Im fixing everything up now. We had the first unofficial match! It was fun, but very unorganized. I fixed most of the rules, and need to fix up the board a tiny bit. After that if anyone wants we can play.
sry it took longer then i thought. its 4 am here im exausted, But first thing in the morning ill be ready to host the first official mario party! But theres more rules. 1. when you roll the dice, you dont count the spot you were already on. Also always listen to me and dont argue. Im not gonna lie to make you lose. that being said see you tomorow!.
everything is set now. The only thing that mite need improvement are the mini gmes.
Heres some new rules.
New spaces added!!
Battle spaces- A space where if landed on everyone gives the host an ammount of bells that can go from 5k-20k. Then we play a mini game. The person who gets first place gets 1/3rd of the bells given in. Second place gets 1/4th of the bells.
Duel spaces-If a player lands on it he gets to challenge another player in a 1 on 1 mini game. If the player wins he takes 10,000 bells from the opponent. If the other player wins, he doesnt gain anything, but he doesnt lose anything either!
<big>Shop</big> Apple- Lets you roll the dice twice. 10,000 bells.
Pear- Lets you roll the dice three times. 15,000 bells.
Orange- Lets you enter paths only accesible with this item. 15,000 bells
Cherry- Lets you pick the number you travel for 1 turn. (any # from 1-10). 10,000 bells
Bubble wand-Lets you blow away another player back to the start. (only if your standing right next to them). 10,000 bells
Genie lamp-Takes you to the coconut. 50,000 bells
Zapper-A trap that you set on the board. Whoever passes it loses 5,000 bells for every space he passes after passing the zapper. (example: player 1 sets up the trap. Player 2 rolls a 6 and is 2 spaces away from the trap. He would pass the next space, then the next, then he would pass the trap and lose 5,000 bells, then the next space he would lose 5,000 bells, then the next he would lose 5,000 bells, then he would pass the next space and lose 5,000 bells. All the bells he lost are awarded to whomever set the trap. And you can only have 1 on a board at a time per player. And you cant set it just anywhere. It has to be within 11 spaces of another player. - 12,000 bells. Bowsers wheel-o-torture
If you land on a Bowser space I will roll the dice.
1-Nothing happens, your free!
2-Equalize everyone elses coins to the ammount you have
3-Lose 10k
4-lose a turn
5-lose 20k
6-lose a coconut
Battle mini games.
I roll the dice. If it lands on a 1 or 2 everyone will give me 5,000 bells. If it lands on a 3 or 4 everyone will give me 10,000 bells. If it lands on a 5 or 6 everyone will give me 20,000 bells. The winner of the mini game is awarded 3/4ths of the bells given in. Whoever got 2nd place gets 1/4th of the coins.
MORE RULES
-This is the start!
-that area with the orange next to it is only accessible if you bought an orange from the shop. You may need to go there if the coconut is in that area. Also there could be something good in store for you there aside from the coconut.
-Oh no a Bowser space!
-Duel space!
-Battle space!
-If you pass an arrow with a peach in front its a shop.
-If you pass an arrow with an apple in front its a boo space. You can pay him 50,000 bells to steal a coconut from someone.
-when you see an item on the board in the way of the board you can pass it and collect it.