Valentine's Flower Week starts now!

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that'd actually make me lose the +3 from all the connecting reds in favor of a a simple +1 from the flower above it, so it'd actually be less effective

remember, tulips *only* give for red/white combos. both red/red and white/white combinations yield nothing here

Ah, I see what you mean (odd that I didn't notice that earlier)! o_O Knowing that, all you need to do is swap the positions of the top 2 tulips then for better productivity! :D Or am I thinking this wrong again? xD
 
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Ah, I see what you mean (odd that I didn't notice that earlier)! o_O Knowing that, all you need to do is swap the positions of the top 2 tulips then for better productivity! :D Or am I thinking this wrong again? xD

still off. already edited the post for it, but basically

current setup focuses on diagonals at the expense of verticals for +3 vs +2

swapping the top colors would reverse that


it's a very simple but cunning trap

- - - Post Merge - - -

and for the record my idea for +8/+8 would simply involve hiding my newest roses, and then buying another white tulip and then 2 more red roses


and maybe figuring out about changing my bottom roses row to red-white-red for pure aesthetics (though this part isn't necessary)
 
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still off, already edited the post for it, but basically

current setup focuses on diagonals at the expense of verticals for +3 vs +2

swapping the top colors would reverse that


it's a very simple but cunning trap

Interesting, I see what you mean now and I think I may be making adjustments as well! lol
 
yeah, just remember for diagonals vs verticals that that while they both start at +2 for a simple square, each new addition alternating top/bottom yields a potential +1 for diagonal. while verticals alsways need 2 more for a simple +1

so in cases where you can't get both, it's always better to prioritize diagonals, if able

- - - Post Merge - - -

well that was fun times of spending forever trying to figure out how to get this new combination working, before realizing the "active" button was unchecked for the second rose
 
yeah, just remember for diagonals vs verticals that that while they both start at +2 for a simple square, each new addition alternating top/bottom yields a potential +1 for diagonal. while verticals alsways need 2 more for a simple +1

so in cases where you can't get both, it's always better to prioritize diagonals, if able

- - - Post Merge - - -

well that was fun times of spending forever trying to figure out how to get this new combination working, before realizing the "active" button was unchecked for the second rose

Going off what you told me and a some head scratching with all the timestamps, I re-arranged my lineup! :D I think this one will be very productive! :)
 
So if my math is right, here is how the probability actually works.

Every user's lineup is checked for pairs. Every pair you have is checked against a random number. Say you have 3 pairs and fertilizer in your lineup. This means that there are three 10% checks for the chance at breeding a hybrid. In statistics, I think this is represented as follows:

1 - (the probability of not getting a hybrid^num of pairs)
So if you had 3 pairs and fertilizer,
1 - (0.90^3) = 0.271, as 27.1% chance of receiving a hybrid.

In my lineup I have 8 and 7, so:
1 - (0.90^8) = 0.570
1 - (0.90^7) = 0.521

Odds are that an optimal lineup will get one hybrid per day, but it is reasonable to assume you might get two on occasion.
 
So if my math is right, here is how the probability actually works.

Every user's lineup is checked for pairs. Every pair you have is checked against a random number. Say you have 3 pairs and fertilizer in your lineup. This means that there are three 10% checks for the chance at breeding a hybrid. In statistics, I think this is represented as follows:

1 - (the probability of not getting a hybrid^num of pairs)
So if you had 3 pairs and fertilizer,
1 - (0.90^3) = 0.271, as 27.1% chance of receiving a hybrid.

In my lineup I have 8 and 7, so:
1 - (0.90^8) = 0.570
1 - (0.90^7) = 0.521

Odds are that an optimal lineup will get one hybrid per day, but it is reasonable to assume you might get two on occasion.

I just think of it like rolling dice, where any number is a 1/6 odds. but that doesn't mean 6 rolls will net you a certain number, and it'd even theoretically be possible to go hundreds of thousands of rolls without getting that number

alt community relevant example would be shiny hunting in pokemon. 1/4096 chance to be shiny doesn't mean you're guaranteed a shiny in 4096 encounters, but that every base encounter is a .0244% chance of a shiny
 
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Can someone please let me know what I can do to increase my odds for a hybrid in my lineup? This is my first attempt at hybrids. Thinking about adding some roses to my lineup but I'm getting low on bells so I have to be exact in my next shop flower purchases. Thank you and congratulations to the new hybrid growers!
 
you'll want to trade for some older red roses if you plan on doubling up with decent chances without heavy bell spending

but beyond that, if you want an even split, and assuming this is possible (one method)

1) disable the middle white pansy and all the top row pansies except for one after the fertilizer

2) obtain 3 red roses or 2 red and a white that are dated between where the 2 red pansies next to the middle white pansy are (so basically they take that middle pansy's spot)

3) fill the remainder of slots with 2 newly purchased red roses (can also add a single white in place of a red here if the bottom row is all red roses, if you so desire)

this should bring both pansies and roses to +8 chances
 
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yay thank u for my flowers! that was a nice thing to wake up to! : ) all i wanted was 2 flowers to make the purchase worth it to me so i'm content, in saying that i wouldn't mind another pink tulip heh
 
I can’t bring myself to buy one fertilizer. ): I don’t even use them in-game.
 
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