Super Mario Maker Discussion!

So, I just got my very second Miiverse admin warn that implies telling what enemies a giant Stiletto can destroy is considered to be a spoiler material as one dude thinks that way, yet they don't seem to mind revealing everything else about the giant Stiletto and Goomba's shoe.

I don't quite have a clue on why this one in particular is worthy of spoiler, but I'm well aware that revealing important plot points (Super Mario Maker really has none of it obviously) and providing advice that'll guarantee you a win are indeed spoiler. It's simply that there is a very fine line between not-spoiler and spoiler territory, which can become debatable.

The problem is, there are levels that rely on defeating certain enemies with a giant Stiletto for completion and many people haven't figured out they could, so they can't appreciate said level because they couldn't beat it for the very reason. Does "spoiling" everything about the shoes really ruin that much of enjoyment, or is it really the fault of the reporting Miiverse user?
 
This game is good in concept but the execution is garbage.
its major flaw is that people dont know how to build good levels.
note to makers: REALLY HARD TROLLY LEVELS ARE NOT FUN
i have probably only seen one level that i like
dont get me started on the ones where you dont have to move
 
A lot of players certainly wish they could search for more preferable levels more easily. Nintendo seems to recognize this, as evidenced in their announcement during the latest 'Direct' that they intend to soon launch a website with the tools needed to better sort through levels. Welcome as this is, my first concern was if this might instead be integrated into the game itself, or if that would be too complicated; as someone unfamiliar with video game design, I understand my wish might be naive and unfair.
 
Another month comes in, and there's another update for the game starting on December 21st. Here's the lowdown on what new content will be brought:

- Bumper: By shaking the Grinder, you can turn it into a Bumper. Mario will bounce on it from all sides. You can also jump higher if you're bouncing on top of it and press the jump button at the right moment.
- P Warp Door: Remember this from Super Mario World? Looks like the P Warp Door will work in the similar fashion, except with its outlines. All you have to do is to shake the doors and you get a P Warp Door. To activate them, you'll need to use a P-Switch in order to use these doors.
- Fire Koopa Clown Car: Pairing up with Fire Mario and Koopa Clown Car were the way to go for a shoot'em up type of level. Problem is, if you lose the powerup, you can't shoot fire anymore unless there is another Fire Flower coming soon enough. With this update, this won't be an issue anymore. Shake the Koopa Clown Car and it becomes a fire variation. It shoots fire horizontally without having to rely on Fire Mario, and you can even charge it up to creates an even more powerful fireball that can destroy course blocks.
- Each course will reveal who's the first to complete the level and will display the world record time. If you're a competitive player, this might be up to your alley!
- The website portal will be up as well at the same time, too. Though, it's not exactly fully integrated in-game, as you'd still have to use the Internet Browser for that, but you can also immediately play the level if you're using it on your Wii U. Shame the web portal isn't allowing us to queue the levels we type by Course's ID, which would be a fantastic addition for me because typing on a resistive touch screen is too slow and I prefer using the keyboard.


Source: http://nintendoeverything.com/super...-22-bumpers-p-warp-door-fire-koopa-clown-car/
 
See if I can play now
earlier it was coming up with an error
 
Aha! Figured out why that Miiverse post was caught. Because it turns out Miiverse has their very own definition of spoilers. It not only covers important plot points, cheat codes, and providing advice that'll guarantee you a win. If you ever slip up any tip or trick, that falls to what they call "strategic information", which is something that Miiverse would put in spoilers. And I didn't hide them because I thought they worked that way. A lot of Internet communities never thought that Miiverse actually has their own definition of spoiler, despite having read the Miiverse Code of Conduct. If the admins were to be more specific about what deemed to be spoiler-worthy rather than just saying "you slipped up some spoiler or strategic information", I would understand the situation much faster as it should.

It doesn't help that we have to deal with the poorly-designed Miiverse Admins notifications, which consists of nothing but vague pre-made messages and no way to argue with them without emailing to Nintendo and then phoning to a Nintendo rep after you received their reply.
 
Could the two Mother-related courses suggest Mother 3's English release?

Honestly, I don't think that would be the clue that tells Mother 3 would come in English territories.

Releasing an official english version of Mother 3 would still require an insane amount of workload that is deemed feasible, even though if Tomato could offer his full translation to the game to Nintendo. Knowing the company, they tend to play very safe, so...
 
With the release of Super Mario Maker Bookmark Portal, it seems like that reddit found out that the stage's difficulty isn't determined by the displayed clear rate (clears vs attempts), but rather the typical number of deaths per player into account.

It's possible to have a stage that have a low clear rate, but is still considered to be a Normal difficulty, while a high clear rate on an Expert level is also possible. This means that the one person who lost a life a lot more times than the average player no longer have much incidence on the actual level difficulty.
 
I have a few bumper level ideas right now and i will get back into designing levels today because of it!

Also i just figured out how to make good levels in Super Mario Maker. The key is actually limiting the amount of different objects in a level! I know it sounds strange but i bet that JC knows what i mean!
 
Today, I just got my 300th star, which came from my Hardship on Airship level. That rewarded me the 4th medal and now allows me to upload up to 40 levels.
The funny thing is, I currently have 16 levels available, which is less than half of the maximum levels limit as of now.

I've noticed that the recommended courses are usually more often worth playing than what the in-game's Course World could find, mostly because they have a great stars per play rate.

I'm also currently developing a level based on Yoshi and trying to figure out what to do in order that level interesting to play.
 
I just got this game today! I made my first level earlier, and uploaded it.

I unlocked everything today, too, and I'm really looking forward to making more levels!
 


So, a Nintendo Direct broadcast happened today and Super Mario Maker got some update. I'll mention what's on the table for the March 9th update data:

- Added Super Expert difficulty to 100 Mario Challenge, along with 12 unlockable costumes for that mode. Now, expert will be exempt of Super Expert levels
- Shake a P-Switch? You get a key. Should Mario touch it, hit a block containing it or defeat the enemy that carries it, the key will follow the plumber until he tries to enter a locked door. Mario can carry up to 8 keys at once.
- Shake a door to switch into P-Door, then do it again for a locked door. Of course you need a key for it to open.
- Shake a coin and it'll turn into Pink Coin. Collect a set amount of them and earn a key. You can place up to 5 Pink Coins in the level.
- Shake a Thwomp for it to turn into a Spike Pillar. It can face in all four direction.
- In all of your uploaded levels, you can now easily track where exactly your players died and see where the comments are.
- Super Mario Maker Bookmark lets you track all of your records and first clears you've done, as well of checking these from anyone else.
 


So, a Nintendo Direct broadcast happened today and Super Mario Maker got some update. I'll mention what's on the table for the March 9th update data:

- Added Super Expert difficulty to 100 Mario Challenge, along with 12 unlockable costumes for that mode. Now, expert will be exempt of Super Expert levels
- Shake a P-Switch? You get a key. Should Mario touch it, hit a block containing it or defeat the enemy that carries it, the key will follow the plumber until he tries to enter a locked door. Mario can carry up to 8 keys at once.
- Shake a door to switch into P-Door, then do it again for a locked door. Of course you need a key for it to open.
- Shake a coin and it'll turn into Pink Coin. Collect a set amount of them and earn a key. You can place up to 5 Pink Coins in the level.
- Shake a Thwomp for it to turn into a Spike Pillar. It can face in all four direction.
- In all of your uploaded levels, you can now easily track where exactly your players died and see where the comments are.
- Super Mario Maker Bookmark lets you track all of your records and first clears you've done, as well of checking these from anyone else.

This update is huge and it allows for a lot of fun adventure levels to be made. ALSO FINALLY WE CAN FORCE BOSSES!

- - - Post Merge - - -



So, a Nintendo Direct broadcast happened today and Super Mario Maker got some update. I'll mention what's on the table for the March 9th update data:

- Added Super Expert difficulty to 100 Mario Challenge, along with 12 unlockable costumes for that mode. Now, expert will be exempt of Super Expert levels
- Shake a P-Switch? You get a key. Should Mario touch it, hit a block containing it or defeat the enemy that carries it, the key will follow the plumber until he tries to enter a locked door. Mario can carry up to 8 keys at once.
- Shake a door to switch into P-Door, then do it again for a locked door. Of course you need a key for it to open.
- Shake a coin and it'll turn into Pink Coin. Collect a set amount of them and earn a key. You can place up to 5 Pink Coins in the level.
- Shake a Thwomp for it to turn into a Spike Pillar. It can face in all four direction.
- In all of your uploaded levels, you can now easily track where exactly your players died and see where the comments are.
- Super Mario Maker Bookmark lets you track all of your records and first clears you've done, as well of checking these from anyone else.

This update is huge and it allows for a lot of fun adventure levels to be made. ALSO FINALLY WE CAN FORCE BOSSES!
 
Just wondering, but I unlocked the Wolf Link outfit, but the text is in Japanese. Is this a glitch for anyone else?
 
Just wondering, but I unlocked the Wolf Link outfit, but the text is in Japanese. Is this a glitch for anyone else?

I have this issue as well, so is everyone. Apparently, the untranslated text is left since the patch before the 1.40 one. I believe that the next patch will fix this translation quirk.
 
Gotta bump the thread again, because the 1.43 patch came out tonight and boasts some interesting changes to the game. Here they are:

- The star ranking will rely on each level's star rate, as opposed to the total amount of stars. From now on, it will be limited to "All-Time".
- The Super Expert difficulty has been added to the difficulty filters when searching for courses in-game.
- The number of unique players who played said level are now displayed with the parentheses
- It's now possible to consult the list of obtained Mystery Costumes via the "+" Menu.


The first change I mentioned is the one that I appreciate the most. It means that the star ranking won't be plagued with a bunch of mostly subpar levels anymore, which will give the average player a better idea on what makes for a good level design. Even that Mecha Bowzilla level managed to reach on Top 100 under Expert or Super-Expert difficulty!


Source 1: http://nintendoeverything.com/super-mario-maker-version-1-43-now-live/
Source 2: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlMXwM7yA
 
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Yay i got back into level making and i have a few more levels online now. Planning on making a full adventure with 8 worlds of four levels and 3 extra worlds. I really did my best to make each level as fun and fair as possible so i hope people will try it out!

Here is a link where you can bookmark one of my levels and play the rest as well (if you want): My profile.


Course ID if that's preferred: 8139-0000-023A-17CF
 
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Looks like the game has received another interesting patch. Here's what being fixed with the v1.44:

  • When commenting on a course while playing it or after completing it, the course will no longer automatically be starred.
  • The method of accessing Gnat Attack has been changed.
  • Various small adjustments to improve the user experience.

The best part of this update? It's commentating in-game without needing to leave a star. Now I won't feel ashamed to post honest negative feedback on a level that I really consider as bad!

Source: https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0emviaelA
 
Looks like the game has received another interesting patch. Here's what being fixed with the v1.44:



The best part of this update? It's commentating in-game without needing to leave a star. Now I won't feel ashamed to post honest negative feedback on a level that I really consider as bad!

Source: https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0emviaelA

Oh that sure is interesting indeed! I did not know that a new update came out. Haven't played the game for a month i think because not many people played my courses. Ever since i updated my old courses (adding a checkpoint etc.) less people seem to play them...
What kind of dark magic is behind this?
 
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