Beardo
Tikki, spots on!
In a race against time to save the world from closing in on itself, 6 unlikely heroes from different universes have to save it. They have exactly one week to find the cause of the problem before everything is crushed. The heroes have to learn to work together and save everything they care about.
Name: Hijaikku. (I mouthful, i know. Just call him Kuu)
Gender: ♂
Age: 17-ish
Personality: Kuu is shy around people he's never met. He's got trust issues and doesn't work well in a group. Somewhat of a delinquent, he is often spraying graffiti all over the Mushroom Kingdom. Basically Kuu is your typical awkward teenager.
Appearance: Kuu is kind of scrawny for a Magikoopa. He doesn't wear a traditional Magikoopa robe, but instead a black sweatshirt with a hood that is mostly kept up. He does have semi-long hair, but it is usually concealed by the hood.
Universe/Backstory: Hijaikku comes from the Super Mario universe (obviously). He left his home at a young age after being neglected. His parents were too involved with Bowser's Army and they wanted Kuu to become a soldier.
Kuu has been living in the forest since age 12.
Abilities: Basic Magikoopa stuff, blasts of magic energy, fire attacks, defensive spells, etc.
Weaknesses: Kuu has no experience with close combat, or any combat really. He always runs away from a fight or gets someone else involved.
Name: Spodumene (Jitterbug)
Age: 6,000
Gender: Genderless since she's a gem, but goes by she/her pronouns
Appearance: Personality: Spodumene is very smug and cocky. She's almost overly confident in her abilities and isn't afraid to show it. For example, her powers, like all gems, comes from her gem which she shows off and flaunts. Her plain, black, tap shoes have a cut-out in them (well, only on the left one) to display her gem, not just because her "weapon" comes out of it, but because she loves to show it off. That's why the shoes are black, so the shiny golden color of her gem is more attention grabbing. Not only is Spodumene arrogant, she's also very impulsive. Thinking is not as fun as doing, therefore most of her "plans" don't have a "planning stage". She's also a bit of a crybaby and a sore loser. In terms of redeeming qualities, Spodumene has a great sense of humor. Despite her arrogance she still finds it easy to laugh at herself. But, she usually spends more time laughing at others. Strangely enough, despite her independent nature, Spodumene loves making contact with others. Playing with her hair, hugging her, holding her hand, or cuddling, could really help you score some points with her.
Backstory: *Include what universe they come from* Spodumene was formed on the gem homeworld and has lived there ever since. She's never left, even during the gem war in which she fought. With 6,000 years of life and not much to do, Spodumene focused on dance.
Abilities: Infectious Dancing
Once you're chosen as her dance partner, Spodumene will continue going until you drop. Most gems weapons come from their gems, but Spodumene's provides music. Specifically the kind of music you'd do the jitterbug to. Once the music starts, there's no turning back. Even if you have no idea how to dance, the music and Spodumene's dancing will force your body to learn. The intensity of the dance will cause an enemy to grow tired and pass out. Then Spodumene can do whatever she wants with you.
That's for one-on-one combat. In large groups, Spodumene's gem music will play and she'll start to tap. The rythm and the gem's hypnotic movements will force anyone within hearing distance to join in, too. Much like the jitterbug dance, the intensity of the tapping will cause enemies to faint.
Weaknesses: Any sort of restraint. Unless she can move, the music from her gem won't play, therefore leaving her powerless.
Other: Since her shoes are tap shoes, hard surfaces are difficult for Spodumene to be stealthy on.
Age: 6,000
Gender: Genderless since she's a gem, but goes by she/her pronouns
Appearance: Personality: Spodumene is very smug and cocky. She's almost overly confident in her abilities and isn't afraid to show it. For example, her powers, like all gems, comes from her gem which she shows off and flaunts. Her plain, black, tap shoes have a cut-out in them (well, only on the left one) to display her gem, not just because her "weapon" comes out of it, but because she loves to show it off. That's why the shoes are black, so the shiny golden color of her gem is more attention grabbing. Not only is Spodumene arrogant, she's also very impulsive. Thinking is not as fun as doing, therefore most of her "plans" don't have a "planning stage". She's also a bit of a crybaby and a sore loser. In terms of redeeming qualities, Spodumene has a great sense of humor. Despite her arrogance she still finds it easy to laugh at herself. But, she usually spends more time laughing at others. Strangely enough, despite her independent nature, Spodumene loves making contact with others. Playing with her hair, hugging her, holding her hand, or cuddling, could really help you score some points with her.
Backstory: *Include what universe they come from* Spodumene was formed on the gem homeworld and has lived there ever since. She's never left, even during the gem war in which she fought. With 6,000 years of life and not much to do, Spodumene focused on dance.
Abilities: Infectious Dancing
Once you're chosen as her dance partner, Spodumene will continue going until you drop. Most gems weapons come from their gems, but Spodumene's provides music. Specifically the kind of music you'd do the jitterbug to. Once the music starts, there's no turning back. Even if you have no idea how to dance, the music and Spodumene's dancing will force your body to learn. The intensity of the dance will cause an enemy to grow tired and pass out. Then Spodumene can do whatever she wants with you.
That's for one-on-one combat. In large groups, Spodumene's gem music will play and she'll start to tap. The rythm and the gem's hypnotic movements will force anyone within hearing distance to join in, too. Much like the jitterbug dance, the intensity of the tapping will cause enemies to faint.
Weaknesses: Any sort of restraint. Unless she can move, the music from her gem won't play, therefore leaving her powerless.
Other: Since her shoes are tap shoes, hard surfaces are difficult for Spodumene to be stealthy on.
Name: Mr. Graganachi
Age: 87
Gender: Male
Appearance:
Personality: Although being a Waddle Dee at a very old age, Mr. Graganachi can still get around really quickly, as he is very nimble and fast. He's also very agile and can jump high distances. Mr. Graganachi is very friendly to people he meets, although sometimes he's naive. Because he looks so small and cute, sometimes people mush over how cute he is, which angers him, and only till they see his true fighting talents do they respect him. Mr. Graganachi is a very black and white person, and sees the world as such. He can be stubborn at times, but always looks out for his friends in the end. He loves food more than anything, and if someone happens to be carrying something edible he will zoom past them, taking it, and eat it before they have a chance to. He has the tendency to snooze at certain times of the day, and when it happens in critical situations or battle someone will often have to wake him up, much to his dismay. Mr. Graganachi has a knack for others who are loyal, and a pet peeve for people who aren't. Mr. Graganachi himself is a very loyal friend and will not give up in trying to become friends with ANYONE he meets.
Backstory: *Include what universe they come from*: Mr. Graganachi comes from the Kirby universe. Originally a member of King Dedede's army and a personal friend, Mr. Graganachi betrayed King Dedede and joined Kirby, cause Mr. Graganachi found out how mean King Dedede can really be. While on an important mission with Kirby Mr. Graganachi was punted hard into the air and he hurtled far into space, destined to land somewhere new. Where he is or his current destination are unknown.
Abilities: Mr. Graganachi has a blue bandana on and uses his spear to fight. He knows all kinds of techniques that he can use spears for, as well as being able to block plenty of things by spinning it very fast in front of him. Mr. Graganachi also has very good crafting and survival skills, and as such is able to make a shelter, find food and water, and start a fire for himself if stranded in the woods with nothing. Aside from these things he is very, very fast, nimble, and agile, and is able to jump from treetop to treetop with ease.
Weaknesses: Being as small as he is Mr. Graganachi can get stepped on easily and hurt pretty badly when he is. If an enemy lures him with food he can get caught in their trap as well. He also doesn't have very high endurance, which is why he might at sometimes take a nap right in the middle of the battlefield. Aside from those things he is not that powerful in hand-to-hand combat, which is why he prefers to use his spear.
Other: Mr. Graganachi has a special combo he uses when he gets really angry at an enemy boss or when one of his friends are in trouble. He pulls out nine more spears that connect to his first one, making one GIANT spear with a tip at the end. Then he speeds his feet up using his quickness to spin in place really fast and swings it around and around. He can move around and whack the enemy far away or hurt them really badly while still spinning. His special combo is very hard for enemies to dodge unless they can jump above it in time, but the drawback to this technique is Mr. Graganachi cannot use it that long, and once he's done using his special combo, he is extremely tired and prone to danger in the battlefield.
The OC I originally wanted to use hasn't been updated in a few years, so I have to sort that out before I post her profile. I guess for now I can use these three idiots, which I'll do separately.
Name: Mimi
Age: 14
Gender: Female
Appearance: Usually has a pink hat, t-shirt, shorts, and gloves. Very small in stature. Has gone through some appearance changes through the years.
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Personality: She'll often charge into things without really taking a moment to think about them. She loves enriching herself through experience, and thinks the more adventuring she does, the better prepared for heroism she'll be. She tries her best at everything she does, but often becomes easily distracted or put-out if it doesn't go quite her way. Still, she's pretty optimistic on a daily basis and longs to make her dream of heroism come true.
Backstory: Mario-verse. Was born in Glitzville. Parents both worked at concession stands. Mimi got to see fighters come from all around the world, but a very special one caught her eye, by the name of Gonzales. Since then she followed Gonzales' fighting career and came to know him as the rest of the Mushroom Kingdom knew him- the man in red, the great Mario! Ever since, she wanted to go on grand adventures as he did and fight as a true hero! Head in the clouds and starry-eyed, this little gal hopes to one day do great things, just like her idol.
Abilities: Mimi has a very special hat that a very old and forgetful man once entrusted to her. It allows the wearer to interact with magical blocks that can sometimes be stumbled upon within the many kingdoms. Not very many people have much experience with these, and few have claimed to be able to use it, but if 'tapped' into correctly, one might find a very pleasant flight with one of them, or so they say...
Weaknesses: For all her youthful optimism, Mimi is still a young girl who is learning a lot from the world and through those she meets. She wants to do good things and help others, but she's prone to mistake and gullibility very easily.
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Name: Steve the Shyguy
Age: We just don't know.
Gender: A very high possibility of being a male, but one isn't sure.
Appearance: Wears a green, striped hoodie. The standard white mask. (In gijinka versions, I usually give him orange poofy hair, as depicted above)
Personality: Steve is...whatever one needs Steve to be. He often acts how he perceives situations call for him to act. He's constantly playing "roles", as if he's auditioning for a part in a play that he's never gotten. He'll claim to have experience in various jobs- being a chef of a four star restaurant, a hotel manager, a businessman, a lawyer, a castle guard- also add pathological liar to the list. Whether Steve himself believes he has lived out these multiple lives and professions is a whole other story, but he seems to take great pride in telling everyone else about his "accomplishments."
Backstory: Steve lived in his village for a number of years, and strangely enough, took on all of the jobs there, including Police-Guy, Fire-Guy, Lawyer-Guy, Executive Chef-Guy, and Detective-Guy to name a few. When a few Shyguys from his village go missing inexplicably, he tracks them down ‘Sherlock Guy’ style, only to find that they’re already dead. Since he was the only one that was able to find them, the village’s logical reasoning was that Steve himself must’ve killed them and planted them there for himself to find. He claims to be an innocent guy but without apprehension of the real killer, he can’t prove it. Thus he was cast out of his village to wander the world, partially in search for the one true killer, and partially distracted and not remembering he was cast out in the first place.
Abilities: Steve is only as skilled as the people he pretends to be! Blind confidence, perhaps, but it may offer some use to people in a tricky situation. He's a very good character actor if nothing else...
Weaknesses: Steve lacks conviction. He's also very forgetful, and tends not to worry very much or think about things at all, not even when it comes to less than favorable things happening to himself!
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Name: A.J. Koopa
Age: 15
Appearance: (next to Mimi as pictured above)
Personality: Unlike Mimi, he's not very positive about anything, and certainly doesn't understand her longing dreams for adventure and dastardly foe-defeating. Even though their personalities clash at times, they're an inseparable pair of best friends. While he might be the more cynical of the two, he only serves as a realist to keep Mimi grounded, at least a little!
Backstory: His father wants him to enlist in Bowser’s army when he's older, but A.J. is rebellious against the idea entirely. Mimi and him first meet at a very young age. At first the young koopa can’t stand her, but upon venturing into the local junk yard out of curiosity-he’s almost mauled to death by the guard Chain Chomp- she leads it away with the ice cream she had and ends up saving them both. The two have been friends ever since.
Abilities: As a koopa, his shell provides protection, as well as a sliding ability to be able to propel himself at a fast rate into enemies to knock them off of their feet.
Weaknesses: He's young and doesn't know a whole lot more about the world than Mimi does, and his negativity sometimes does affect his mood and experiences.
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