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New Leaf: Welcome Amiibo Update General Discussion

I've seen some posts elsewhere that it looks like Amiibo villagers won't plot on QR paths?

Also, does anyone know if the 16 villager cycle is still in place after the update? I can't test it as I have all the villagers I want in town

as i was plot resetting the villager never placed on my paths :eek:

and with the amiibo card you can avoid the 16 cycle but i dont know how it is with normal move ins
 
As stupid as this question may seem, it's actually very important to me and my frustrated decorative plans, so please someone answer me! :) Just to know if this update of the game resolves any of those frustrations...

Cabana dresser, confirmed to work now!
Kitchen island, confirmed yes!
Exotic chest, confirmed yes!
Gorgeous chest, confirmed not...
Blue bookcase, confirmed yes!

There are some furniture that look like you could put things on them, but you actually can't (like dressers, short wardrobes or libraries). Can someone check this out for me, please? Ones that I remember right now were the mush closet, patchwork dresser, sweets dresser, regal dresser and picnic table. Thanks in advance! :)

can't put anything on sweets dresser.
 
I hope I'm not too late to answer, but:

Start the game as a new character. When you're handed the map, see if someone is missing. Or, just walk around and look for all your villagers. If everyone is there, just hit the Home button and get out of there. You can then start the game as your mayor and everything will be fine, but be aware that after all that time, someone will certainly be thinking about moving. So, wait until you get pinged and stop them.

If someone is missing, set your 3DS clock to Thanksgiving two years ago and DO THE SAME THING WITH A NEW CHARACTER. Walk around and see if everyone is there, and make sure to go in houses to make sure no one is in boxes. Really, you only have to worry about the one that was missing when you checked in current time. If no one is missing and no one is in boxes, enter as your mayor and stop the one that moved from moving. Now, you can save and reset to real time. When you start, you will again have a new animal thinking about moving, so just stop them and you'll be fine.

Sorry if this sounds complicated, but it boils down to "use a new character to see if anyone is gone, and if they are, go back to around the time you last played and stop them from moving."

Now, if you don't have the option of creating a new character (you have a mayor and three side characters), you'll just have to set the clock to when you think you last played and hope for the best. If you haven't even loaded New Leaf, you can check your activity log on your Home menu for the last date.

I hope this helps.

- - - Post Merge - - -



If you do that and it works, please report back to us!

No, the "new character test" does NOT work. After you download the update and you start up the game, it integrates the update and FORCES YOU to pick a character you've already created. Even if you close the game and re-open, the game menu does not load normally, it forces you to pick a character and you ARE NOT allowed to pick the date/time after you select a character (I assume this is because they don't want you to play the game without forcing you to go through some tutorial or something for the new things, I haven't played w/ the new stuff yet so I'm not sure). The ONLY way to make sure you don't lose someone is to NOT download the update and do the new character test, make sure you still have everyone you want, save, then download the update.
 
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Okay, I'll delete my post to avoid causing confusion. Then I would assume the best way to try to avoid losing a character would be to set your clock to when you thought you last played and start from there.
 
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We can now add stuff on top of the safe (given by the Post Office).
 
I don't know if this was mentioned already but if not, I thought it interesting- So I was looking through the new manual and under Harvey's Campground, it mentions that you can: "Invite certain characters to camp using the Internet or by scanning specific amiibo."
I'm thinking this refers to the option of "Do you have wi-fi?" that is available when talking to Harvey.
Could it be something similar to the once-upon-a-time, monthly character design requests available through the 3DS found upstairs in HHD? Obviously not for design requests, but perhaps as a way to invite special campers over for those without access to amiibo?
 
So as a follow-up to my past panicked post, NO ONE MOVED! O_O;;;;! PHEW! lol! I have maxed out villagers, myself, and three other characters. Everyone is still there!! I sure hope that the game RECOGNIZED THE MASSIVE TIME TRAVELER COMMUNITY and made sure that when we updated it remained the same. Just, be careful if you haven't updated yet. TT to the day you last played BEFORE updating if you have the chance. Don't be like me and PANIC! lol!! <3!
 
A few things I've found from having an amiibo move in:

-It goes without saying, but after they move in you can no longer summon them into your camp to buy their items. Wisp will no longer have "come and play" as an option.
-Scanning an amiibo with Wisp and asking for an item can get you both an item from their special set or a random item. Yesterday I got Wolf Link's Outfit and today I got a Polka-Dot Dresser.

I feel like there might still be ways to get items from amiibo villagers who already moved in. Maybe they give you the items like any other gift? Not sure.
 
I think the frustrating thing I found out about this update:

You can get Felyne (Monster Hunter) in an RV and in your town. But the only way to do that is to buy a Monster Hunter amiibo figure that's Japan only. I don't have a problem with that per se... but the figure itself is ugly. ;_; But I love in-game Felyne. It's so cute and you can't interact with it much in HHD.

Maybe I'll have to wait for the figure to become used and cheaper. I know of some good places to buy used stuff from Japan.
 
Before inviting Phil to move in I went ahead and put path pieces (not QR, I used the default blue you start with) down in sections of the town so that way he couldn't fit without moving on top of them, it took about 6 tries but he only would plot in one section I apparently left enough space for and the spot that I wanted him in. Also he wasn't from an amiibo card so maybe this new path thing might apply to regular villagers you ask to move in as well?
Or it's just coincidence for any of us testing it..
I have two more villagers to move in to complete my town (one another regular move in and the other is through amiibo card), I'll be trying the path blocking with them too and will update.
 
Also he wasn't from an amiibo card so maybe this new path thing might apply to regular villagers you ask to move in as well?

Before getting Wolf Link I picked up someone from a friend's void and they avoided plotting on the paths so yeah I think it applies to all villagers regardless of whether they're amiibo or just random move ins.
 
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What are the initiatives? I saw Isabelle talking about it when I first updated and then I went to see her in town hall and nothing..?
 
I bit the bullet and went through the tutorial, wasn't really paying attention to the new things since I don't have any amiibo (nor do I plan to get any) but yay no one moved! still got all 10 of my buddies. My memory was right, it had been 3 months since I played ACNL in game time. It's now Oct 27 in my town lol.

Had to pay off my home loan in order to get Nook to build the storage room. Haven't looked at tasks for MEOW coupons because I didn't remember how to find them.
 
does wifi not work with harv yet?

Not yet. I'm wondering if they're waiting until the new cards come out to activate the feature.

What are the initiatives? I saw Isabelle talking about it when I first updated and then I went to see her in town hall and nothing..?

They're little tasks that give you points so you can buy some of the cool new items in the game. They can be found on your TPC (profile card). They're little things like catching a certain critter or buying something worth so much.
 
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