Alolan_Apples
“Assorted” Collector
Today's suggestions are on the first set of levels in the third portion of the hub, which is the second story. The two levels to focus on are Snowman's Land and Wet-Dry World. By the time you reach these levels, you would realize how late it's getting in the game. It's also when levels are finally becoming more interesting.
Snowman's Land:
It feels like a repeat level to me, but it's the better of the winter levels. The missions aren't too cheesy, there are no bottomless pits, and it's much easier to navigate. Aside to graphics issues and how they compare to today, my biggest complaint is that the level is too small. If they can make it as big as Hyrule Field was in Ocarina of Time, it would be better, but it needs more to be salvaged.
Wet-Dry World:
The last level to not have a bottomless chasm of any sort has a very interesting concept. I like the idea of raising and lowering the water levels. But this blocky level that seems like a city isn't free from my suggestions either. Here are the suggestions that will fill up to the top (besides graphics redesigns and expansion):
There's more coming up soon, but that's it for these levels.
Snowman's Land:
It feels like a repeat level to me, but it's the better of the winter levels. The missions aren't too cheesy, there are no bottomless pits, and it's much easier to navigate. Aside to graphics issues and how they compare to today, my biggest complaint is that the level is too small. If they can make it as big as Hyrule Field was in Ocarina of Time, it would be better, but it needs more to be salvaged.
- Move the Bob-omb Buddy to another location - as the world should be bigger, there should be a new spot for the pink Bob-omb that activates the cannons. The thing is, I don't like how we need the koopa shell to reach the igloo, how you need to jump on a spindrift to reach the only koopa shell you can use in the level, and how you need to get to the igloo to activate the cannons. Not to mention, but getting the star in the igloo is the sixth mission in the level. Basically skipping the cannon when it would make good use to skipping the snowman climbing step.
- Expand the 3D maze in In the Deep Freeze - if this was Super Mario Sunshine or Super Mario Galaxy I'm talking about, the huge ice block with a maze would be a lot bigger and more complex. This is why I suggest making it bigger with some cubical maze. It would be harder, but it's better than being too simple.
- Add more snowy hills - with Snowman's Land bigger, it should be more interesting and less bland, so the land should have more hills. We can make more room for the spindrifts, moneybags, snowman enemies, and shy guys
(and let's throw in the hat-stealing Goombas as well). - Make the bully arena larger - I'm okay with slippery ice, but that arena as well as the really cold lake below are too small.
- Make accessing the bully arena more challenging - you just need to find a hill and climb up in the original version. Now, if you have more hills, we should have more long jump platforms before reaching that icy arena.
- Expand the freezing lake and add some islands - when I mean expand the world, sometimes I mean keep the proportion the same but the scale different. So the freezing lake Mario can swim in will be larger. We should also have more islands to hop across, including the ones that you can only access with a spindrift unless if you like having a low health meter. The one with the snow dunes pushing out are fine.
- Make the giant snowman taller - again, I said keep the proportion the same, but the scale different. I would suggest adding more sections to the giant snowman before reaching that ice bridge it will blow you off. And instead of staying behind a penguin as it constantly tries to blow you off, have it act like a fan that turns on and off and have a few ice blocks to stay behind when it starts blowing again.
- Change the ramp to the igloo into steps - I mentioned earlier on how I do not like it when I have to use a koopa shell to reach it. The thing here is that climbing steep slopes is difficult or impossible to do, as there's a fence at the top with icy water at the bottom. It would be better to add steps than just have a ramp.
- Turn the igloo into a mini-platformer - as everything should get bigger, I would prefer to see the igloo size up to some tiny platformer that you can reach the star at the top. There's no bottomless pits as the only enemies are spindrifts, goombas, and bob-ombs.
Wet-Dry World:
The last level to not have a bottomless chasm of any sort has a very interesting concept. I like the idea of raising and lowering the water levels. But this blocky level that seems like a city isn't free from my suggestions either. Here are the suggestions that will fill up to the top (besides graphics redesigns and expansion):
- Add more buildings - there should not just be more buildings to jump on and off of, but also some scenic buildings in the playfield. They may be useless, but showy. Why did I ask for coral reefs in Dire Dire Docks and Jolly Roger Bay?
- Remove the Heave-Hos - they may be useful to help you climb the large building, but I hate it when they pick up Mario while you can't control him. If you get flung anywhere other than an upper ground, you will take damage. Not only that, but having these enemies shows how rushed this level is. They should consider replacing them with steps and other platforming elements (like pulley machines) to get up higher.
- Make the tall building have five floors to walk on - and this is not including the ledges with the Chuckya. I just want to see more challenge.
- Add more floating platforms - I've been suggesting this to almost every level. Platformers involve action, and not just simple actions.
- Move the secret locations in Secrets in the Shallows and Sky - I prefer if they were all yellow blocks you can break. But they need to be in more interesting locations than just what we have.
- Slow down the elevator in Expeess Elevator - Hurry up! - I prefer if it slowed down, stopped for longer, then slowly moves up to get that star. So you don't need to jump off then go through the hole in the grill.
- Make the Arrow Lift rides longer - this mission is a good idea, but every ride to that one building seems short. Perhaps space them out and make the rides longer?
- Expand the town the red coins are hidden in - even this place needs to be bigger with more buildings. It's an interesting place in the original version, but what about the rest?
- Make collecting red coins easier - this time, the red coins should not be hidden in the blocks. Whether the water level is high or low, you should be able to collect these coins at any time.
There's more coming up soon, but that's it for these levels.