Innovation isn't neccesary.

Bulerias

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As of recently, Nintendo as a whole has been spouting quotes akin to "Innovation is the key to success.", and the like. While that may be true to an extent, it's not necessary to completely redesign the way we play games. Innovation, after all, doesn't mean a new invention. I'm not bashing innovation in videogames here, but I just wanted to point out that it's not as necessary as Nintendo wants it to seem. Why, look at all of our retro games that we still keep playing. Are they innovative? No, we beat them already. Are there more surprises left in it? Not if you beat them. But you still keep playing them, and innovative at the core or not, the games were stellar, short and simple.

Another potential problem with innovation is that nothing lasts. In the generation after the Wii, we'll look back on it and laugh, since we'll have new technology that far surpasses the Wii's controller. The same can be said for the DS's touch screen; in the future, we will have multi-touch screens, and we'll just laugh at the low possibilities of the DS's touch screen. There will be no everlasting games for the DS and Wii if what I say is comes true. Advances in technology, apparently, can also be bad. The truth of the matter is that if there are more obstacles, the easier it is to make something. The more freedom a developer gets, the harder it is for the dev to create a gimmick-less, legendary game. Why do you think we've been seeing less and less games that will be remembered as legendary nowadays? Sure, we have stellar games, but none can rank up with the NES, SNES, and N64 classics of the Golden Age.

That's because there were more obstacles in developing the older games. Developers only had a couple of buttons for using in games. Now, with the Wii, they have a whole unexplored world... This is a good and bad thing at the same time, since developers practically have no boundaries, but it's tough to create games that will be considered the best of the best... Why, already, there are tons of gimmicky games for the DS that are innovative for the sake of being innovative. Pac-Pix. Electroplankton. Many more. These games won't be remembered as classics by the majority of gamers, but games like Super Mario World and Ocarina of Time will be. This is because these games weren't innovative at the core; they were innovative in different parts. In Ocarina of Time, some of the items were new and innovative. That kind of innovation is what's needed, not innovation that completely breaks apart all of the things made in the videogame industry.

Of course, there are exceptions... Twilight Princess looks like the first no-gimmicks Wii title, but as for the rest... The rest break the mold, and I'm a bit worried that developers will have too little obstacles, and that they'll just insert gimmicks by the hundreds instead of giving us a gripping story, legendary gameplay, perfect controlers, and awesome graphics. This is just a very large concern for me, seeing if the Wii will offer only gimmicky titles, I'll have no more incentive to play new videogames. Why bother at all, if we'll be seeing works of art, like Electroplankton, instead of full-fledged adventures like Ocarina of Time?
 
Innovation is ruining video games for me. Innovative games get boring really fast.
 
I think innovation is definitely neccesary... but not all innovation is good.
 
STORMTROOPER88888 said:
I think innovation is definitely neccesary... but not all innovation is good.
Yeah, it's what I meant. Drastic innovation can be deadly.
 
That's a great point Bul. Innovation only gets you so far, which isn't that far. It's the game that matters. Nintendo is starting to pull a "graphics is everything" sort of thing. Not entirely though.
 
PKMNMasterSamus said:
That's a great point Bul. Innovation only gets you so far, which isn't that far. It's the game that matters. Nintendo is starting to pull a "graphics is everything" sort of thing. Not entirely though.



:blink: Not really. If you look at these graphic... things... you will see very clearly.

360 Graphics clock core speed: 500MHz
PS3 Graphics clock core speed: 550MHz
That graphic chip in the Wii: 243 MHz

I don't know if I'm comparing the same thing, because to me this is all rocket science. If I'm looking at this the right way, and that wicked awesome 360 game I played at EB Games, Nintendo's graphics won't stand a chance against Sony's and Microsoft's.
 
Shadow_] [quote="PKMNMasterSamus said:
That's a great point Bul. Innovation only gets you so far, which isn't that far. It's the game that matters. Nintendo is starting to pull a "graphics is everything" sort of thing. Not entirely though.



:b]
No, he meant they're pulling a "graphics are everything" with the word "innovation" being substituted for graphics.
 
Koehler said:
Innovation is ruining video games for me. Innovative games get boring really fast.
So you'd like all First Person Shooters to be halo rips? that would be "less boring"?

Every Animal Crossing that comes out should be EXACTLY the same, because "innovation is boring".

I want watered down remakes, and i want them now.

no, innovation is a great thing, the wii looks awsome, for anyone who wont have a heart attack using it, (sorry PC gamers. : ( [:p] ) saying something like that just doesn't make sense... we need innovation or these games we play, the people that make them, they're just in a huge rat race.
 
Innovation is neccesary to move gaming along. The reason old games were so fun, was not because of the graphics, or because of their sweet control schemes, but because they WERE innovative. Back then, they were the first of their kind, and nobody had seen a MArio game or Zelda before. It WAS innovative, and thats why people bought them. Saying Mario Bros wasn't innovative is like saying that the Wii isn't anything new. This is a new step fro the gaming world, and that is what innovation is all about.

Innovation does not make a game, but instead it opens up a new door of possibilities for games. Once you take that step, you have a whole new world of options for games THROUGH innovation.

And yes, it will pass. Next generation the Wii will be in the past, and it won't be the new system it is right now. But is it then not innovative because NOW we have something new? OF COURSE NOT! Without the Wii's innovation we WON'T MOVE ON. Moving on will bring us somewhere else, but since then we won't have the Wii anymore, should we not do it? OF COURSE NOT! Just because innovation will lead us somewhere esle does NOT mean we should not do it. We need to move on, and if that means leaving some of the age-old standards in the past, so be it.

Okay, onto your next "section".


:p

True, some "innovative" games are there just for the sake of innovation. ElectroPlankton was no big hit, but it WAS innovative. Innovation does NOT mean fun. Stuff like Electric Toothbrushes, innovative, but not at all a huge brakthrough. We won't look back on it as a turning point in oral hygene, but it still was a new idea. Innovation does NOT make a game, it just allows new possibilities. Sure, games like Ocarina of Time are innovative in many different parts, making it very fun, but if you innovate a game at the CORE you will find all aspects shining with innovation. Whether they are fun or not is up to the developer, but its still is MOVING ON.

Developers trying new things means that they are seeing what they can do with this new possibility opened up by the DS touch Screen. We didn't see so many great games in the first year, because developers were still geting under their feet. "If at first you don't succeed, try try again", and that applies for gaming too. They need to experiment, and while it probably won't turn out right the first time. they will keep on trying, and they WILL eventually get it right.

Now to close with your last paragraph. Gimmicks are just something that happens. Right now, developers and Nintendo alike are just trying to implement the controller into standard games. I have a BIG problem with this, as I don't see any of the real new innovation that I want to see with this controller, but I know that they will get it right eventually. Success doesn't happen overnight, especially with new ideas.

Innovation itself is not succes, but it is the key. Use it to open up the right door, and you can really get somewhere. You mgith stumble around through the doorway until you find the light switch, but once you do, you will see everything clear. The Wii is the key to success, and even if they stumlbe the first 6 months, you will see that later they will blow the gaming world away with INNOVATION.
 
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