Pokémon Hopes For Generation 8?

Ah I think I understand you now. I think we pretty much agree with each other, and we simply have different play styles. I think part of this problem is their insistence on removing seemingly every fun casual experience in whatever game comes after. I do enjoy the more relaxing parts of Pok?mon like Secret Bases or The Underground, especially after some particularly intense online battles. It would be great if they could figure out how to effectively appeal to both of these markets, because they each seem to have a large amount of people in them. Even if the competitive crowd does tend to be the more vocal of these groups.

I think that adding a hard mode, and some more end-game content that doesn't involve competitive battling could help satisfy both markets. Of course I'm sure it's not that simple, but it seems like a decent starting point.

I would love to see Secret Bases become a mainstay regardless of if its done underground style or Hoenn style. I prefer Hoenn style because I love making a tree house. As for the decent starting point: Definitely so, I could expand upon what I meant by "Casual friendly with no EV-trained competitive AI" in a second battle facility but the main summary is that the computer wouldn't use strategy (example Magmar wouldn't counter my Blastoise's water moves by using Thunder Punch...more of a "dumb" AI so to speak. Nothing TOO easy that becomes less fun, but nothing too strategic that it becomes annoying).

Yeah exactly, that's why they removed it for Let's Go. Just like how they removed abilities and held items, which honestly I didn't mind at all, because I don't put held items aside from the Lucky Egg during my playthrough. As for the breeding thing, I just looked it up by typing "Masuda dislikes breeding Pokemon" and a video from a guy named Verlisify showed up, so maybe it's similar to what I was talking about. And yeah, I really think they should just ask what we want to see. I know for Octopath Traveler, Square Enix made a demo and took the feedback from that demo to make the game better. I would LOVE to see that implemented in a Pokemon Demo!

ALSO! I only remembered now, but one thing I want to see is bigger environments and less linear paths. I know some people are against this, so this is just my personal preference, but I would love to see an open-world Pokemon game. Maybe not for the next one, but some day!

GameFreak should definitely take a page from Square then. You know, I actually think an open world game would be nice. My dream open world game would be a remake of Yellow but instead of being linear you would travel freely between Kanto, Johto and the Orange Islands. There'd be 20 Gym Leaders, three Pokemon leagues (Yes there would be the original Elite Four and modified version of Gen 2's Elite Four replacing Koga and Bruno with trainers who were there before they were). The Orange Islands might have to be modified though. According to what I read on Bulbapedia there's about 32 islands in the Orange Archipelago. And that's count all seven Grapefruit Islands AND North and South Mandarin Islands. Sooo that might have to be cut down a bit. Maybe. We'd have to see.
 
-Difficulty modes :V They don't have to be radically different, even just stuff like having the option to skip the "How to catch a Pok?mon" cutscene in the beginning like you could before would be nice. Rival(s) and gym leaders having more than a few Pok?mon, etc! I don't think the games are necessarily better when they're "harder" but some increase in difficulty would make me happy, and if there were two modes they wouldn't have to sacrifice the accessibility of easier gameplay.

-No removal of core elements of gameplay mechanics

-Better trainer customization (and no version exclusive clothes like Sun/Moon dear god who thought that was smart)

-Secret bases <3 a pipe dream lol

-Probably a weird thing to want but I wish they'd make some kind of graphical change. The trainer models in Sun/Moon are soo ugly and the ones in "Let's Go" look even worse. :[ Idk, just my opinion, something about the style bugs me!

& of course having Pok?mon follow you
 
-Difficulty modes :V They don't have to be radically different, even just stuff like having the option to skip the "How to catch a Pok?mon" cutscene in the beginning like you could before would be nice. Rival(s) and gym leaders having more than a few Pok?mon, etc! I don't think the games are necessarily better when they're "harder" but some increase in difficulty would make me happy, and if there were two modes they wouldn't have to sacrifice the accessibility of easier gameplay.

-No removal of core elements of gameplay mechanics

-Better trainer customization (and no version exclusive clothes like Sun/Moon dear god who thought that was smart)

-Secret bases <3 a pipe dream lol

-Probably a weird thing to want but I wish they'd make some kind of graphical change. The trainer models in Sun/Moon are soo ugly and the ones in "Let's Go" look even worse. :[ Idk, just my opinion, something about the style bugs me!

& of course having Pok?mon follow you

Funny you should mention more in-depth trainer customization. I've been singing that song since X and Y so I finally took all my favorite outfit items from X, Y, S, M, US, UM, Battle Revolution and Pokken Tournament DX as well mixed a small handful of Gen 6/7 main series hairs and hair from PTDX and vastly expanded the color roster.

It's just a template but I feel you can't get less in-depth the having a LARGE variety of outfit items with a minimum of 16 color variations...for each outfit item I might add. What do you think, am I thinking TOO large, or is does that match what you had in mind? I too, feel the customization system is lacking...severely so.
 
I’d like a New Game + type of option after beating the game
 
Last edited:
a game that isn't a glorified pok?mon go that is actually challenging. i never lost a single battle in moon despite not significantly over-leveling my opponents
 
Stop all of the autohealing and "special powers", maybe? I always hated how much Hau or Lillie healed your Pokemon in gen 7 and honestly it wasn't challenging at all. It makes money seem like a joke because you barely had to heal. As for USUM, my friend went through the entire game without buying a single healing item due to the Rotom Powers. If there was less autohealing and the games were harder, then the EXP share benefitting your whole team would be justified (I actually support the EXP share, though. I hate grinding.) But I feel as if that's what made gen 7 so lackluster compared to other games.

Speaking of rivals, I want a rival more like Barry, Hugh, or even Calem/Serena. I want a rival that is your friend but still strives at being better than you in Pokemon battling. I don't want a "mean" rival like Silver, but I want one that isn't a pushover like Hau was. My idea of a perfect rival is one that would defend you in a dangerous situation and battle you as a way of gloating. A rival whose starter Pokemon has the type advantage would be nice.

I also want a legitimately scary Pokemon. Not like Mimikyu, where the game has to TELL you that people are afraid of it. Not just design wise, I want something with a creepy Pokedex entry that DOESN'T revolve around it being a ghost or something like that. I understand Pokemon is a kids' franchise, but I feel as if GF needs to appeal to adults sometime. And if they think it'll scare the kiddos, make like 1 trainer have it in-game and make it rare. I just want some appeal of spook in my Pokemon game rather than "okay this pokemon is a lonely ghost that likes to kidnap your pikachus".

also in the next game the swimmers better be hot or i'm boycotting this entire franchise.
 
I would love to see Secret Bases become a mainstay regardless of if its done underground style or Hoenn style. I prefer Hoenn style because I love making a tree house. As for the decent starting point: Definitely so, I could expand upon what I meant by "Casual friendly with no EV-trained competitive AI" in a second battle facility but the main summary is that the computer wouldn't use strategy (example Magmar wouldn't counter my Blastoise's water moves by using Thunder Punch...more of a "dumb" AI so to speak. Nothing TOO easy that becomes less fun, but nothing too strategic that it becomes annoying).



GameFreak should definitely take a page from Square then. You know, I actually think an open world game would be nice. My dream open world game would be a remake of Yellow but instead of being linear you would travel freely between Kanto, Johto and the Orange Islands. There'd be 20 Gym Leaders, three Pokemon leagues (Yes there would be the original Elite Four and modified version of Gen 2's Elite Four replacing Koga and Bruno with trainers who were there before they were). The Orange Islands might have to be modified though. According to what I read on Bulbapedia there's about 32 islands in the Orange Archipelago. And that's count all seven Grapefruit Islands AND North and South Mandarin Islands. Sooo that might have to be cut down a bit. Maybe. We'd have to see.

Yes exactly! If we would've gotten that instead of Let's Go, I'd be all over it. They said recently that an open-world game is "still in the cards," so I'm really hoping that it will happen in the next few iterations!
 
Yes exactly! If we would've gotten that instead of Let's Go, I'd be all over it. They said recently that an open-world game is "still in the cards," so I'm really hoping that it will happen in the next few iterations!

One thing that I feel would be hard to do, though, is the popular opinion: An open world game featuring all the regions. One of the main reasons I feel this might not work, at least not how people might want it to, is Unova. Black City and White Forest are technically located in the same place...so would they remove one of the cities? Or would they keep one of them where it is in game and move the other one to another part of Unova?

And how would that be received by the people who see the game? And would various features and facilities have to be cut? Would an all-regions game be possible without setting an exact number of new generations (like for example: There will only be 12 generations of Pokemon, then we'll make an open world game with all 12 regions. Then either reboot or retire the franchise)?

For an open world, I think the Kanto/Johto setting is best route to take and extras like the Orange Islands are just there to add a bigger world then both regions combined already made. But if an All-region game is possible I'd be opening to discovering how they'd make it work.
 
One thing that I feel would be hard to do, though, is the popular opinion: An open world game featuring all the regions. One of the main reasons I feel this might not work, at least not how people might want it to, is Unova. Black City and White Forest are technically located in the same place...so would they remove one of the cities? Or would they keep one of them where it is in game and move the other one to another part of Unova?

And how would that be received by the people who see the game? And would various features and facilities have to be cut? Would an all-regions game be possible without setting an exact number of new generations (like for example: There will only be 12 generations of Pokemon, then we'll make an open world game with all 12 regions. Then either reboot or retire the franchise)?

For an open world, I think the Kanto/Johto setting is best route to take and extras like the Orange Islands are just there to add a bigger world then both regions combined already made. But if an All-region game is possible I'd be opening to discovering how they'd make it work.

Another big obstacle is the Switch's power (should it be on the Switch). GameFreak is not the best when it comes to optimization (Let's Go was apparently a let-down in performance, and frame-rate has always been an issue ever since the 3DS games). So my question is, would it be possible in the first place to put so many regions into one game? Maybe they could release 1-2 regions to start, and add more expansions as time goes on? That way, it would be the "Ultimate" Pokemon game? I don't know, I'm just spit-balling ideas. Regardless, I'd buy it no matter the number of regions.
 
Another big obstacle is the Switch's power (should it be on the Switch). GameFreak is not the best when it comes to optimization (Let's Go was apparently a let-down in performance, and frame-rate has always been an issue ever since the 3DS games). So my question is, would it be possible in the first place to put so many regions into one game? Maybe they could release 1-2 regions to start, and add more expansions as time goes on? That way, it would be the "Ultimate" Pokemon game? I don't know, I'm just spit-balling ideas. Regardless, I'd buy it no matter the number of regions.

Depending on what system it came out for, starting with one or two would probably be the best way to go about it. Though since Pokemon's main series of games has always been a handheld mainstay, assuming an open world, all-regions game would be able to work on a handheld.

It would probably depend on how much content went into each region and how much space was available on the cartridge for whatever system it was for. I don't much about game design or how cartridges work, so I'd have to take whatever information was given to me to really take any guesses or ideas.
 
I just want the ability to change natures, change Hidden Power, and change IVs down. Those are the main team building things that we still can't do.
 
I just want the ability to change natures, change Hidden Power, and change IVs down. Those are the main team building things that we still can't do.

I think this is pretty unrealistic tbh. If we were able to change everything about our Pok?mon then everyone would have the perfect team without the need to grind lol. Competitions would be obsolete at that point.
 
Last edited:
I think this is pretty unrealistic tbh. If we were able to change everything about our Pok?mon then everyone would have the perfect team without the need to grind lol. Competitions would be obsolete at that point.

Changing natures might not be TOO unrealistic. In Pokemon Let's Go there's a woman in the Celadon City Pokemon Center who changes the nature of your Pokemon. Now granted this might be because of the whole no breeding in the game thing, but who's to say it wouldn't be doable in a future game? A VERY slim chance, but the fact that it exists now....well I prefer to expect the unexpected.
 
I think this is pretty unrealistic tbh. If we were able to change everything about our Pok?mon then everyone would have the perfect team without the need to grind lol. Competitions would be obsolete at that point.

A lot of the top players in competitive/VGC just hack their Pokemon in though. They do ZERO work to get their Pokemon. This would give people a way to legitly get things without hacking. Hacking has gotten REALLY bad in the competitive Pokemon world. It's bad enough that it has made some of the players who raise Pokemon legitly leave, and the number of players competing is dropping.

The hacking problem is part of the reason why they have been slowly making it easier to build a team yourself in-game. This is why bottle caps exist. This is why methods other than battling (Poke Pelago, the toy things in Festival Plaza) exist for EV training now.

I built up a team for the upcoming November International Challenge. The inability to change natures on my legendary Pokemon (unbreedable) is/was frustrating, because I can't do certain builds. Yes, I could legitly catch another copy, but that would take 30-40+ hours in another cartridge, as they always put the legendaries in the end-game.
 
Last edited:
A lot of the top players in competitive/VGC just hack their Pokemon in though. They do ZERO work to get their Pokemon. This would give people a way to legitly get things without hacking. Hacking has gotten REALLY bad in the competitive Pokemon world. It's bad enough that it has made some of the players who raise Pokemon legitly leave, and the number of players competing is dropping.

The hacking problem is part of the reason why they have been slowly making it easier to build a team yourself in-game. This is why bottle caps exist. This is why methods other than battling (Poke Pelago, the toy things in Festival Plaza) exist for EV training now.

I built up a team for the upcoming November International Challenge. The inability to change natures on my legendary Pokemon (unbreedable) is/was frustrating, because I can't do certain builds. Yes, I could legitly catch another copy, but that would take 30-40+ hours in another cartridge, as they always put the legendaries in the end-game.

Why hack Pok?mon when they can spend time and have more fun battling wild Pok?mon? It may be tedious, but they take out all the fun by PKhexing, even if they’re doing it legally.
 
Last edited:
Echoing some of the suggestions before, but they really need to release 100+ new Pokemon for this one since the last two new regions didn’t bring many new Pokemon to the table. There will have been two years between US/UM and this game, so it’s entirely possible. I’m not saying I want new Pokemon that look like they shouldn’t even be Pokemon, but there needs to be more than just around 60-70.

A game where all the regions can be explored would be nice, but then again I’m not sure how detailed each region could be if they all had to fit in the same game. It would also need to be easy to travel between them because it has been mentioned how far away the new regions are from the older ones.

What I really want to see, however, is the return of gyms and gym leaders, and a dark type gym for once. It’s kind of ridiculous that we still don’t have a dark type gym when the franchise is about to be eight generations in. I’m hoping it would be memorable too and well done, otherwise there’s no point to it.

I’m sure there’s more things I want for generation eight, but I cannot think of them off the top of my head, so I’ll come back later when I remember and have more time.
 
I do agree that there should be more Pok?mon, but I fear that Nintendo will just add more gimmick Pok?mon that aren't really usable in battle. I also hope that it's not another gen 5 where it was a "soft reboot." I understand that gen 5 got a lot of kids into Pok?mon and all, and I don't have ANYTHING against Unova, but I can agree that it sorta just felt like a rebooted gen 1.
 
Back
Top