Mino said:
Tyeforce said:
Quoting limited to 4 levels deepmany people. Thousands, sometimes millions.
And, like I said, it's not just Nintendo's profits that get hurt. The overall sales of the game also suffer.
Mmm. Let's assume that ten thousand people know how to pirate an ISO and use it on the Wii. And I think that that's meeting you more than halfway. That amounts to $100,000 in lost profit, if we assume that my guess that of a 10 dollar profit on each disc is correct. We're also assuming that none of those people buy the game, either.
For the fiscal year ending on March 31st, 2010,
Nintendo took in $2,400,000,000. That comes out to about a .004% loss, or four-thousandths of a percent. Ouch. I think Nintendo will keep loving you if you let this one slide without being a real ass about it.
Funny, you completely ignored the second part of that post. I said,
it's not just Nintendo's profits that get hurt. The overall sales of the game also suffer. What could become a multimillion seller may not thanks to piracy. As I said before, New Super Mario Bros. Wii would have sold many more copies if it weren't for piracy. I know that Nintendo can still thrive with a little less profit, but that's not the key point. Also, piracy in some countries is so bad that they just completely stopped selling games there. For example, I think it was in Brazil, they don't even sell DS games anymore because so many people pirate games with an R4 instead of buying them. Piracy completely destroyed the video game market there.
I don't understand why you're trying to justify piracy. You wouldn't justify any other type of thievery, would you? Nothing good comes from piracy.