Fridaynightcatlady
Sex ed advocate
I wonder if TT effects it.
Not sure about tt, but I’ve spent some time not talking to them and they’ll react like “oh I haven’t sern you in a while”
I wonder if TT effects it.
Not sure about tt, but I’ve spent some time not talking to them and they’ll react like “oh I haven’t sern you in a while”
Yeah thats the main issue with the villagers. I mentioned this earlier in the thread but the main issue with the villagers is that their personalities are all the same. In general they ask me about being inside someone's home, reminding me about what I did yesterday, asking me when my friends would visit and of course always reminding me what my friends go by. The other ones like pointing out the items on my island, commenting on my outfit several times, and the most annoying when you have additional players on your island they would always keep asking you what their hobbies are.As repetitive as the NH dialogue is, that's not what kills it for me; I've probably exhausted most of the WW dialogue after having played it for several years and I certainly won't deny that it's repetitive, but it's still my favourite dialogue of the series, with CF second, and I'm not sure whether I prefer NL or NH at this point (I never played GC). The main reason I struggle to like NH's dialogue is the quality - the personalities I enjoyed the most before are either bland or weird now. Snooties are not snooty anymore; in fact, I don't think I've had any of my snooties criticize either myself or any of my other villagers before. I don't even think I've heard any mean dialogue from a snooty yet at all, which I couldn't even say about the ones in NL; it doesn't feel as rewarding to build a friendship with them when they already love you from the beginning. And the lazies are just ridiculous; bug friends and just other really strange, gross, or otherwise nonsensical things. I definitely agree with what another user said about the dialogue trying to be funny so it gets more attention on social media and such - a lot of the lazy dialogue especially seems pretty clearly made for that. I've even considered letting my favourite villager move out just because I don't want the horrific lazy dialogue to ruin him for me.
I talk to a lot of my villagers five or more times a day, and it's been a long time since I've seen any new dialogue. Instead I tend to get passive-aggressive remarks about how I have nothing better to do than talk to them - which wouldn't be so bad from a snooty, but it's jarring when it comes from a lazy.
It sounds like I'm in the minority for this, but I enjoy the conversations between villagers in NH less than any other game, even NL. Maybe it's just my luck (I haven't gotten the snooty-smug play one yet, for example, which seems cool), but I listened in on several of their conversations for months before I just stopped bothering to listen in most of the time except for the occasional one. A lot of times nothing even happens; it's just random, bland (sometimes preachy) small talk, then suddenly it ends and I'm left wondering, "That was it?" Those used to have my favourite lines of dialogue, but the only one that I remember actually enjoying in NH so far was where Cobb talked about throwing books and Judy got angry and called him barbaric.
All that being said, NH does have some dialogue improvements over NL: they don't give me tutorials when I'm almost a year into the game (the best improvement for me), and they don't all ask me for a favour the first time I talk to them (although I think they went too far in the other direction for this). It's cool that they ask about what your favourite things are, too. But there's still a lot that they could add to make it more interesting: in WW they'd show you strange letters you got in their mailbox, some of them had weird trivia games you can play, some would gossip about relationships between the other villagers, and there was a lot of dialogue where you have to select an option from a menu (sometimes multiple times) without having it be a personality quiz (which from what I can remember is pretty much the only time that happens in NH). Both WW and NL (I don't remember if CF did) had those slide menus sometimes for certain questions they'd ask, and those could be pretty cool.
Ultimately, the decrease in dialogue quality is likely due to how AC has become customization/decoration-centered rather than villager-centered over the years, which is kind of sad, since even though I enjoy the customization aspect, I'd much rather have interesting villagers; I prefer WW as a game over NL for that reason. I still enjoy playing NH and haven't run out of things to do (the villagers are my major critique about the game, but other than that, I really do like it despite what this post may imply), but the relationships I developed with my villagers are what made me so passionate about the series, and it's hard seeing the game move away from that.
I seen this already with my villagers. I think there is something you should know. Its the problem with the personalities. Like say if you have 4 Lazy villagers on your island they are all going to talk the same way. Also the villagers talking to each other it does happen on rare occasions but when I see it, I just seem arguing about the same stuff. Like for example. 2 of my Cranky's Apollo and Fang were talking about who is more crankier and I just told them I like them both. Then the next day they talked to each other and they were again talking about who was cranky. So there's that.
Yeah this proves my point that villagers just keep repeating the same topics again and again. Its so annoying.I seriously had 2 Normals 3 times in a span of about 15 minutes have a conversation about what gift to get a 3rd villager. Very frustrating.
Small talk before they get into more stuff would be nice, but mine just state what I said above. The one liners, what I did the other day, what I am wearing, and holding. When they're done with those they then specify where they are. Like if someone's home is nearby, a coming up birthday/event, or something about the RS.I think an issue for some, which is causing some to say that NH has ”poor villager dialogue” is the initial small talk you get when you speak to a villager for the first time in a day. The small talk is quite repetitive and, as it is true to the name of being small talk, there is little depth behind it. @TheDuke55 quoted 2 of the small talk dialogues I’m referring to if anyone needs an example.
Once you talk to them again, the conversation gets more interesting. I can understand the frustration behind it, though I still feel having small talk is necessary and realistic, as when we first talk to someone in real life, we don’t immediately go to the interesting parts of conversation. It feels far more natural to have small talk in the game. A bit of adjusting could improve it a lot though, perhaps through adding more small talk dialogue and ensuring villagers get to the interesting parts of their dialogue faster.
I recently played New Leaf again specifically to test out the dialogue and compare it to New Horizons. From my experience of revisiting the game, speaking to villagers in New Leaf would 95% of the time result in me being asked to do them a favor, fetch fruit, make a delivery, or schedule a visit. I don’t mind any of these things at all, however, it can feel a bit overwhelming when all I truly wanted to do was chat with them. It also makes it harder to bond with villagers when all I’m being asked to do are favors for them. The ones that did not ask for a favor would flat out repeat the same exact, lengthy dialogue numerous times, back to back.
I tried playing CF again a month or two ago and the dialogue felt completely broken. They were telling me the exact same 1 or 2 things non-stop until they got tired of talking to me. The town was only a couple days old, so maybe they are just incapable of saying anything until I become friends. I will have to commit to playing through further to see if it improves, and then of so, how it compares.
I feel like NL and NH are tied for dialogue and aren't as good as GC and WW, but for different reasons.
NH dialogue is interesting when you get into the funny stuff but the small talk ruins it for many. I reckon it could be tweaked by introducing more fetch quests (but obviously not as many as the ridiculous amount we got in NL), or just less small talk in general. Or, hopefully they introduce varied small talk, so we don't get the same ones every day.
For NL, there were really just too many fetch quests, and while I do miss getting my villagers fruit or signing petitions and whatnot, there was barely any dialogue because they kept asking me to do different things.
My favourite is ACWW's dialogue, but NH's dialogue is good when you get to the interesting stuff. I just wish they changed it a little to reduce the repetitive small talk we seem to get every new day, and to reduce the one-liners, because this seems new to NH.
Also not a fan of the new lazy and jock personalities. In past games jocks never talked about exercise 24/7, and I'm not a fan of the lazy talk with bugs and the gross gravy dipping stuff. I wish they didn't change that.
I see, in all AC games I know lazies never talked about bugs and their general uncleanliness. That's new to NH, but I'm also a lot older so maybe I'm more in line with the normal/cranky personalities now.Not sure about lazy but in WW, jocks would talk all the time about exercising or doing sports.
omg hard agree! lazy was one of my favorite personality but now they are just so weird. it doesnt help that i hate bugs and they always talk about their weird bug friends who whisper things to them??? i kinda got used to it by now but it really weirded me out in the beginning. i just try to ignore it nowI've kind of talked about this before, but I just can't stand what they've done with the lazy personality in this game. It's not necessarily that they're repetitive; it's just that they're weird. In NL, lazies tended to act a little childlike, with their simple fondness for food. For some reason, they took the childish qualities of the personality and, like, ramped it up to eleven in NH, to the point where they just seem bizarre. Something about the way they talk, and their fixation on weird/random things like 'the bugs in the floor' and night clowns and whatnot... They used to be little sweethearts, but now they seem more like a 'quirky' cartoon character, like GIR from Invader Zim or Ed from Ed, Edd 'n Eddy. It's just a weird direction to take the personality, IMO, and I don't like it.