No, but this isn't a series like The Legend of Zelda. It's Animal Crossing. It's a relatively simple game, and other than with Wild World, every game to this point had improved on each previous entry.
Apologies, I have heard so many different opinions about previous games that I didn't really see a linear improvement. People often cite the original game having the best dialogue and later entries being worse for example; or City Folk being a step back from WW. Watching that from afar is why I never put on the table that each entry improved upon the latest one, for example. I hope you can understand where I'm coming from
It's big for the first month of the game, and maybe for events. Other than that, I rarely, if ever, find the need to craft. For fences and stuff... maybe? For the breakable items - sure, but I can always just buy them too. Terraforming is probably bigger than crafting. Crafting was underdeveloped.
For you and others, it can be big only at times. For me and others, it's big all around. What does that mean? That the mechanic is huge, and the amount of work behind it is massive. It's too bad if you feel it wasn't great, but that doesn't make it a minor mechanic.
I have heard people say Brewster and the working at the café are little things that get boring but I'm not going to treat that as a fact and disregard the amount of care put on it and the activity it represents for past games.
And yes, terraforming is also bigger. It's not only the fact that you can build anything, but also how it affects villagers' walking AI. That's why I'm talking about, just these three features are huge. And let's add HD development on top of that. And like all the others things that are there but people choose to focus on what isn't there.
You're proving my point. They are tiny QoL improvements. Actually, some of these "improvements" arguably make the game worse. Part of the charm and appeal for Animal Crossing, for me, was the world itself. The fact that you could only cut your hair at certain times was part of the charm. Being stuck with a face the game gave you - part of the charm too.
Improved storage... Well, that was long overdue. QoL improvements. Does waiting 7 years warrant that? I also kinda miss the natural paths, the new ones feel too angular. Tanning was cool. I don't like that I can change the colour of my skin, my hair, my gender, and my facial features at the press of a button. That's not how things work in real life. At the very least create new characters/buildings for me to do these.
Those are not tiny QoL... but I kind of understand we may have different concepts of what is big then haha It's ok to miss those old mechanics, other appreciate them being overhauled. That again, doesn't make a game "a discount" one.
However, I strongly disagree with the tanning part. It was absolutely appalling (and racist) that a black person could only represent themselves by "getting burnt by the sun".
I "like" NH. I play it regularly and I do have fun with it. I just feel as if there was a big missed opportunity for further improvement here. I think my feedback is constructive and logical.
I was speaking in general about the community giving better feedback. But just to say, thinking a feature is lame just because you don't like it is not constructive criticism. There are some feedbacks or so that are kind of confusing from the outside, you know? Like you say there are no room on the museum for you to decorate, but you don't address that on the other hand we get a full house at Harvey's to decorate (where we can even invite villagers and do photoshoots and whatnot). It's like the same thing, but one isn't being counted?
It's like people complaining about shorter dialogue and then accepting they ignore Blather's or they ignoring the heavy dialogue present on Toy Day today. It's... confusing haha (and to clarify, it's not that you said this, I'm only trying to point out why lots of "they should have listened" is weird). Or thinking games should cost the same "because we're geting less content" when that's not how pricing, development and the world in general work. The game, as everything, has lots of flaws and content that can/should be added, but most of the great feedback is lost on the waves of bad complaining.
You misunderstood. I said Splatoon 2 was "Splatoon.... 2". That's what it felt like. (Like the original Splatoon, but more refined) Yes, I know there are a lot of small improvements, similar to NH, but a sequel (especially one that isn't a frequent release) shouldn't have to need hardcore fans to outline the tiniest of improvements or changes as warranting its existence.
Welp, I think we just different concepts of what a sequel is then.
Overall, I also find kind of... sad? that many people use the "new players don't understand" card. It's like the meme of "oh, you think you are a fan of a band? Tell me the names of 150 songs by them" haha. You're telling me that if I played "x" game of the series I wouldn't like this one as much because I'll be seeing the truth? Come on xD
Anyways, Happy Toy Day everyone. Hope you can enjoy playing the games you like the most!