TT vs TT Abuse

I am a TTer and my prices have never gone past 100 bells. The more I tt the lower it gets towards the 80's and even 60s on some days.
I'm pretty sure it was always like that. Even if the game isn't synced to servers it can tell when the time was disrupted. You have to close the game and open it back up for TTing to work I'm sure they can track the game going from 5PM on a tuesday to 2PM on. Wednesday in 2minutes lol

TTing back has always hurt nip prices. But TTing forward was the way that people figured out the price spike patterns for nips.

So TTing forward is a great way to manipulate the market and sell your nippies for a good price.
 
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TTing back has always hurt nip prices. But TTing forward was the way that people figured out the price spike patterns for nips.

So TTing forward is a great way to manipulate the market and sell your nippies for a good price.

The way you call turnips nips throws me all the way off lmao
But really? I was never into the stalk market; just noticed when I did check my prices were always... low.
Didnt realize there were any patterns o:
 
I don't know why people are so concerned with what other people do on their game.
 
I also just remembered something, I don't think it'd be as accessible in New Horizons since you'll need a whole extra console now, but I remember there being "recycling towns" in NL. Towns that were made specifically for moving villagers in and out fast using TTing to sell/give to others, but if anything it was to the benefit of everyone, not just the TTer. I remember it kept villager in-game prices really low since all it took was a matter of time to get a specific villager with how often they were rotated around. I think I got a Pietro from someone for a really good price, and I think he's decently up in the higher tiers if i remember correctly :O

of course for the big favorites like Ankha i think they were still pretty high up there, but pretty much everything else under would be extremely affordable. I now personally like to experience the natural flow of random villagers moving in to try and build myself new favorites, but for people with specifically planned towns and needed easy/fast access to their dreamies, this would be a great option.

Sure someone could probably argue that it's misusing Time Traveling if they tried really hard, but it was something that, to me, benefited everyone and kept the market cheap (i mean, that can be considered bad to certain people which is understandable, but as a cheapo its a godsend)
 
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This is a video game. This isn't a country.

hmm, while that's true, I think in regards to these message boards, we are still a community with our own economy. I'm not personally concerned about the economy here (I prefer to unlock things by myself in my own game rather than buying them here), but I'm sure you can understand a little bit if half of the community is sitting on millions of bells, while the other half hardly has 100,000, it can shake things up here a little bit.
 
I also just remembered something, I don't think it'd be as accessible in New Horizons since you'll need a whole extra console now, but I remember there being "recycling towns" in NL. Towns that were made specifically for moving villagers in and out fast using TTing to sell/give to others, but if anything it was to the benefit of everyone, not just the TTer. I remember it kept villager in-game prices really low since all it took was a matter of time to get a specific villager with how often they were rotated around.

for me, it looks like some people have a certain negative attitude about tting unless it clearly benefits them like in adoptions or trading flowers. they associate tters with dupers, even though they're not always the same. you can say "how can you know that those are driving up the economy aren't just dupers, but also tters?!", but how can you just make the assumption that they are tters? always associating those two together isn't great and is bound to stir some discussion.

actively trying not to be a tter since i like the slower pace of the game atm, but even if it's not outright bullying, you can tell that there's a certain attitude towards tters.
 
for me, it looks like some people have a certain negative attitude about tting unless it clearly benefits them like in adoptions or trading flowers. they associate tters with dupers, even though they're not always the same. you can say "how can you know that those are driving up the economy aren't just dupers, but also tters?!", but how can you just make the assumption that they are tters? always associating those two together isn't great and is bound to stir some discussion.

actively trying not to be a tter since i like the slower pace of the game atm, but even if it's not outright bullying, you can tell that there's a certain attitude towards tters.

I agree and it's unnecessary. TTing doesn't hurt anybody. It's the dupers we have to worry about. TTing isn't cheating and if you get a high off of "playing the game the way it was meant to be played" then good for you but don't start shunning people who want to play it differently.
 
The way you call turnips nips throws me all the way off lmao
But really? I was never into the stalk market; just noticed when I did check my prices were always... low.
Didnt realize there were any patterns o:

Oh yeah, it's not truly random. The pattern would set at the beginning of the week and not even sacrificing a coelacanth to the gods could save you from your pattern. Not only was the pattern set, but the chance of what your pattern would be the next week was known too.

I believe they were originally discovered by gamefaqs users Liquefy (ww, nl) and Matty2 (cf). You can read a summary here on Thonky or watch this really excellent video (6 min) that explains the patterns in NL with examples and explains how you can figure out what pattern you have and when to sell.

I think it still remains to be seen whether we're on the same patterns as the previous games, but generally speaking this is how it's always worked.

I like callin em nippies. It's saucy =P
 
for me, it looks like some people have a certain negative attitude about tting unless it clearly benefits them like in adoptions or trading flowers. they associate tters with dupers, even though they're not always the same. you can say "how can you know that those are driving up the economy aren't just dupers, but also tters?!", but how can you just make the assumption that they are tters? always associating those two together isn't great and is bound to stir some discussion.

actively trying not to be a tter since i like the slower pace of the game atm, but even if it's not outright bullying, you can tell that there's a certain attitude towards tters.

ah yeah i fully agree with ya! I forgot that there's people who are negative towards TTers unless it benefited them, because i heard about a lot of anti-TTer people who don't want to interact with TTers in any capacity (ie: "don't buy/sell with me if you're a TTer")

and yeah, I don't get why people keep unfairly shoving TTers with dupers and people who actually exploit the game and markets. if they even knew how the dupe worked they would understand that TTing or being a TTer had no relation to the dupe glitch. And yet even to those who did know, all "cheaters" in their mind are the same, and it's a terrible generalization to have
 
new non-tter who used to tt like mad in new leaf here

as you can probably guess, i understand both sides. but i think honestly, there's no real substantial way to commit "time travel abuse". as others have pointed out, turnips can't be manipulated very well with this method. it's much easier and faster to find and visit somebody on here who has 300-600 bells per turnip going at their shop, and that can be done whether you tt or not

tting isn't effective enough to crash or even really dent the economy as duping was, because no matter what method you try you wont ever come close to the, like, 12,000,000 bells per minute that could be made from duping.
ultimately, most great money-making methods work just as effectively for a non-tter (tarantula farming, turnips etc.)
 
there's no real substantial way to commit "time travel abuse". as others have pointed out, turnips can't be manipulated very well with this method.

tting isn't effective enough to crash or even really dent the economy as duping was, because no matter what method you try you wont ever come close to the, like, 12,000,000 bells per minute that could be made from duping.
ultimately, most great money-making methods work just as effectively for a non-tter (tarantula farming, turnips etc.)

Cmon, IGN even posted a guide on how to make millions of bells fast by TTing.

As someone who both duped and TT'd, I can tell you that (1) you can make mad bank from TTing (2) duping was pretty time-consuming. It wasn't super easy cuz you had to get the timing right. Changing the clock on your system takes less time and has no error rate.
 
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Now, this is my question:
Where do we draw a line? Between non-TTing players and TTA? A lot of people defend Time Traveling, and I don't care how YOU play the game, BUT when you're Time Traveling clearing abusing it, I don't find it any more honest then duping at that point.
Why do non-TTing hate TTing so much?
Why are people so hateful towards the subject in general?
Where do we draw a line between TT and TTA?
I don't really see a need to draw a line; it's their game, no need to draw a line imo.

People hate TT'ing for any number of reasons, and these reasons vary depending on the person in question.
For instance, there are people who believe playing a game the way the developers don't recommend it to be played as cheating because that goes against their morals. Such people see those who would desecrate the world developers work tirelessly to create as disrespectful, and wrong.

This next reason is relatively straightforward: a non TT player does his/her daily grind amassing bells and other goodies over a period of weeks/months, only to find out that there are those who have achieved significantly more than they have, in a fraction of the time by simply time travelling. This realization would make the non TT'er feel as though their hard work had no meaning-- that their accomplishment has no real weight, that noone will really care about what they achieved because it's subpar, or standard compared to what a TT'er has. This stirs feelings of indignation and resentment towards TT'ers, and this sort of thing is a cycle, really.

Let's take a look at the other side, from the TT'er perspective.

As a TT'er, they may just have a busy schedule, adult life, work, children, school, and the like. These people with extremely busy schedules cannot keep up with a non TT'er who has a more open schedule, and because of this, they TT to get their shops made in a day, find their dream villager, or whatever the case may be. However, some non TT'ers that feel resentment towards TT'ers in general voice their (loud) opinions through all avenues of the animal crossing community, branding all TT'ers as "cheaters," and some even through them into the "hacker," category too, even though many TT'ers are doing nothing objectively wrong. Naturally, this causes some people that use time travel to feel awful, or hesitant when talking to others about the game.

There's other stuff of course, but it's basically this imo.
 
I started TTing for bells. Once you save enough, you can just go forward in time + - 1 month and just keep getting 99k bells that way.

You can also force an island to be a tarantula island and in the end you’ll probably make the same amount of money, minutes wise.

So, you don’t have to TT to flood the market with bells, but if you’re lazy (like me) you can just sit there generating bells... the same way we’ve been able to since the GC version, lol.

If that’s abuse, then ok! If you don’t want to trade with time travelers, then cool. But the next time you want to buy 10+ Hybrids from someone or get that dream villager of yours, you should realize that they likely were made available through time traveling.
 
i think a lot of the arguments against tting come from the standpoint that it's unnatural and disrupts the economy, but at the same time it could be said the whole idea of an animal crossing economy is just as unnatural. of course the idea of trading and selling with igb is a key feature of the game, but i doubt animal crossing developers sat there and thought about the forum currency/igb exchange rate when making the game or how much a nook miles ticket would be worth online. but the great thing about animal crossing is that it's what you make of it; whether you play naturally or tt, use places like here to buy/sell goods or just grind on your own, everyone can have fun, and no one's game experience is less valid than another's.

i'm sort of surprised about the tt discourse - i joined the forum when new leaf hadn't long been out and it seemed like most people were tting! the intrigue and divide in opinion about it, and that it's even a controversial topic at all, has shocked me.
 
When you time travel, you cheat the system. You leave the game and change the setting of your system to get an advantage over players who don't. It has no impact on others until you impact others with it. And people haven't been completely considerate on here.

When you do something like duplicating items, you're exploiting a bug. This is not supposed to be capable at all, and you're gaining something that you're not supposed to gain. While cheaters in Animal Crossing still have to earn everything, exploiters don't even have to bother with earning bells anymore.

At the end of the day, people get serious about their favorite games and don't really like seeing cheaters. With Animal Crossing things aren't so drastic, but people should be allowed to share their feelings about this topic without being talked down to. Why do you care if people think time traveling is bad when you disagree? I time traveled and made my own rules to justify it, if others want to use Animal Crossing like that it's their right, but people wouldn't get annoyed if it didn't affect their enjoyment of the game.
 
My take on it is: This is just a video game, it means nothing in real life, and therefore, I could care less about time travelling or whether or not you want to duplicate, etc. I think people are forgetting that Animal Crossing is just a video game. It's a fictional game that means nothing in real life... No need to get our panties in a wad. Because ultimately, getting worked up over people doing something in a GAME is silly. Y'all really getting riled up over some pixels on a screen?
 
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I personally don't see why TTing is viewed as "cheating", sure the game heavily discourages it, but it were really seen as cheating, why would the folks at Nintendo make a feature to be able change the clock's time by years and days, instead of at most an hour? Just let people enjoy the game they way they like to enjoy it.
 
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