What stages do you want to see?

I dislike big levels greatly. Everyone runs away, and its much harder to kill people. Small levels are where its at!


^_^ No hiding, and total chaos!

Id like to see a really cool Zelda level! Something in a temple, or something that goes through a bunch of temples. That would be so cool!
 
Levels that are one's we haven't gotten. Seriously though look at this:

thumb11853475254241xy0.png


http://img218.imageshack.us/img218/6428/brastasm3.jpg

They're useing the same format for their levels over and over again.
 
RaiK said:
I dislike big levels greatly. Everyone runs away, and its much harder to kill people. Small levels are where its at!


^_^ No hiding, and total chaos!

Id like to see a really cool Zelda level! Something in a temple, or something that goes through a bunch of temples. That would be so cool!
Big levels are better, because they require a strategy to win. Plus, that one you described sounds like Hyrule Temple in Meelee, which was one of the biggest levels there was.

But yes, I agree with OCM. The levels )for the most part( are the same, just with different backgrounds.
 
They are pretty much the same...but I never liked those oddly shaped levels. I hated Brinstar cuz it kept rotating, didnt like that Hyrule Temple was like a monstrous place, and I absolutly hate the Ice Climbers place (but Im sure everyone feels that same about that level).

Also, that arena style is actually the best kind of arena to use. Thats why places like Battlefield and Final Destination were so popular. It was a decent size, no cheap players could hide, the battle was much faster and brutal, and overall, its just really fun! The only place with that layout that had a problem was Yoshi's Story because of how small it was. Besides that, the layout was really the easiest one to use.
 
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