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If you use the TT 2-day method, I guarantee you'll get someone out.
If you hate all of your villagers, you can use this method to cycle them out after one is in boxes:
http://www.belltreeforums.com/showthread.php?152911-Foolproof-Cycling-Method

The Problem is, that no villager ever wants to move out. I can timetravel as much as I want, noone wants to move out.
Thanks for the help everyone, I will try to talk to everyone everyday, maybe soon someone wants to move. If not, I have to reset. ;o
 
If you use the TT 2-day method, I guarantee you'll get someone out.
If you hate all of your villagers, you can use this method to cycle them out after one is in boxes:
http://www.belltreeforums.com/showthread.php?152911-Foolproof-Cycling-Method

I'm having the same problem and it doesn't work /:
Talked to every villager at least once, listened to tutorials, went to every store, donated something to the museum, 100% satisfaction, 1st level of house is paid, too... but nobody wants to move out in my new cycling town.
 
The Problem is, that no villager ever wants to move out. I can timetravel as much as I want, noone wants to move out.
Thanks for the help everyone, I will try to talk to everyone everyday, maybe soon someone wants to move. If not, I have to reset. ;o

Is there an event coming up in your game? Nobody wants to move if there's an event coming up.

Also... obvious question, but how many villagers do you currently have?
 
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Poor Walker caught a nasty cold today, but his birthday is tomorrow.. Will he be celebrating his birthday normally?
 
Do shells on grass count as 'garbage'?
I put a few shells leading up from my beach, not too many, but a few... I was just wondering if it's counter productive in trying to achieve perfect town.
 
Poor Walker caught a nasty cold today, but his birthday is tomorrow.. Will he be celebrating his birthday normally?

I had Zucker catch a cold before his birthday, and he celebrated his birthday just fine. Actually, after his birthday, he didn't even mention his cold and didn't go through his "thanks for taking care of me!" spiel even though I brought him medicine everyday. However, he was scheduled to either get better on his birthday or perhaps the day right after his birthday, so I'm not sure if it's different in your situation since Walker just got sick. I'm guessing that it should be fine, though, and he'll celebrate his birthday normally.

Do shells on grass count as 'garbage'?
I put a few shells leading up from my beach, not too many, but a few... I was just wondering if it's counter productive in trying to achieve perfect town.

Shells don't count towards your garbage item count.
 
Hi guys, I figured I'd post this question here rather than make a new thread. I looked through the questions on the first post briefly for the words in which my question relates to, but I didn't see anything on it, so apologies if it is there and I missed it.

I just put my 3DS next to me to do the diving trick while I did some other stuff on the computer and watched a bit of TV, I finished up waiting 5 minutes and I got a ping for a PWP (thank you Pekoe for the fairy-tale bench<3) and I was just wondering if I can keep doing the diving trick for PWP pings over and over within the same day or not. I remember reading somewhere on Tumblr that you can only get a PWP ping ONCE per day, but then I read somewhere else that you can get multiple.

So I'm confused. Is it limited to only one PWP suggestion per day, or can I keep going and get more suggestions in the same day?
 
Hi guys, I figured I'd post this question here rather than make a new thread. I looked through the questions on the first post briefly for the words in which my question relates to, but I didn't see anything on it, so apologies if it is there and I missed it.

I just put my 3DS next to me to do the diving trick while I did some other stuff on the computer and watched a bit of TV, I finished up waiting 5 minutes and I got a ping for a PWP (thank you Pekoe for the fairy-tale bench<3) and I was just wondering if I can keep doing the diving trick for PWP pings over and over within the same day or not. I remember reading somewhere on Tumblr that you can only get a PWP ping ONCE per day, but then I read somewhere else that you can get multiple.

So I'm confused. Is it limited to only one PWP suggestion per day, or can I keep going and get more suggestions in the same day?

You can definitely get more than one PWP request per day, but I am not sure if there is an upper limit to it. :) Hope this helps a bit!
 
I had Zucker catch a cold before his birthday, and he celebrated his birthday just fine. Actually, after his birthday, he didn't even mention his cold and didn't go through his "thanks for taking care of me!" spiel even though I brought him medicine everyday. However, he was scheduled to either get better on his birthday or perhaps the day right after his birthday, so I'm not sure if it's different in your situation since Walker just got sick. I'm guessing that it should be fine, though, and he'll celebrate his birthday normally.
Alright, that's reassuring. Thank you for answering. :)
 
You can definitely get more than one PWP request per day, but I am not sure if there is an upper limit to it. :) Hope this helps a bit!

Yes that helps, thank you! :3 I'll try it a few more times for today and see what happens!
 
Does anyone know if you can TT back a few hours to keep a camper present? For example, I've got a lazy villager I'd like to use the beetle-selling method on, and I'd like a few more hours of time to do that.

If I time-travel backwards at 5AM and go to 2PM - will that give me the full day back of that one camper, or will he still be gone in an hour? I hope I didn't word that too terribly aha I'm struggling.
 
He'll still be there as long as you remember to set the date and time correctly.
 
^ Doesn't TTing back count as going one day forward if you've already saved during that period of time (for example, saving at 4 AM, then TTing back to the afternoon before that)? Because if so, I think the camper might be gone.

If you haven't saved during that period of time, though, I'm pretty sure you can keep adjusting the clock to give you more time. I once had an in-game day last for several days in real life and I don't think the game counted it as TTing. Basically, I'd just set the time to a little bit after I'd last saved. If I'd saved at 4 PM in the game, I'd set the clock to 4:10, if I'd saved at 5 PM the next time, I'd set it to 5:10, etc.
 
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No, it doesn't work that way. A day period is from 6am to 6am. So, if it's 4am on June 10 and you TT back to 2pm on June 9, the camper will be there, or Redd will be there, or whatever else was going on in your town that day. If you talked to your villagers a bunch and they went to sleep and you TT'd back to 2pm, they'd say, "I can't seem to run into anyone else but you!" The only problem would be if you forgot to change the date from the 10th to the 9th. Then, you'd actually be moving *forward* through time, and the camper would be gone.
 
No, it doesn't work that way. A day period is from 6am to 6am. So, if it's 4am on June 10 and you TT back to 2pm on June 9, the camper will be there, or Redd will be there, or whatever else was going on in your town that day. If you talked to your villagers a bunch and they went to sleep and you TT'd back to 2pm, they'd say, "I can't seem to run into anyone else but you!" The only problem would be if you forgot to change the date from the 10th to the 9th. Then, you'd actually be moving *forward* through time, and the camper would be gone.

I know a day period is from 6 am to 6 am, thanks. I'm talking about moving back in time to play over a time frame you've already played in. This won't count as a day forward in weekdays (because if you're playing the same afternoon over and over again it's still the same weekday so stuff like Redd being in your town won't change) but I think it counts as a day forward in the game. Once I had a villager moving in but I kept playing the same time frame since there were things I wanted to finish on that day. I wasn't travelling in a time frame that involved different calendar days or 6 AM. I was playing on a certain afternoon, invited that villager, TTed back to a few hours before, etc. By the time I was done with that, the villager had plotted and moved in. Maybe it was just a glitch or something. I've also had campers move out when I played the same hour repeatedly. *shrugs*

On the other hand, I've never had any of those issues whenever I've used the 3DS clock to set it to after the last time I'd previously saved the game. Like I mentioned in my example, saving the game at 4 PM and then tricking the game to think it's 4:10 won't be considered TTing since the game will assume you took a 10-minute break.

I've noticed this with turnips too. TTing back to play a time frame you've already played will spoil your turnips. TTing back to an hour/day that is different from real time but it's after you've last played doesn't affect them since the game doesn't know you're TTing.
 
If I have a European/AUS/NZ 3DS with language settings like German and French, would I be able to set my 3DS language to those, TT to New Year and get items such as the Sparkling Cider and the Berliner? And would it work for a physical copy?
 
If I have a European/AUS/NZ 3DS with language settings like German and French, would I be able to set my 3DS language to those, TT to New Year and get items such as the Sparkling Cider and the Berliner? And would it work for a physical copy?

I heard this was possible, so I'm 90% sure that by changing the language settings you can get different items... again not 100% sure though, maybe other people have more concrete answers lol
 
It should work. In the US, I was able to switch to Spanish and get the twelve-grape plate. I'm pretty sure my friend in Germany was able to get the Berliner and the cider.
 
Question. I'm going to start cycling! Can I start straight away or do I need to get an approval rating forst?
 
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