EvilTheCat6600
Senior Member
Ah I think I understand you now. I think we pretty much agree with each other, and we simply have different play styles. I think part of this problem is their insistence on removing seemingly every fun casual experience in whatever game comes after. I do enjoy the more relaxing parts of Pok?mon like Secret Bases or The Underground, especially after some particularly intense online battles. It would be great if they could figure out how to effectively appeal to both of these markets, because they each seem to have a large amount of people in them. Even if the competitive crowd does tend to be the more vocal of these groups.
I think that adding a hard mode, and some more end-game content that doesn't involve competitive battling could help satisfy both markets. Of course I'm sure it's not that simple, but it seems like a decent starting point.
I would love to see Secret Bases become a mainstay regardless of if its done underground style or Hoenn style. I prefer Hoenn style because I love making a tree house. As for the decent starting point: Definitely so, I could expand upon what I meant by "Casual friendly with no EV-trained competitive AI" in a second battle facility but the main summary is that the computer wouldn't use strategy (example Magmar wouldn't counter my Blastoise's water moves by using Thunder Punch...more of a "dumb" AI so to speak. Nothing TOO easy that becomes less fun, but nothing too strategic that it becomes annoying).
Yeah exactly, that's why they removed it for Let's Go. Just like how they removed abilities and held items, which honestly I didn't mind at all, because I don't put held items aside from the Lucky Egg during my playthrough. As for the breeding thing, I just looked it up by typing "Masuda dislikes breeding Pokemon" and a video from a guy named Verlisify showed up, so maybe it's similar to what I was talking about. And yeah, I really think they should just ask what we want to see. I know for Octopath Traveler, Square Enix made a demo and took the feedback from that demo to make the game better. I would LOVE to see that implemented in a Pokemon Demo!
ALSO! I only remembered now, but one thing I want to see is bigger environments and less linear paths. I know some people are against this, so this is just my personal preference, but I would love to see an open-world Pokemon game. Maybe not for the next one, but some day!
GameFreak should definitely take a page from Square then. You know, I actually think an open world game would be nice. My dream open world game would be a remake of Yellow but instead of being linear you would travel freely between Kanto, Johto and the Orange Islands. There'd be 20 Gym Leaders, three Pokemon leagues (Yes there would be the original Elite Four and modified version of Gen 2's Elite Four replacing Koga and Bruno with trainers who were there before they were). The Orange Islands might have to be modified though. According to what I read on Bulbapedia there's about 32 islands in the Orange Archipelago. And that's count all seven Grapefruit Islands AND North and South Mandarin Islands. Sooo that might have to be cut down a bit. Maybe. We'd have to see.