Some of you may have played or at least heard of the PS2 game Neopets: The Darkest Faerie. To those who actually played the game, here is the first sign that the game is coming to an end:
When you first enter the Ancient Sewers under Meridell Village.
Here are the reasons why this marked the beginning of the end of a long PS2 game:
- At the very beginning of Act 3, Tormund and Roberta learn that the only way to defeat the Darkest Faerie is to find Fyora’s Rod, which is hidden in the Great Treasure Vault. To get into the Great Treasure Vault, you’ll have to go through the dungeons underneath Meridell. But the road to that from the research chapter is a long one, especially if you chose to do all those sidequests. Since you don’t have much left to do in Meridell or Brightvale after obtaining Fyora’s Rod, this part is very late in the third act. There are four acts in total, but the fourth one isn’t that long.
- The third act (Heroes United) is the longest act in the game. Aside to the sidequests and backtracking, you had to go to every village to break the purple clouds, which was longer and harder than normal. And to get into the dungeons, you had to go through multiple obstacles (starting with the broken Brightvale Bridge), which require freeing each village. Once you get that all done, that’s it! You’re almost finished.
- As previously mentioned, Fyora’s Rod was the artifact that defeated the Darkest Faerie. If you collect it, you know what I mean.
There are other signs that the game is coming to an end. Even if you’re unaware of a fourth act among the first playthrough, you would know that the game is almost over once you reach the end of the third act. Of course, the final dungeon before you face the Darkest Faerie is below the Hall of Heroes, which you don’t enter until awakening four of the heroes.
Have you ever encountered any moments where you feel the game is coming to an end, but you’re only 2/3 the way in?