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New Auto-Save feature, Mr. Resetti has lost his job

Let's keep on topic about the auto saving issue at hand here. I may have missed something but I'm not sure how this effects time travelling? That seems like an entirely separate discussion.

I think they brought up time traveling because it’s about playing naturally. They were speculating that if they were able to disable duping and resetting to undo mistakes (both are considered cheating) by implementing autosaves, they might also get rid of time traveling since abuse of features (like time traveling, diving to earn PWPs, and plot resetting) is considered cheating. But I agree that it has nothing to do with autosaves.

Anyways, back on topic, I think autosaves do more good than harm. I mentioned twice that it is good for those who play for a long time. Blue Cup mentioned that it blocks duping. That was one of the big problems of ACNL. The purpose of Animal Crossing is playing naturally, and whatever they may get rid of by implementing autosaves was not intended to be in the game anyway. Duping has kinda damaged ACNL, and it’s bad for gaming in general if it wasn’t intended.
 
I've been wanting autosaving for a long time! I do hope it's optional for the people who don't like it though.
 
If it autosaves, I hope its not an autosave system where you automatically load up your last save. Like I would want a system like BOTW where you can choose from your save from yesterday vs your save from 3 weeks ago. At least that way we could still reset.

That?s exactly what I was thinking. ;)
 
Auto-saving is a welcome addition to the game. They got rid of villagers moving into spots you don't like so the one reason I'd be against it is no longer valid. At least Resetti's still going to be in the game in some capacity.
 
Sorry guys but I don't buy the 'it's in the spirit of animal crossing' reasoning for implementing this feature. You know what else is in the spirit of animal crossing? Playing it in real time. Now by show of hands how many people couldn't play without time traveling?

playing in real time isn't in the spirit of the game, it's just a valid default option

not taking the easy way out to rewind on everything you didn't like while suffering no consequences of your blunders, however is in the spirit of the game

it's a life sim, good and bad. not a paradise sim
 
Auto-saving is a welcome addition to the game. They got rid of villagers moving into spots you don't like so the one reason I'd be against it is no longer valid. At least Resetti's still going to be in the game in some capacity.

well i mean the reason we plot reset by making a new character is because acnl autosaves the day when you load up the game and we want to avoid that. i'm pretty sure there would still be something similar in new horizons since it doesn't make sense to save before the character is fully created with a house and everything. so if we still had to plot reset (which we don't but) i think it should still be possible, correct me if i'm wrong though :0
 
well i mean the reason we plot reset by making a new character is because acnl autosaves the day when you load up the game and we want to avoid that. i'm pretty sure there would still be something similar in new horizons since it doesn't make sense to save before the character is fully created with a house and everything. so if we still had to plot reset (which we don't but) i think it should still be possible, correct me if i'm wrong though :0

In New Horizons, the new villagers will ask you if it's okay for them to move into a certain location, or at least I believe so. It was talked about in the interview Aya Kyogoku had with IGN.
 
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I'm not too concerned by the auto-saving feature right now, and whether or not that changes will depend fully on how frequent it is, as well as how much freedom in changing or undoing decisions we have.

not taking the easy way out to rewind on everything you didn't like while suffering no consequences of your blunders, however is in the spirit of the game

I'm sure you didn't mean it quite this way, but I'll use it to explain my opinion:

To me this isn't a game where players should be "suffering", even if it's just in terms of consequences for their actions.
I think Animal Crossing is an almost therapeutic escape for many people, and I don't blame anyone for wanting a break from the real world and its never-ending difficulties from time to time. That doesn't have to, but can also include making it through a situation unscathed and getting a second chance of doing things right.
While it's true that the game can help people learn to accept mistakes, I would rather allow the perfectionists to keep their peace of mind while playing, than force personal growth and discipline on them where it really isn't needed.
 
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Hee hee hee hee hee... I actually imagined this feature could happen months ago! Of course, there's not much information on when the autosaving actually occurs, so how intolerant it will be to player mistakes remains to be seen. Depending on that, I won't mind too much about this feature.
 
LOL Poor Resetti. I am pretty curious what he's going to do now. Animal Crossing games have over time been changing/evolving the roles of NPCs, which is good. But he has always kept the same role. I think it's good for him to finally be allowed to do something else.

Now I wonder if Rover is going to have another role. He's always been very similar to Resetti in the always doing the same thing aspect.

As far as auto-save goes, I feel like it's less of a problem now that they've already said that we can change where villagers' houses are going to be. The only times I feel like this can be a problem is if you accidentally run over some rare flower or sell some item you didn't mean to.

The rare flower destroyed by running through it may not be an issue anymore. Plants are confirmed to work different than they used to. You can dig up a tree and put it in your pocket. You can chop it with an axe to farm wood for crafting and it doesn't seem to hurt the tree. You can also pick parts of flowers but the plant is still there. Yeah, just because flowers got destroyed by running in the past doesn't mean they will anymore.

For items... well, I don't think there's a way around that. You might just have to be careful when selling, I guess. But the upside is we don't know how often the game auto-saves. If the game saves every time you enter/exit a building, for example, then if you notice the accidental sale before leaving a shop, you could reset and you'd still have it. But we just don't know yet. We probably won't know for a detail like that until the game's release.

Yes flowers and trees might not get destroyed. In the game Farm Together you can run over flowers and they don't disappear. You can harvest them and the flower stays in place. Trees don't get destroyed unless pick recycle. That game lets you select up to 50 items to move and than place them in a different spot.

For visitors you might not have to worry about players taking or damage things. They could add a button to end session without saving if there is a problem. They could add rules for players. Random visitors could have quest help and fishing/bug hunting only. Best friends could do more.

Auto-Save is something I got use to in other games. I would prefer to turn it off and on for this game.
I do hope the clock can be changed when I start my island. When I started my ACNL I set it 4 hours behind so I didn't miss event.
I usually start playing AC game at 8 or 9pm. If it set in real time I would miss out on a lot.
 
I'm pretty sure the devs are aware that some people don't want autosaving, so I'm sure it'll be toggleable. They obviously want the game to be enjoyable to everyone which is why they never banned time travelling when it would have been easy to do so. If it isn't toggleable, I'm certain there will be some sort of way that allows you to go back if you make a mistake, such as long autosave gaps or having multiple save files like others have mentioned.

Personally, I was annoyed to hear this at first, but after thinking about it, I have often lost hours of progress by accidentally switching off my system, forgetting to save or running out of battery. I think this definitely should be seen as a positive rather than a negative, especially since we don't exactly have much info yet.
 
I think what was said about how BOTW works (and in my mind I think of Skyrim, too) auto-saving doesn't have to be bad. Although I don't know how that would implement the same at all in NH, seeing as those two examples can lead to multiple saves where different actions are taken, and I can't see them allowing for any loopholes to multiple variations of your island, almost like having multiple.

I don't know. I've only had to truly emergency reset like 2 or 3 times, but I did plenty of plot resetting so with that one not being an issue maybe I'll personally feel fine about it. Time will tell.
 
Not a big fan of this, sometimes when we make a mistake imagine it auto-saves and we can't turn off our ds and go back because it'll already be too late. We reset for a reason, but I guess that's why they're trying to minimize it from happening as they're essentially trying to make us move forward although something happened that we didn't like. That's why Resetti was there, to flap his gums telling us about how we "can't reset real life" or "turn back time". We never really took notice of it before but since obviously nobody was listening to Resetti, they added the feature now so we can continue even if things didn't go as planned. I presume that they always wanted people to keep move forward and that's why they didn't like resetting, leading on to the point why Resetti told us those things. Like I stated earlier, I don't like this new feature, but it makes sense as they've always wanted the game to be played as if it were in real life, with no turn-backs.

Edit: Though, it's not the worst thing they could've done. I just saw someone say that it could be used more positively that negatively as sometimes our ds dies or we forgot to save, and all our hard work is gone. That point, I agree with. But I still believe that there are more downsides to this whole auto-save feature than there is upsides. If we simply pay attention when we're selling stuff as to not sell the wrong thing, then it's manageable. Same thing goes with charging the ds. If it's red, then you can immediately go get the charger as to not lose all your progress. It's simple really. That's why auto-saving is actually a problem rather then a blessing, because we don't always want things saved for us. We might want to reset to go back and with this feature we won't be able to.
 
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I actually did mean it literally as I said.

it's literally paraphrasing what resetti yells at you about

To clarify, I meant that you probably don’t actually want people to suffer. lol
That you think actions should have unavoidable consequences, and that those are in the spirit of the game, was clear and reasonable.
My point however was that some people would literally suffer, which would not be in the spirit of the game (and was the reason Resetti was toned down in New Leaf). Whether or not people need to toughen up is debatable.
 
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To clarify, I meant that you probably don’t actually want people to suffer. lol.

well not suffer in the extreme literal sense, obviously no

though I would say if losing a flower or accidentally selling something and not being able to rewind on it would cause people to suffer in that sense, they probably shouldn't be playing animal crossing to begin with. and would admittedly also somewhat question if it isn't reflective at all of larger problems that should be dealt with
 
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though I would say if losing a flower or accidentally selling something and not being able to rewind on it would cause people to suffer in that sense, they probably shouldn't be playing animal crossing to begin with. and would admittedly also somewhat question if it isn't reflective at all of larger problems that should be dealt with

I was thinking more along the lines of accidentally losing a villager or misplacing a PWP, and agree that extreme reactions are probably the result of underlying problems.
At the same time, those problems do exist, and the ones experiencing them are most likely already trying their best to manage. I know several people who can find some temporary relief from playing AC, and I’d hate to see that safe haven taken away from them.

Again to be clear, I definitely understand where you’re coming from. I guess my work just gives me a different perspective on these matters.
 
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Imagine you made an awful lot of progress, but accidently hit the turn-off button or the battery ran out before you were able to make it to the charger or back home. Auto-save would save your butt then!
I always saved every now and then myself to avoid this fate.
 
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I think this is relevant

Its not exactly the end of the world if there is autosave, as I've said earlier. There's too little info right now for pitchforks to be raised at Nintendo like they are at Gamefreak

I'll quote this so more people see it.

The point of Animal Crossing is to play at your own pace and time and not rush things. If you're timetravelling or resetting then you're missing the point of Animal Crossing and shouldn't be playing. Point blank period.
 
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