Paper Mario: Color Splash General Discussion

I really really really hope nintendo sees this video.

Even if they did they'd probably ignore it.

nintendos extremely stubborn and not that great at listening to fans, especially when it comes to paper mario. it's depressing ;-;
 
I've played and completed Sticker Star 100% (don't judge me lol) so I wouldn't mind if Color Splash plays like that though I wish we could at least be able to level up something.
 
Well we haven't heard about this game since its first trailer (which everyone got pissed off at)

Do you think Nintendo heard our fanboy cries of rage like they did with Federation Force and are reworking Color Splash?





a man can dream.
 
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Dunno if anyone heard but the release date is October 7th. They'll be talking about it tomorrow at the Nintendo Treehouse thing.

Hopefully it looks nice. I'll get it regardless since I love Paper Mario. >_>
 
I just hope this game doesn't follow the likes of Sticker Star. Super Paper Mario was different from the other games, but they did it right. Sticker Star was different, but they did it horribly wrong. Just combine The Thousand Year Door and Super Paper Mario and you'll have an outstanding game! I don't know how the combat will be though...
 
Well Nintendo just showed off tons of gameplay for Color Splash and... I like it! Even tho it looks like Sticker Star 2, it looks like a huge improvement over it.
 
Well Nintendo just showed off tons of gameplay for Color Splash and... I like it! Even tho it looks like Sticker Star 2, it looks like a huge improvement over it.

I agree. Even though it's the same battle style, it feels different. Plus now you can summon enemies that serve as temporary "partners".

The graphics also look amazing.
 
This game isn't a negative experience so I'm reasonably impressed with it (not as a Paper Mario "sequel", but that's another topic altogether).

One thing that struck me is that every NPC is toad or shy guy. Virtually all of them. I had a cool headcanon of what the Rock Paper Wizard looked like. Imagine my surprise when it was actually just a toad with a ridiculous inflatable hand mask from Spongebob. Special NPCs are toads with glasses on, or some other clothing decoration.

More than half of the enemies in this game are shy guys. Red shy guys, shy guys with a spike helmet, shy guys that fell in water, shy guys with a whistle, shy guys with a straw, shy guys with a shield. And then all of those in different colours counting as different enemies. And then many of those again, but in snifit form (which is a shy guy with a black mask, basically). Goombas are equally less impressive, especially because all the variants were copy/pasted from sticker star. Goomba, goomba that turns into a cone, lots of goombas, goombas that roll into a wheel. Kind of lackluster, honestly.

I saw the interview explaining why there are so few creative choices in the character roster, and I guess I can pass over it. Just annoys me a bit because the characters were a very charming and lively aspect of the Paper Mario series.

I see the game over screen a hell of a lot in this game. Those game overs attribute to either 1 of 2 scenarios. The first is where the game forces you into a quick time event where you have to perform a specific action in a number of seconds (or, alternatively, run away from impending doom). The second is where you fight through a dungeon, weaken a boss, and then discover you can't beat the boss without a specific attack card. So, you are then instantly killed by the boss's next attack, have to leave the dungeon, find the card, and do the fight all again. I don't even feel like this was my fault. Every boss seems to force you to fail against it so that you know next time what attack card to bring (or, in most cases, are given a somewhat obscure hint as to what you need).

The snifit card guessing minigame was not my favourite either. Same case. Game shoehorns you into this, you can't leave, and if you don't have the exact cards (which in my first run included several rare enemy cards I never encountered), its just game over and you have to redo the previous level due to absence of a save block. It's not a huge previous level to redo, but really?

On the other hand, the game is quite witty and I was impressed by both how the developers knew exactly what the player would try and do, and how the solutions to puzzles were quite well hidden, but intuitive. Several moments where I went "Aha!" in real life. Also a few times where I thought I was being smart, and it ended up actually being the solution. If I hadn't been smart, I might have been stuck on that puzzle for a while, though. The game has a good sense of humour.

This game triggers a few minor pet peeves. You collect all the stars out of order, starting with the 1st, then the 3rd, then the 5th, and so on. The card museum is horrible as always, requiring you to actually send in every card. I don't fill the museum anymore. When I get a great card I don't want to immediately throw it away. You have no idea how much damage you do to enemies, besides that enemies fade to white depending on how much you've damaged them. This makes for a lot of tactical problems. If I know an enemy has 3 HP, I don't want to use a card that does only 1 or 8 HP damage. I get to see what damage enemies do to me, let me see if those fire flowers are worth using or not! I'm still not sure if hopslipper does less damage than a regular jump or not.

Speaking of cards, the combat leaves much to be desired. I always use my weak cards on weak enemies, which leaves my rare and strong cards remaining. So when I'm forced into battles with more weak enemies, I hate having to use rare cards. The magikoopa/Kamek gimmick that hides and shuffles cards so you are unknowingly using your best rare cards, often in situations where they are useless? Not a fan.

Coins practically flood you in this game. By the 3rd star I had 9000 coins and nothing to spend them on.

So overall, again, reasonably positive. Not amazing. But it makes up for its losses. Better experience than sticker star, for sure.
 
this was a pretty good game, battle system was meh but the writing was really great
 
Gosh, the ending hit me in so many ways. I'll probably replay this again from the start when I have time :)
 
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