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Mafia i'm a gunsmith u idiot mafia [Game Over]

Special thanks to Marii for providing me with the necessary tool needed in order to shoot Feloreena.
 
So the reason for the Witch role is to balance out the big advantage of allowing Town to talk on N0. I initially thought about the fact that the witch could have a 50% chance of guessing a kill, but decided that the risk is huge. If they fail, Town have an easy D1 lynch, veteran can claim freely, and they hopefully still have a cop and a gunsmith.
 
Please make a sequel, this looks like fun. :)

(If I'm scum in that game for like the 5th time then rip me)
 
So the reason for the Witch role is to balance out the big advantage of allowing Town to talk on N0. I initially thought about the fact that the witch could have a 50% chance of guessing a kill, but decided that the risk is huge. If they fail, Town have an easy D1 lynch, veteran can claim freely, and they hopefully still have a cop and a gunsmith.

I do not think the game was unbalanced - Just very intense. If the ****ty Witch would've failed, and the gun would've gone to someone else, then we'd likely have lost the game for certain. It simply takes way too long for the Mafia to kill off Town in this setup after the first night is over - You'd normally have to rely on Town killing Town, basically. And that's incredibly difficult to manage when everyone can just roleclaim. There's very few places to hide, seeing as the set-up is open.
 
Oh yeah, the game is supposed to be intense, and very punishing of mistakes. The witch is actually there to counter the veteran claiming on night 0 and getting the gun.
 
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