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Minecraft

-Jack- said:
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My minecart station! It leads to my mine currently. There's a call button in that little indent that's wired to let a cart out of the holding loop when it's pressed.
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The holding loop. The bottom right piece of track leads from the runaway cart return, which I'll cover later.The other exit leads to the call button. There's also a wooden pressure plate that is wired to the flashing indicator lights.
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The indicator lights. These flash when there's a cart in the holding loop.
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Runaway cart return. A minecart with something in it will trigger the stone pressure plate, which will allow it to leave to the mines. An empty cart doesn't hit the switch, and is routed back to the holding loop.
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</div> Track back to the holding loop from the runaway cart return.
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</div> A break pad for arrivals. This stops the cart long enough for you to get out, then the wooden pressure plate being triggered calls a booster cart from another loop to send it back to the holding loop.
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The break pad loop, wired to the wooden pressure plate on the brake.
That's... impressive. You've mastered several different things of which I only have a basic understanding. :p
 
Thanks, guys. It took me a while to figure out all the booster/loop stuff, but it's not that hard once you get the hang of it.
 
Jas0n said:
Minecraft is becoming so much like Garry's Mod X_x
Sandbox games. But not quite like Gmod.

@Jack, that was damn impressive. Well done sir.
 
So after playing a little Survival... Jackal and I went into our own little Creative server, shortly joined by Psycho.
Here's what I had made.
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AndyB said:
So after playing a little Survival... Jackal and I went into our own little Creative server, shortly joined by Psycho.
Here's what I had made.
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That's one nifty statue!

I'd get this game, if I didn't already have too many to play as it is.
 
AndyB said:
So after playing a little Survival... Jackal and I went into our own little Creative server, shortly joined by Psycho.
Here's what I had made.
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">
MCPixelart2.png
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O SH-

didn't even tell me you was takin the pictshur. :(

the game is free in the mode that the picture was taken, it's only for the "real" game that you have to pay. the real one has enemies and crafting and animals and stuff.
 
Anyone have any ideas as to how a destination selector would work? I'm thinking that it'd have to be some switches on a loop, since I'm a little pressed for space in the main station. Although that would only be one-way... X_X
 
-Jack- said:
Anyone have any ideas as to how a destination selector would work? I'm thinking that it'd have to be some switches on a loop, since I'm a little pressed for space in the main station. Although that would only be one-way... X_X
you mean like a train station or something?

Is there a way to join tracks at one space/block? you could have two lanes, one for going and one for coming, and simply make both lanes converge into one, so that the carts coming would go into the queue, but so that the carts going would still be leaving from that track.

o
|\
| |
| |
|/
o

something crudely like that, with circles being the keeping loop, queue, what have you, and the converging happening at the two spaces touching the loop.

i think. Psychonaut has no clue.
 
AndyB said:
So after playing a little Survival... Jackal and I went into our own little Creative server, shortly joined by Psycho.
Here's what I had made.
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">
MCPixelart2.png
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Did you use a guide?
 
Psychonaut said:
-Jack- said:
Anyone have any ideas as to how a destination selector would work? I'm thinking that it'd have to be some switches on a loop, since I'm a little pressed for space in the main station. Although that would only be one-way... X_X
you mean like a train station or something?

Is there a way to join tracks at one space/block? you could have two lanes, one for going and one for coming, and simply make both lanes converge into one, so that the carts coming would go into the queue, but so that the carts going would still be leaving from that track.

o
|\
| |
| |
|/
o

something crudely like that, with circles being the keeping loop, queue, what have you, and the converging happening at the two spaces touching the loop.

i think. Psychonaut has no clue.
Nah, I've got my station. I mean like if you hit button A, then the track curves at some point to go to destination A, same with B, etc. The two main issues are making it so it doesn't block the cart's return, and so only one destination can be selected at a time. Oh, and making it fit into my existing station. =P
 
-Jack- said:
Psychonaut said:
-Jack- said:
Anyone have any ideas as to how a destination selector would work? I'm thinking that it'd have to be some switches on a loop, since I'm a little pressed for space in the main station. Although that would only be one-way... X_X
you mean like a train station or something?

Is there a way to join tracks at one space/block? you could have two lanes, one for going and one for coming, and simply make both lanes converge into one, so that the carts coming would go into the queue, but so that the carts going would still be leaving from that track.

o
|\
| |
| |
|/
o

something crudely like that, with circles being the keeping loop, queue, what have you, and the converging happening at the two spaces touching the loop.

i think. Psychonaut has no clue.
Nah, I've got my station. I mean like if you hit button A, then the track curves at some point to go to destination A, same with B, etc. The two main issues are making it so it doesn't block the cart's return, and so only one destination can be selected at a time. Oh, and making it fit into my existing station. =P
the station would be the o's/queues that would keep the train there.

instead of having the track join, you could have two buttons that flip the same switch/make the same two pieces move, so that you have alternate paths.. to have three/four/more, you would just make a triangle/square/pentagon/etc, instead of two lanes, and then just ride it around like an irl train.

or something like that? again, i dunno.
 
Psychonaut said:
-Jack- said:
Psychonaut said:
-Jack- said:
Anyone have any ideas as to how a destination selector would work? I'm thinking that it'd have to be some switches on a loop, since I'm a little pressed for space in the main station. Although that would only be one-way... X_X
you mean like a train station or something?

Is there a way to join tracks at one space/block? you could have two lanes, one for going and one for coming, and simply make both lanes converge into one, so that the carts coming would go into the queue, but so that the carts going would still be leaving from that track.

o
|\
| |
| |
|/
o

something crudely like that, with circles being the keeping loop, queue, what have you, and the converging happening at the two spaces touching the loop.

i think. Psychonaut has no clue.
Nah, I've got my station. I mean like if you hit button A, then the track curves at some point to go to destination A, same with B, etc. The two main issues are making it so it doesn't block the cart's return, and so only one destination can be selected at a time. Oh, and making it fit into my existing station. =P
the station would be the o's/queues that would keep the train there.

instead of having the track join, you could have two buttons that flip the same switch/make the same two pieces move, so that you have alternate paths.. to have three/four/more, you would just make a triangle/square/pentagon/etc, instead of two lanes, and then just ride it around like an irl train.

or something like that? again, i dunno.
That might work for that problem. I think I've found something that might work for destinations, which is using RS NOR latches for destinations. The problem is designing a reset button that affects all of them.
 
YES! YES! YES!

I created my destination selector! Now, there are 2 buttons near the entrance which allow you to select whether you'll be traveling to the station to your east or west, with a redstone torch to indicate your selection.
 
HA!
I got everything to finally work in my minecart station. It's now got a destination selector with 3 available destinations, and a successful two way junction to get one to the selected destination.
 
-Jack- said:
HA!
I got everything to finally work in my minecart station. It's now got a destination selector with 3 available destinations, and a successful two way junction to get one to the selected destination.
Are you using a tutorial or are you figuring this all out by yourself? o-o

And make some videos please.
 
FarrenTheRobot said:
-Jack- said:
HA!
I got everything to finally work in my minecart station. It's now got a destination selector with 3 available destinations, and a successful two way junction to get one to the selected destination.
Are you using a tutorial or are you figuring this all out by yourself? o-o

And make some videos please.
this.

i am curiose
 
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