Hyrule Warriors

At first I like to have Element+, or a booster for the combo I prefer on the character. For example, with Midna it would be C3, or YYX (using Warriors controls), so I'd put Strong Attack III+ on it.

Later on, you can start toying with different skills. I haven't gotten to the point of reaching max level, so I'd often have stuff like EXP+, combo and element boosters, as well as skills like Slots+/Stars+ for better weapon drops, and Materials+ for item drops from enemies to upgrade characters.

Never really looked up a weapon building guide or anything, I just went with what I preferred, so my advice might be a bit shoddy. Perhaps one of the more eager players in this thread has better advice to give.

Yeah, I pretty much agree with this. I always put Element+ and Material+ on my weapons, simply because the extra damage helps out, and extra materials never go astray (especially Gold and Silver ones). Exp+ is also a nice one too, I used it a lot in the Wii U version, but since the 3DS version is a lot more balanced I find it unnecessary, but if you want it you can totally use it, it does help out a fair chunk.

Other than that, it just comes down to which combos you want to use. Like Reindeer, I've never looked at weapon building guides (I looked at one on Reddit over a year ago, but I never got to use it), so basically the rest of what I'm going to say is totally opinionated and could be totally wrong, but for the most part, seems to work for me (that said, I've not actually tested out every single combo, so there could be some better ones).

As Reindeer said, Midna's YYX combo is strong add a Darkness+ and Combo III skill to her weapon, and it's great. I'd probably go as far to say this is one of the strongest combos in the game (along side Link, which I'll get to in a minute). Even though I said I've never really looked into weapon guides, this I can say for sure is a top tier attack (or whatever we want to call it). The only way to make it better would be adding unlockable KO skills to the weapon, but I've never really looked into those so I have no idea what to add.
Next is Link - his Master Sword is a great weapon, and I find the XXY and XXXY (then mash X/Y for more combos) to be really strong. Problem is that the Master Sword only comes by itself, and you can't get multiple of them, and having only two skill slots, both of which are locked, it can get annoying (but like I said before, since the 3DS version is a lot more balanced than the Wii U version, this isn't really an issue anymore). So you don't need to worry about adding skills on here, you just need to use the XXY and XXXY combos for the best outcome. To unlock the skills tho, you need to unlock every weapon in the game, and then KO 10,000 and 25,000 enemies to unlock the skills. Not sure what the 10,000 skill is since it wasn't in the Wii U version, but the 25,000 is Evils Bane (or something similar) and adds, I think, an additional 200 power to the weapon, which is really good. Like I said, only issue is going through all the drama to unlock it. It's a good weapon early on, but as you unlock 2 and 3 star weapons, you're probably best off using the 3* Knight's Sword with 420 power, Light+ and Strength III/IV skills until you've unlocked the Master Sword's true power.
So those two are what I would say are the best in the game (could be wrong, but it doesn't seem like anything tops those two), as the the rest of what I'm going to write, it's totally opinionated and I could be wrong, so you might be able to find some better combos, so you just gotta test it out! I'm also not going to list all the characters, only the ones that I feel I'm able tell you about how they work.

Ruto/Agitha - Strongly dislike these characters, I find them really bad so I avoid using them where possible. So literally no idea on what to use to make them good (other than Element+, ofc). I think from the Wii U version, Ruto's tidal wave combo was good (which I think is YYYYX or YYYYYX), her full YYYYYY combo through to the end was also decent (I think it was good at knocking out the weakness point of King Dodongo). But other than that, literally no clue. Agitha I find her YYX and YYYX combos to be her best.
Wizzro - Darkness+ and XXXY (Strength IV) for clearing out keeps, then YYYYX (Strength V) for diminishing the weak point.
Volga - Fire+, and I've also found YYX (Strength III) and YYYX (Strength IV) work well, but I've not used him that much.
Cia - Like Volga, I've not used her a lot, so I'm not too sure on her combos, and I only really use her early combos. So Darkness+ and YX (Strength II) are what I use, but I know some of her end combos are pretty good, but I don't know them off the top of my head.
Zelda - Rapier weapon only for this one, I don't really like the Baton that much, and I've only used the Dominion Rod like three times LOL. But for the Rapier, Light+ and then YYYXXX (Strength IV) and YYYYX (Strength V). Make sure you always have the weapon in it's charged up state (either by pressing X, or completing a YYYYYY combo, otherwise I find her attacks useless).
Sheik - She's kind of a mixed bag. Has control over all elements, I find her fire attack to be good (YYX/Strength III), but her dark and light attacks seem to be decent, too (unsure of the combos, sorry). I also find her Strong Attack/X to be best when you either have the fire, dark, or light element ready for use. Kinda depends which Element+ you want to use on her since she can use all of them, but I'd go with either Dark or Light. I also find her X lightning attack (ie; YYYX, then pressing X with lightning charged) to be good for the "all attacks are devastating" missions since it gives her an electric field around her and you can just run around killing enemies until it ends, then simply repeat.
Linkle - Fire+ and YYYYYX (Strength VI) seem to work best for her (at least, I think it's that one?). YYYX (Strength IV) is nice too, but I don't use her a lot so I'm not too sure about her.
Ganondorf - Darkness+, then YYYYYX (Strength VI) are probably his best. He's a pretty good character, and most likely has a better combo (his YYYYX/Strength V is good too), but this is the one I've found works best.
Fi - Light+ and XXXXY (Strength V) seem to be her best. That said, she's not that great of a character IMO, so I wouldn't recommend using her a lot, but if you have to, this is my go to.
Skull Kid - This one's only for clearing out keeps, not actually anything else. I find using Darkness+ and then YYX (Strength III) are good at clearing out keeps/hoards of enemies. Maybe it I play him more I'll find a better combo, but this is all I see him for right now.

Basically, use an Element+, Materials+, EXP+, and then a combo skill of what you think is the best combo on your weapon and you'll be fine. Unrelated to weapons, but it's also a good idea to keep all characters roughly around the same level, and make sure you regularly go back to the Bazaar to upgrade characters ASAP.
 
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Oh incase people didn't know and they probably do for the missions that kill you with 1 hit and you need to take out x commanders use Zeldas X move for the baton. You can control it really far and it lasts long enough to take out all the commanders in the sections they're put on for the map
 
At first I like to have Element+, or a booster for the combo I prefer on the character. For example, with Midna it would be C3, or YYX (using Warriors controls), so I'd put Strong Attack III+ on it.

Later on, you can start toying with different skills. I haven't gotten to the point of reaching max level, so I'd often have stuff like EXP+, combo and element boosters, as well as skills like Slots+/Stars+ for better weapon drops, and Materials+ for item drops from enemies to upgrade characters.

Never really looked up a weapon building guide or anything, I just went with what I preferred, so my advice might be a bit shoddy. Perhaps one of the more eager players in this thread has better advice to give.
I'll give a quick rundown on skills.

When you first start out, the only thing that really matters between weapons is level. Higher level weapons are flat-out better than lower leveled ones in every way. So when you unlock a new level of weapon, put your favorite skills onto the new one (you always get a 0 star version of the weapon with the minimum number of skill slots when you unlock a new weapon level, and it doesn't have any skills on it so you don't have to worry about skill removal which is hideously overpriced even late game.) As for the skills you should put on it:

-EXP+: You're beginning the game, nobody should be maxed out. EXP+ helps so much and should be on everything you use until that character reaches max level.
-Materials+: Badges make a huge difference, but you need materials to make them (you also need materials to make potions but those aren't as important. They never are important tbh). 1 thing to note is that Materials+ cancels out with the effects of Stars+ and Slots+. So if you have Materials+ and Slots+ on a weapon, you don't get the benefit of either skill. (You don't need Stars+ and Slots+ to cancel out Materials+. Stars+ and Slots+ do however work with each other but are more useful later for when you actually need better weapons.)
-Rupees+: You need money. It doesn't matter what point of the game you are at, you need money. I honestly have Rupees+ on all of my weapons even over 500 hours into the game, it's THAT important.

Nothing else beyond that really matters early on, but Strength skills for your favorite moves should be priority after the above 3 skills. You mentioned the Element+ skills which are... okay. Darkness+ and maybe Light+ and Water+ are the only ones you should use. Fire+ is pretty useless and Lightning+ actually ruins combos on most weapons so that should be avoided.

There's also locked skills which are more of a hassle early on. I'll give a quick summary of what can be behind each lock:

-1,000 KOs: Can increase item efficiency and other small effects such as filling the special gauge quicker. You should ignore these because these skills are completely worthless.
-2,000 KOs: Increases damage against certain enemies. Most are way too situational, but the 2 best ones are VS Dragon and VS Undead as they both cover a large range of enemies that are also some of the most annoying enemies. (Lizalfos, Dinofos, both Aeroflos, Volga, King Dodongo, and Argorok for VS Dragon, both Poes, both Gibdos, Darknuts, Stalmasters, and Wizzro for VS Undead.)
-3,000 KOs: These are a huge pain early on and should be avoided like plague. They offer neat bonuses (most of them increase damage by a significant amount) but also give a hindrance that usually hurts more than help early on. Want to do more damage? Well you can only heal 1/4 of a heart at a time (even when you drink a potion or level up!) or you lose your ability to shield. Want to not be able to be launched? How about being able to automatically recover health? Well you're going to take double damage for that.
-4,000 KOs: THESE you should get. Their bonuses are better than the 3,000 KO skills AND don't have any negative side effects! The best one agreed on by all is Hasty Attacks. This skill lets you attack faster. Basically it should be used on almost every weapon with a few exceptions (Young Link because he's in Focus Spirit a lot and HA doesn't increase your speed in Focus Spirit, and I'd also vouch for the Horse because it already attacks fast and HA may make it uncontrollably fast.)
-25,000 KOs: This can only be 1 skill. And no matter what point of the game you're at, you should let out a sigh every time you see this. Not only does it take way too long to unlock (and remember, you can't remove locked skills until you've unlocked them), but the bonus barely does anything. It brings up that weapon strength (assuming with 0 stars), to 300. This is nice on lower leveled weapons, but on level 3 weapons, they have a base damage of 280, so only 20 extra points of damage is hardly worth it. On a 5 star level 3 weapon, it gives it... 30 extra points of damage (420 --> 450). You also need to unlock the 25,000 KO skill on the Master Sword first before you can unlock this skill on other weapons (but the M. Sword has its own special version of the skill that is actually helpful, 200 extra points of damage!) so it'll be a LONG while before you can even use this, and it's honestly terrible.

Another thing to note is that you can only have 1 locked skill from every tier (besides the 4,000 KO tier, you can have 2 of those skills which is good since those are the best ones!). So late game weapons usually have 1 2,000 skill (VS Dragon), 1 3,000 skill (No Healing), and 2 4,000 skills (Hasty Attacks and Finishing Blow+, but Special Attack+ is better on some weapons). The 1,000 KO and 25,000 KO skills should just be ignored. :/

So an early game weapon should look like this (using Lana's Book as an example):
-EXP+
-Materials+
-Rupees+
-Strong Attack+
-Strength IV
-Whatever else you want

And a late game version of that weapon should look like...
-Hasty Attacks
-Finishing Blow+
-No Healing
-VS Dragon
-Strong Attack+
-Strength II
-Strength III
-Strength IV

Also I know this is advertising and TBT doesn't like this but it's related to the topic so I'll post it anyways (I asked Justin a few days ago but hasn't responded. If he says no, I'll edit this part out.) I've been making guides for this game for a few months now so you can see specific skill sets for weapons here.

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Jake ninja'd me 40 minutes ago did it seriously take me that long to type this

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Actually nevermind he said some different stuff so it wasn't a waste of time.
Another rule about these skills is that their effect will only help when using a move with that effect. So in the case of Sheik that can use very element, Darkness will only be applied with her C5, therefore Darkness+ will only be applied when she uses her C5 (it may affect the Nocturne of Shadow, but that usually drags a few enemies in so Darkness won't be applied anyways.) Basically is a weapon has multiple elements (So Link's Great Fairy, Sheik, Agitha, and Twili Midna), you should NEVER use any Element+ skills since it won't always activate. ESPECIALLY in the case of Agitha because they messed up her elements so the Element+ skills do absolutely nothing for her.
Volga is possibly the best character (definitely top 3) and all of his moves have a use. So having every Strength skill would be much better than using Fire+. You should never use Fire+. The benefit barely helps. Same with Linkle. The rest I can agree with.
But Midna is no way best character lmao. Twili Midna blows her out of the water and she still has flaws. Midna is like mid to low. Top 10 would probably be something like Link | Mater Sword, Volga, Young Link, Ganondorf | Great Swords, Twili Midna, Ghirahim, Link | Spinner, Sheik, Cia, and Lana | Book (not judging the Legends characters since they're pretty new but Linkle, Skull Kid, Toon Link, and Daphnes for sure beat out Midna).
:lemon:
 
Thanks for the additions, Jake. and Kirby. I actually didn't know Materials+ and Slots+/Stars+ cancel each other out, I'll have to edit some weapons on the Wii U version next time I play.

Just used Midna as an example, since I like using her for her attacks rather than pure attack power. Twili Midna is tons more powerful, but since she had no unlocks on the Wii U I'd only be playing her for fun (still my second highest level character though). Linkle is blowing both out of the water, she's fantastic.

Not sure about a tier list though. There's some characters I just don't seem to grasp, like how I once saw people in this thread couldn't grasp Zant. I think Zant is great, I'm better at using him than I am at using Volga for example. It just feels like a tier list would come down to personal skill and preference.
 
Really, you can A rank any mission with any character and weapon combination, there isn't anyone that is completely garbage and is impossible to do well with. But even then, some characters are obviously better than others. But this is less of a problem in Legends since you can switch characters since everyone and every weapon excels in at least 1 area. Fi is agreed to be one of the worst characters, but she can clear out crowds well, so in Legends, pairing her up with someone who can do well at 1v1 and another character who can take care of giant bosses would make her seem really good. In the Wii U version you have to do everything with a single character, but every character does have tools for every scenario. Back to Fi, her C2 and C5 can juggle people well in 1v1, but they can fall out of the move, and Fi is the weakest character in the game (tied with Ruto), so she won't be doing much damage anyways. Meanwhile Volga can just run up and "C2 C2 C2 C2 C2 C2 C2 C2 C2 C2 yay I won" until the other character dies.

People thought Zant was the worst character when the game first came out, but people are turning around now and find him really good. On the other hand, they also said Sheik was the best character, but not so much now. But Zant is way more complicated to use than Volga so props to you. :p
 
Blah, I'm having a little trouble with Valley of Seers. I keep being defeated :p
First Impa kept fleeing and once I finally realized what to do with her, bases kept being defeated..

Ill figure it out and do another attempt later tonight.

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Blah, I'm having a little trouble with Valley of Seers. I keep being defeated :p
First Impa kept fleeing and once I finally realized what to do with her, bases kept being defeated..

Ill figure it out and do another attempt later tonight.
 
Is it before or after the split? Valley of Seers is the name of the map, not the chapter

But just keep at it and try to complete the most important missions. Level a bit through Adventure Mode if you have to.

_______________

Does Wizzro suck more in Legends or is it just me? The guy wasn't too great on the Wii U, but it just seems like a lot of his range was taken away from him, so he's hitting fewer enemies.
 
I never really done Adventure Mode yet, so I'm unsure of what to do for that.

Just go for the characters then weapons. You should also use the compass a lot if you are lazy to search up guides for where the hidden spot is.

After seeing this thread become active I decided to play the Wii U version again. Still need Rutos weapons but I don't want to play as her ;-;
 
Woo! Finally completed "The Sorceress of the Valley" with no trouble. It was much easier than before that now I am not even sure why it was so hard before. I just need to go back and find the chests and skulltulas. But for now, I'm gonna do some of the solo ones.

And to Reindeer's question, that was before the split.
 
Here's the gameplay trailer for Medli. Not sure if this was already in the direct when she was revealed, so sorry if it was !! But I'll post it anyway. It starts at 22:25


Also if there's anyone like me who lives for BTS and concept art, there's a lot of it in the video.
 
Nope, that's the first footage of her.
She reminds me a lot of Zelda with the Baton, I hope she'll be a bit more powerful though.
 
Medli looks like a lot of fun!

That third question in the Q&A was the right question to ask!
 
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It would make sense, considering that both are from Wind Waker.
There's no wind abilities on Toon Link, Tetra, or Daphnes though. But my point was that some of the attacks in Medli's combos look like they were lifted straight from the Zelda Baton moveset, like how Helmaroc uses Manhandla and Argorok attacks.
 
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