Set-Up
For anyone curious about the set-up of this game: long day phases and 1KP per night were all meant to encourage actual post
analysis. The 48-hour day was chosen based on feedback given in another closed set-up / no-PM game where people complained that 24-hour days weren't enough time to gain proper reads on players.
The game was set-up with the intention of 2-3 deaths per night by endgame; not 1. The vigilante was meant to give town one kill each night. Unforunately the vigilante was inactive. With both scum and town killers, I figured there was a high possibility the SK would become active. Naturally, that didn't happen. On the upside, your inactive vigilante actually did shoot once - they even shot scum (Dolby)! But Dolby was protected.
The Water Spirits
The Water Spirits were a three-person mason group that counted towards towns numbers. The mini game was there to combat the "townie = inactive" standpoint some people take to the game. Someone said earlier in the game that if it wasn't for them they might have had extra blue roles - you wouldn't have. The Water Spirits replaced three townie roles. And, no, nothing about their role was changed mid-game like Cory claimed.
Originally there were going to be more Blood Diamonds and they were meant to compete against each other. But when I found out about the Splatoon Squids in SuperPenguin's Bird Mafia II I felt like the ideas were too similar and I had to change it.
Role Names
Seeing as the role names were based on real people, you might be interested in knowing that the mafia fake claims were: Han the Captain, Natalie the Coward, Kidd the Cook, Brandon the Carpenter, and Trent the Accordionist.
Role names came from: KarlaKGB, Natty, SirGanatar, Tom, justice, SuperPenguin, oath2order, Blu Rose, Jeremy, Kuma, Justin, BellGreen, BlueLeaf, FanousontheLoose, Gandalf, Ashtot, Trundle, and iLoveYou.
The criteria? Mini Mafia 2 players; connections they have with other people (e.g. siblings); the gent who brought mafia back to TBT; and then I threw Jubs & Jer in just for a laugh.
The Siren's Call
Finally, the theme of this game came from
Secret Codes and Battleships by Darren Hayes, particularly from the songs:
Taken by the Sea,
Don't Give Up,
Black Out the Sun, and
The Siren's Call.