The Villagers Dialogue is still an issue that really needs to be Addressed.

Status
Not open for further replies.
Oh that reminds me! I also made a thread with an infographic on how villager dialogue works as well back in May.


Basically in summary, you have to talk to them at least 3 times to get past the introductory/contextual dialogue. After that, you should start getting some new and uncommon dialogue after that. The cycle resets each day so you basically have to talk to them 3 times each day to get past it.
 
This is one of my biggest requests as well. I'm not exactly sure how it's set up, but right now, it seems like there are 8 dialogue trees (one for each personality type). Occasionally you may get a bit of dialogue that is specific to a species, but those seem rare.

It would be great if every villager had unique dialogue, but with so many villagers, I think that is probably unlikely to happen, unfortunately. The dialogue trees will probably continue to be tied to their personality first, meaning there will only be 8 trees unless they add more personalities. They may continue to add more dialogue in updates, but all Normal villagers will probably all be similar with the current system. It would be nice if there were more dialogue options specific to species and hobby.
 
Last edited:
The thing that annoys me the most is when they literally all talk about the fossils you dug up yesterday... every day... I only dig up the fossils because I hate leaving the stars! Stop banging on about it!
 
I don't think there is anything wrong with the dialogue. It's clear the intention isn't for you to stand about talking to your villagers all day.
 
I don't think there is anything wrong with the dialogue. It's clear the intention isn't for you to stand about talking to your villagers all day.
Clearly you haven't been paying attention to your villagers let alone talking to them and imagine you have them with the same personality and you talk to them each day. Tell me if you notice anything different to what they say.
 
Villager interactions are a important aspect of the game. Again If you played the original AC it had more dialogue in it that made the villagers have more character to them and made them so memorable. I don't think you understand but the director once said that the reason why he made Animal Crossing was because he didn't want to feel lonely hence the reason why most people connect so well with the villagers. It was never suppose to be an RPG. Don't misunderstand we are not saying that AC should be an RPG but its just that we want the villagers to have more character to them that makes them likable. Them talking about the same lines over and over is not a good way of having fresh conversations.

Personally we might have to agree to disagree.

I haven’t played the original animal crossing but I have seen gameplay and snippets of the game. Sure they seemed lively.
The closest game I had back then was wild world and I enjoyed that game. Since it didn’t have much aside from villagers and events.

But I also have to take in account of how each instalment has evolved and more mechanics have been added. Which means there is more to do then just talking to villagers.

I understand that the creator of the series, made the original game to feel less lonely. But considering the amount of stuff you can do in ac, such as fishing, bug catching, fossils and designing. I just don’t see the dialogue as the huge aspect.
 
New Horizons really just mean Happy Home Designer 2.0
Only good thing about this game is decorating, which I do enjoy a lot, but everything else have been stripped, the world feels bare, the characters are facades of what their former selves, there's no progression other than in the very beginning.
It feels like a spinoff title, I love what it does well, but as far as I am concerned overall New Leaf is far superior.
Oh and for a decorating game why the hell have they removed all of the furniture sets, there's barely anything, and the things there are, are so generic, and boring, the event items are so specific that they barely fit in outside of the short season they're intended for.
 
i think this game is more geared towards the decoration of the island (which is also made clear through the events- the rewards are always diys) and they probably focused less on the dialogue for this entry.

that being said i do miss my villagers having more personality :/ but as long as most people keep buying and enjoying the game, then i'm not sure that nintendo will feel forced to improve on the dialogue.
 
It feels like a spinoff title, I love what it does well, but as far as I am concerned overall New Leaf is far superior.
Oh and for a decorating game why the hell have they removed all of the furniture sets, there's barely anything, and the things there are, are so generic, and boring, the event items are so specific that they barely fit in outside of the short season they're intended for.
I have to disagree with you, to a point. I love what sets they have here, because I’ve always loved more natural-leaning sets.

That being said, there is a lack of options for those who prefer modern aesthetics. I’m sure I’d be complaining if this game was about city life and they removed most of the natural sets.

And, concerning the holiday sets, I’m not sure that they were ever meant to work outside of their intended season, even in previous games (except the creepy set, and even then that only works for creepy towns). I don’t know how you’d be able to use NL’s Bunny day set, Spooky set or Harvest set on a normal day.
 
Clearly you haven't been paying attention to your villagers let alone talking to them and imagine you have them with the same personality and you talk to them each day. Tell me if you notice anything different to what they say.
I can see that you are new here. I would recommend not jumping so fast to make accusations when you disagree with people if you wish to have civil and respectful conversations here on TBT.

If you wish to occupy your island all with a single personality type then I would consider that a player-made problem; not a problem with the game itself.
 
I can see that you are new here. I would recommend not jumping so fast to make accusations when you disagree with people if you wish to have civil and respectful conversations here on TBT.

If you wish to occupy your island all with a single personality type then I would consider that a player-made problem; not a problem with the game itself.
I am just speaking from experience and sorry if I sounded little annoyed but I am just trying to prove a point.
 
I know this thread is old since last year but even after almost 6 months into 2021 the Villager Dialogue is still the same as last year and I don't see them really talking much new stuff lately. Just the same topics that I've heard over and over again. I am only talking to them when I am giving them gifts just so I can get their photo, but other than that the moment when I choose to chat with them I predict and know what they will say and it won't surprise me in the long run.

Even when you play the next day for whatever reason the villagers just seem to repeat the same conversations as if you never heard it before. I am not sure what system they used for the villager dialogue, but it doesn't seem to even to refresh what they say and they end up talking the same way. Its worse when you have lets 4 normal villagers, all of them will speak and talk the same way as each other and will always talk about the same topics. I know you can invite different personalities to change it up and while it does help you still have the same repetitive questions being asked you like "Have you been into (whatever villager name) home before?" and "Do you know what hobbies (whatever 2nd user was added) is?" It still feels repetitive and not always that great.

I know people say that they are suppose to talk to your villagers during the day and they have more to say, but honestly even the next day they still have to keep on talking the same way. Its frustrating because in past AC games they used to talk more stuff and they sometimes become more like you're talking to an actual person who talks about different stuff. Thats the charm that the original once had that is sadly not here. I really wanted to connect with my villagers I really do, but I just get so bored and tired of hearing them talk the same topics again and again. So yeah it still needs to be improved.
 
I actually never had an issue with the dialogue in this game.
I find they have lots of great stuff to say.
I especially love how they have lots of dialogue about the items you have on your island. Its great that they recognise it.

I dont think any of the personalities have bad dialogue, but I do think that snooty is probably the weakest of it.
I think my favourite would have to be the stuff jocks, smugs, and lazies say.

I used to think the normal dialogue was bad, but then I got Megan and I really love it.
I think it was just the normal designs that put me off it.

I have great connections to all my villagers but out of my current line up, the ones I've bonded with most are tybalt, Megan, and limberg.
Least connected to are timbra and Carmen, although I do love them both.

I am generalising here, but I find that most people who dislike villager dialogue, are those that don't actively talk to their villagers much. They have lots of great stuff to say, but they don't tend to jump straight into it, or at least that's my experience.

I talk to my villagers a lot. Like a lot a lot.
Still not bored or fed up of it.

I would rate the dialogue a b+
Room for improvement but over all very solid.
 
So strange for you to necro this topic to say that everything is the same when the 1.10 update actually fixed the dialogue order. You no longer need to talk to an islander 4+ times to get the contextual dialogue out of the way, you can now get the other kind of dialogue at the first (or more probably) the second conversation.

Like, this was an "issue" that was actually fixed but I guess it doesn't count because reasons. I mean, it wasn't an issue if you just talked to them a bit more, but I understand that some people didn't want to waste like 2 minutes to power through the contextual lines (which 90% of them aren't bad per se, but people seem to dislike them and that means they are factually bad or something).
 
So strange for you to necro this topic to say that everything is the same when the 1.10 update actually fixed the dialogue order. You no longer need to talk to an islander 4+ times to get the contextual dialogue out of the way, you can now get the other kind of dialogue at the first (or more probably) the second conversation.

Like, this was an "issue" that was actually fixed but I guess it doesn't count because reasons. I mean, it wasn't an issue if you just talked to them a bit more, but I understand that some people didn't want to waste like 2 minutes to power through the contextual lines (which 90% of them aren't bad per se, but people seem to dislike them and that means they are factually bad or something).
Even so its not enough and this article I found explains it more clearly what the problem actually is:
 
The article doesn't explain anything new, it is just the opinion of someone who says they think they know their islanders too much and would like to make new friendships but doesn't want to let the "boring" ones go. Like, it's normal that after some time you have encountered almost all the dialogue on a game. Even then, the person who posted that opinion hasn't encountered all the seasonal dialogue, all the event dialogue and all the furniture-related dialogue simply because they haven't played the game during that time.

At the end, it's just an opinion. Like yours, like mine, like others. Quality of dialogue is highly subjective and people will never agree about which kind of dialogue is the best- some people want to be bullied and called idiots/ugly by cutesy animals while others don't, for example.

If we had text dumps from all the games and the time and willingness to compare side by side, we could maybe make some objective statements about the dialogue- such as repetition between personalities or the like. But until someone does that, it's just perspectives that may be clouded by either nostalgia or recency bias. Some people swear that on previous games, each animal "felt" different from the other because they didn't repeat a standard "personality" dialogue while others say that it has always been the same (with the exception of the hobby system as a dialogue of WW). So, who knows?
 
Even so its not enough and this article I found explains it more clearly what the problem actually is:
I'm confused because that article says nothing about the dialogue in the game.
It was about how much they enjoyed building friendships with villagers and that they wished they could do it all over again, but they are too attached to their current villagers to let them leave in order to meet new villagers.

And it's a sentiment I fully agree with.
Building friendship is a lot of fun. It gives something to work towards each day and gives a great sense of achievement.
And finding what ones work for you and what ones don't is all a part of that process and a time consuming one.
No amount of dialogue or things to do with villagers will be able to replace having a solid goal to work towards.
 
Status
Not open for further replies.
Back
Top