Hi everyone!
I'm currently making a life simulation game:
Here's a trailer that I've made over the past few days:
For almost the past year, I've been working on my first larger game. When I started working on it, I was extremely hyped for NH and as New Leaf is in my top-three-favourite games of all time, I've always wanted to create a game in the life simulation genre. The first Animal Crossing game I played was Wild World and I've played every entry that came out since. I'm a huge fan of the series as well as of Stardew Valley and I've played quite a few Harvest Moon entries. Game development is a passion of mine, but making a complex game like this was always a little frightening, especially since it is only a hobby. The game definitely isn't perfect and there's still a lot that has to be worked on. I'm working on this in my spare time and thus progress is really slow, but I really enjoy working on it every couple of days and playing it a bit myself. Basically, you start with only a couple of tools and your first carrot seeds on an uninhabited island. By farming, you earn money to purchase decorations and new abilities. You'll be visited by NPCs that might even move on your island, you get new daily tasks as well as collectibles to find every day. Moreover, you can collect different kinds of insects and fish and participate in smaller challenges. I wanted to streamline some parts of the gameplay, so e.g. shaking an apple tree or catching a fish immediately gives you money.
The first iteration of the game focused very heavily on farming. Over time, I decided to add features such as:
Although this is not shown in the video: You can choose to play as a girl, enter your name as well as the name of your island.
(Oh, and in case you're wondering: The d-pad is supposed to look a little bit like a life ring to fit the island-theme. I'm not sure whether I'll keep this. But that's why it's white and red.)
I'm currently working on:
The game is still far from finished, but after such a long time of working on it, I wanted to ask for some feedback and just show it to some people that might be interested in it I would love to hear your opinions and suggestions on it. If you have a feature you'd be interested in, please let me know. I just can't promise to add it to the game as that depends on how difficult it is to implement and how long it would take.
I would love to hear what you think about my game and maybe get some feedback of things you like and dislike. I really appreciate any comments. Thanks
I'm currently making a life simulation game:
Here's a trailer that I've made over the past few days:
For almost the past year, I've been working on my first larger game. When I started working on it, I was extremely hyped for NH and as New Leaf is in my top-three-favourite games of all time, I've always wanted to create a game in the life simulation genre. The first Animal Crossing game I played was Wild World and I've played every entry that came out since. I'm a huge fan of the series as well as of Stardew Valley and I've played quite a few Harvest Moon entries. Game development is a passion of mine, but making a complex game like this was always a little frightening, especially since it is only a hobby. The game definitely isn't perfect and there's still a lot that has to be worked on. I'm working on this in my spare time and thus progress is really slow, but I really enjoy working on it every couple of days and playing it a bit myself. Basically, you start with only a couple of tools and your first carrot seeds on an uninhabited island. By farming, you earn money to purchase decorations and new abilities. You'll be visited by NPCs that might even move on your island, you get new daily tasks as well as collectibles to find every day. Moreover, you can collect different kinds of insects and fish and participate in smaller challenges. I wanted to streamline some parts of the gameplay, so e.g. shaking an apple tree or catching a fish immediately gives you money.
The first iteration of the game focused very heavily on farming. Over time, I decided to add features such as:
- Decorating your island
- Catching bugs and fish to fill your encyclopedia
- Talking to NPCs, some of the challenge you to e.g. a fishing tournament or sell items
- Daily tasks for you to tackle
- Adding collectibles that give you rare items
- Interacting with some of the items
- You can purchase the ability to dig up water and rocks and "plant" them somewhere else
- You can purchase a dog
- Every day, there is the chance of a new NPC visiting your island, new collectibles spawn, etc.
Although this is not shown in the video: You can choose to play as a girl, enter your name as well as the name of your island.
(Oh, and in case you're wondering: The d-pad is supposed to look a little bit like a life ring to fit the island-theme. I'm not sure whether I'll keep this. But that's why it's white and red.)
I'm currently working on:
- NPCs can stay on your island permanently
- New NPCs, some of which will provide smaller challenges
- Upgrade from tent to house
- Maybe adding clothing and hairstyle options
The game is still far from finished, but after such a long time of working on it, I wanted to ask for some feedback and just show it to some people that might be interested in it I would love to hear your opinions and suggestions on it. If you have a feature you'd be interested in, please let me know. I just can't promise to add it to the game as that depends on how difficult it is to implement and how long it would take.
I would love to hear what you think about my game and maybe get some feedback of things you like and dislike. I really appreciate any comments. Thanks
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