. This method took me a few hours total and was less tedious, so that's why I praise it so highly.
 
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My primary complaint with that method is that it was too time-consuming for me. This method was a lot faster for me and I had a villager ping to move almost every single time. The only risk(if this method is followed correctly) is that your "safety villager" may not ping you at first if they are moving, which can be fixed by time travelling ahead five minutes until they ping or by using a second safety villager. However, my safety villager pinged me every time.

The two days method took me multiple days of 9+ hours of cycling with no results. This method took me a few hours total and was less tedious, so that's why I praise it so highly.


I haven't had trouble with it consuming my day. My results are pretty quick. I'm glad you have found a method that works for, that is what's important :)
 
I haven't had trouble with it consuming my day. My results are pretty quick. I'm glad you have found a method that works for, that is what's important :)
I'm glad the two day method seems to like you, haha! I suppose my personal observations with it are that I've encountered people who are successful with that method, but also people who have terrible luck with it. But I've never come across someone who had bad results with this method. Who knows, maybe it's just luck :p
 
I'm glad the two day method seems to like you, haha! I suppose my personal observations with it are that I've encountered people who are successful with that method, but also people who have terrible luck with it. But I've never come across someone who had bad results with this method. Who knows, maybe it's just luck :p

Perhaps :)
I'd try that one out, but I don't see a reason to at this time. I do know the biggest downfall with the 2 day method is that people assume that no one is moving and TT too far ahead due to that assumption. I used to talk to my villagers over and over to get a hint that so and so wants to move, but that became tedious for me. That's when I started saving and exiting, then restarting...got the ping nearly every time and more quickly that way. It is true that there isn't a mover every time, but I'd rather find no one moving then yell "Mitzi, nooooooo" :D
 
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Gonna be trying this again. Everyone in my town has asked to leave EXCEPT Bree and Maple, two voided villagers that I want out. Now.
 
The two day method works for me and I think I'll keep on using it. This method seems too complicated. :/
 
I will just say that I have tried this method and it seems to work much better than the 'one day back two days forward' method (for me at least).

Still can't get Bree to leave, and Axel has been stingy on spilling the rumors. But yeah, this is pretty good too.
 
Are you ignoring Bree? Cause I actually find that it makes it impossible to make em move. The person I chose as a safevillager to check the rest however...they always want to move so I suggest save game, talk alot to the person u want out n timetravel n if they ping reset if they change their mind!
 
I read the question in the FAQ that talks a bit about this, but the answer assumes that the reader will constantly be time traveling both to get unwanted villagers out, and to get new villagers to move in--rather than time traveling simply to get unwanted villagers out. The latter applies to me.

Ideally, what I'd like to do is time travel forward to get one unwanted villager out at a time, and then once that one villager is gone, immediately revert the clock back to the correct date and time. Then when I'm ready to send out the next villager, do the same thing, rinse and repeat. This is because I really don't want to ever be at a point where I'm more than like a week ahead of the real date. Is this a viable and safe way to go about it? Or, in reverting the clock back more frequently and in smaller increments, is there some added risk of my town getting messed up somehow, or of losing a villager I don't want to lose?

Sorry if that was a confusing or dumb question. I can try to explain it better if it doesn't make sense. :x

I was just wondering if anyone had an answer for this, as I was wondering the same thing
 
Did anyone already post the method of if you start up with your mayor on a day someone may be thinking of moving but your not sure, save and quit. Start a new character and jump seven days ahead, if a house is missing then that villager is going to ping that day so go back with mayor and say yes or no. If no house is gone you know no one is thinking of moving so it is safe to go a day back, I usually do 5 something am as counts as day before save quit, go to original day and you should have your pinger, you may need to save and quit and then restart if it is the day they first thought of it but if pockets are full of shells tools and walk around should get the ping.

Note of course when going forward with a new to check for a mover not to save the new character just exit out and change date back to where you were with mayor. This is really just to save missing a mover, and going through hassle of having to do gossip method.

If this was not clear, and no one already mentioned it I can break it down. This is assuming you are using the four or five day after a turn down or move in or out method but are not sure if you are on a ping day or not or afraid you may miss it through gossip method. If you start a safe day with mayor then jump to check you know if one is going to ping or rumor that day or not from the get go, with no harm done if you do not save the new character and are good at remembering the date to go back to. If that is an issue then it may not be the best check method for you, but saves me a lot of time.

Comment:

Whoever said the safety villager pinged every time, this is the key to getting those stubborn ones out, the ones you really want to move. Make them your second safety villager, so you are always talking regularly and sent a letter a few times and they should be your mover much more quickly as friendship level higher pings faster than an ignore, a ignored or not talked to in a long time will be much longer to out.

And this may just be my luck or the letter itself but whenever I am expecting a mover to be set I will send a letter to the one I am trying to out saying something like "Hey Dear! I heard a rumor that now that so and so moved in you are thinking about moving. I will really miss you! Here is a goodbye gift"...It almost always works by second try. I also have found the more exclamations and such in your letters the more they like them friendship wise. Where I read that I can not recall as was long ago, but in my trials seems true.
 
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